Player Matchup

Jing Wei
Jing Wei
Ciroc999
Jing Wei
Level 154
God Stats
4W - 0L
1,759 SR
Queue Stats
241W - 152L
1,651 Elo+
Party 1
Nox
Nox
Girthman
Nox
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
196W - 107L
1,671 Elo+
Party 1
Amaterasu
Amaterasu
MohrAthletic
Amaterasu
Level 152
God Stats
7W - 1L
1,728 SR
Queue Stats
168W - 83L
1,614 Elo+
Party 1
Eset
Eset
YodakBlack
Eset
Level 159
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 11L
1,821 Elo+
Party 1
Hou Yi
Hou Yi
doenormal
Hou Yi
Level 4
God Stats
2W - 0L
1,456 SR
Queue Stats
4W - 0L
1,821 Elo+
Party 1
Team Averages
Level 119
1,589 SR
1,715 Elo+

VS

Team Averages
Level 73
1,422 SR
1,475 Elo+
Ymir
Ymir
Alexey_174
Ymir
Level 59
God Stats
17W - 15L
1,555 SR
Queue Stats
31W - 50L
1,411 Elo+
Solo
Sol
Sol
Ali3NDr0p
Sol
Level 84
God Stats
0W - 5L
1,224 SR
Queue Stats
94W - 123L
1,415 Elo+
Solo
Loki
Loki
Big Uzi 1k
Loki
Level 109
God Stats
43W - 38L
1,548 SR
Queue Stats
85W - 74L
1,588 Elo+
Party 2
Baron Samedi
Baron Samedi
DawnExtra69
Baron Samedi
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 9L
1,500 Elo+
Party 2
Chaac
Chaac
Pooksology
Chaac
Level 109
God Stats
0W - 3L
1,285 SR
Queue Stats
50W - 48L
1,460 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Ciroc999
Jing Wei
12
5 / 0 / 3
6,817
682
4,888
4,142
1,326
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

10
5 / 0 / 14
6,692
669
5,178
5,719
5,190
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Amaterasu
MohrAthletic
Amaterasu
12
12 / 0 / 4
7,369
737
11,187
8,609
6,309
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

10
5 / 1 / 9
6,440
644
5,816
4,760
1,417
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hou Yi
doenormal
Hou Yi
10
3 / 0 / 5
5,893
589
3,155
4,499
1,330
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 5 / 0
4,582
458
807
7,125
3,751
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

6
0 / 5 / 0
4,192
419
3,470
7,797
1,072
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

7
0 / 5 / 1
4,546
455
2,823
7,118
1,450
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Baron Samedi
DawnExtra69
Baron Samedi
6
1 / 11 / 0
4,576
458
2,041
8,246
1,922
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Chaac
8
0 / 4 / 1
4,888
489
4,158
10,091
4,680
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
3
30
Kills
1
1
Deaths
30
35
Assists
2
Player
Kills
Deaths
Assists
KDA
L
0
5
0
0
L
0
5
0
0
L
0
5
1
0.1
W
Jing Wei
Ciroc999
Jing Wei
5
0
3
6.5
L
Baron Samedi
DawnExtra69
Baron Samedi
1
11
0
0.09
W
5
0
14
12
W
Amaterasu
MohrAthletic
Amaterasu
12
0
4
14
L
Chaac
0
4
1
0.13
W
5
1
9
9.5
W
Hou Yi
doenormal
Hou Yi
3
0
5
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,224
Damage
13,299
27,729
Taken
40,377
15,572
Mitigated
12,875
11,441
Healing
7,795
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
807
29
442
1,138
7,125
3,751
0
1,652
5,473
13,425
0
L
3,470
1,389
0
1,558
7,797
1,072
0
1,481
6,256
19,463
0
L
2,823
809
0
1,726
7,118
1,450
0
2,169
4,923
0
19,516
W
Jing Wei
Ciroc999
Jing Wei
4,888
4,134
0
2,410
4,142
1,326
0
1,235
2,867
0
48,224
L
Baron Samedi
DawnExtra69
Baron Samedi
2,041
818
0
156
8,246
1,922
0
3,920
4,118
7,634
0
W
5,178
502
0
2,652
5,719
5,190
75
1,481
4,138
16,710
0
W
Amaterasu
MohrAthletic
Amaterasu
11,187
6,457
0
4,512
8,609
6,309
0
1,490
6,908
0
37,453
L
Chaac
4,158
837
0
2,775
10,091
4,680
0
1,402
8,613
0
24,890
W
5,816
1,274
159
1,091
4,760
1,417
276
791
3,774
33,665
0
W
Hou Yi
doenormal
Hou Yi
3,155
1,561
0
617
4,499
1,330
1,156
1,035
3,378
0
30,122

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,211
Gold Earned
22,784
326
Minions Killed
146
0
Camps Cleared
0
1,054,624
Distance Traveled
878,705
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
4,582
458
19
2
0
165,158
4
L
Sol
4,192
419
31
3
0
138,035
0
L
Loki
4,546
455
40
4
0
214,845
0
W
Jing Wei
6,817
682
100
10
0
192,395
2
L
Baron Samedi
4,576
458
11
1
0
164,893
1
W
Nox
6,692
669
20
2
0
200,955
1
W
Amaterasu
7,369
737
65
7
0
242,611
2
L
Chaac
4,888
489
45
5
0
195,774
0
W
Eset
6,440
644
80
8
0
199,655
0
W
Hou Yi
5,893
589
61
6
0
219,008
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role