Player Matchup

Fenrir
Fenrir
Antony3015
Fenrir
Level 41
God Stats
6W - 1L
1,900 SR
Queue Stats
95W - 119L
1,430 Elo+
Party 2
King Arthur
King Arthur
Elian_507
King Arthur
Level 47
God Stats
2W - 4L
1,500 SR
Queue Stats
69W - 72L
1,409 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
Oscarsaid_098
Morgan Le Fay
Level 29
God Stats
11W - 6L
1,475 SR
Queue Stats
80W - 98L
1,350 Elo+
Party 2
Izanami
Izanami
xXSenpaiXx7849
Izanami
Level 43
God Stats
0W - 3L
1,285 SR
Queue Stats
91W - 108L
1,219 Elo+
Party 1
Da Ji
Da Ji
xXVoidWalkXx588
Da Ji
Level 63
God Stats
14W - 6L
1,451 SR
Queue Stats
61W - 60L
1,219 Elo+
Party 1
Team Averages
Level 45
1,522 SR
1,326 Elo+

VS

Team Averages
Level 77
1,491 SR
1,366 Elo+
Sylvanus
Sylvanus
ClaptnCheeks
Sylvanus
Level 64
God Stats
6W - 8L
1,531 SR
Queue Stats
7W - 9L
1,328 Elo+
Party 3
The Morrigan
The Morrigan
UnLuckyCharmZxZ
The Morrigan
Level 85
God Stats
7W - 6L
1,500 SR
Queue Stats
160W - 152L
1,428 Elo+
Solo
Jing Wei
Jing Wei
elzilch57o
Jing Wei
Level 83
God Stats
2W - 1L
1,500 SR
Queue Stats
10W - 12L
1,439 Elo+
Party 3
Pele
Pele
t0mcatx
Pele
Level 47
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 17L
1,248 Elo+
Solo
Chaac
Chaac
zekemonster98
Chaac
Level 104
God Stats
23W - 16L
1,423 SR
Queue Stats
651W - 657L
1,385 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Antony3015
Fenrir
14
2 / 2 / 4
9,908
413
8,566
17,949
18,274
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

King Arthur
Elian_507
King Arthur
17
3 / 6 / 0
11,048
460
8,526
19,724
8,386
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Morgan Le Fay
Oscarsaid_098
Morgan Le Fay
18
2 / 8 / 1
11,338
472
12,138
20,621
7,116
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

15
1 / 7 / 3
9,525
397
12,725
17,894
5,037
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
4 / 8 / 1
10,127
422
12,472
18,756
6,830
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
ClaptnCheeks
Sylvanus
18
3 / 1 / 15
12,328
514
8,151
18,518
23,620
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

The Morrigan
UnLuckyCharmZxZ
The Morrigan
20
7 / 3 / 13
13,256
552
15,968
14,309
5,882
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Jing Wei
elzilch57o
Jing Wei
19
7 / 5 / 7
11,618
484
16,695
20,781
9,032
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Pele
t0mcatx
Pele
19
10 / 3 / 12
12,733
531
15,812
23,280
11,399
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

18
4 / 1 / 5
11,895
496
9,053
12,514
10,403
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
83
12
Kills
31
31
Deaths
13
9
Assists
52
Player
Kills
Deaths
Assists
KDA
L
Fenrir
Antony3015
Fenrir
2
2
4
2
W
Sylvanus
ClaptnCheeks
Sylvanus
3
1
15
10.5
L
King Arthur
Elian_507
King Arthur
3
6
0
0.5
L
Morgan Le Fay
Oscarsaid_098
Morgan Le Fay
2
8
1
0.31
W
The Morrigan
UnLuckyCharmZxZ
The Morrigan
7
3
13
4.5
W
Jing Wei
elzilch57o
Jing Wei
7
5
7
2.1
W
Pele
t0mcatx
Pele
10
3
12
5.33
L
1
7
3
0.36
L
4
8
1
0.56
W
4
1
5
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,427
Damage
65,679
94,944
Taken
89,402
45,643
Mitigated
60,336
20,825
Healing
38,375
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
Antony3015
Fenrir
8,566
711
0
2,883
17,949
18,274
72
4,203
13,746
325
37,123
W
Sylvanus
ClaptnCheeks
Sylvanus
8,151
1,313
9,403
7,980
18,518
23,620
391
2,278
16,074
29,514
0
L
King Arthur
Elian_507
King Arthur
8,526
2,731
0
4,970
19,724
8,386
0
3,522
16,202
0
61,138
L
Morgan Le Fay
Oscarsaid_098
Morgan Le Fay
12,138
809
0
3,739
20,621
7,116
972
6,323
14,298
80,378
0
W
The Morrigan
UnLuckyCharmZxZ
The Morrigan
15,968
3,101
0
2,324
14,309
5,882
666
3,075
10,964
105,807
7,795
W
Jing Wei
elzilch57o
Jing Wei
16,695
13,882
0
4,766
20,781
9,032
3,413
2,094
18,623
0
81,668
W
Pele
t0mcatx
Pele
15,812
5,908
0
8,703
23,280
11,399
2,066
2,623
20,575
0
85,262
L
12,725
8,861
767
4,404
17,894
5,037
956
3,366
14,528
0
61,902
L
12,472
2,581
0
4,062
18,756
6,830
0
4,232
14,524
0
66,054
W
9,053
2,277
0
5,199
12,514
10,403
1,519
1,733
10,703
2,993
55,830

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,946
Gold Earned
61,830
492
Minions Killed
564
0
Camps Cleared
0
1,985,010
Distance Traveled
2,170,374
6
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
9,908
413
44
2
0
398,369
0
W
Sylvanus
12,328
514
52
2
0
398,648
2
L
King Arthur
11,048
460
108
5
0
414,046
1
L
Morgan Le Fay
11,338
472
124
5
0
378,432
1
W
The Morrigan
13,256
552
151
6
0
421,172
6
W
Jing Wei
11,618
484
119
5
0
443,963
1
W
Pele
12,733
531
121
5
0
454,707
0
L
Izanami
9,525
397
120
5
0
411,961
3
L
Da Ji
10,127
422
96
4
0
382,202
1
W
Chaac
11,895
496
121
5
0
451,884
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role