Player Matchup

Danzaburou
Danzaburou
DrEggroll
Danzaburou
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,809 Elo+
Solo
Kali
Kali
GatoTechero
Kali
Level 147
God Stats
6W - 6L
1,440 SR
Queue Stats
52W - 36L
1,626 Elo+
Solo
Fenrir
Fenrir
MxWolfgang503
Fenrir
Level 52
God Stats
26W - 21L
1,660 SR
Queue Stats
416W - 478L
1,493 Elo+
Solo
Scylla
Scylla
P3rsephoneCH
Scylla
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 22L
1,364 Elo+
Solo
Kuzenbo
Kuzenbo
Ruthvin
Kuzenbo
Level 158
God Stats
11W - 18L
1,294 SR
Queue Stats
581W - 559L
1,553 Elo+
Solo
Team Averages
Level 109
1,479 SR
1,569 Elo+

VS

Team Averages
Level 119
1,482 SR
1,529 Elo+
Hou Yi
Hou Yi
 
Hou Yi
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ganesha
Ganesha
ATrueTreeNinja
Ganesha
Level 122
God Stats
0W - 1L
1,626 SR
Queue Stats
20W - 19L
1,580 Elo+
Party 1
Da Ji
Da Ji
BOGOStheBINTED
Da Ji
Level 116
God Stats
1W - 2L
1,500 SR
Queue Stats
43W - 39L
1,508 Elo+
Party 1
Nu Wa
Nu Wa
KAWUA
Nu Wa
Level 79
God Stats
5W - 7L
1,501 SR
Queue Stats
225W - 305L
1,512 Elo+
Party 2
King Arthur
King Arthur
mottledlion
King Arthur
Level 124
God Stats
4W - 6L
1,284 SR
Queue Stats
117W - 105L
1,544 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
DrEggroll
Danzaburou
9
1 / 2 / 5
5,535
554
4,850
5,927
1,254
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

11
7 / 0 / 3
6,700
670
6,299
7,033
2,179
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

8
3 / 2 / 2
5,509
551
2,181
7,489
3,321
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Scylla
10
1 / 0 / 1
5,739
574
1,576
1,908
452
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Kuzenbo
Ruthvin
Kuzenbo
10
1 / 0 / 1
5,888
589
3,665
7,815
7,380
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
 
Hou Yi
8
0 / 4 / 2
5,178
518
4,941
7,276
1,775
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

5
0 / 2 / 2
4,380
438
1,621
4,584
1,800
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

8
3 / 2 / 0
5,304
530
2,742
6,322
1,700
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Nu Wa
KAWUA
Nu Wa
8
0 / 3 / 0
4,642
464
2,044
3,855
739
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

King Arthur
mottledlion
King Arthur
8
0 / 2 / 0
5,031
503
4,699
8,328
2,912
Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
7
13
Kills
3
4
Deaths
13
12
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Hou Yi
 
Hou Yi
0
4
2
0.25
L
0
2
2
0.5
L
3
2
0
1.5
W
Danzaburou
DrEggroll
Danzaburou
1
2
5
1.75
W
7
0
3
8.5
L
Nu Wa
KAWUA
Nu Wa
0
3
0
0
W
3
2
2
2
W
Scylla
1
0
1
1.5
W
Kuzenbo
Ruthvin
Kuzenbo
1
0
1
1.5
L
King Arthur
mottledlion
King Arthur
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,571
Damage
16,047
30,172
Taken
30,365
14,586
Mitigated
8,926
14,629
Healing
9,326
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hou Yi
 
Hou Yi
4,941
2,028
0
2,234
7,276
1,775
0
0
7,276
0
33,738
L
1,621
177
281
1,337
4,584
1,800
0
771
3,813
4,552
0
L
2,742
707
0
2,461
6,322
1,700
0
0
6,322
0
21,422
W
Danzaburou
DrEggroll
Danzaburou
4,850
2,154
0
1,730
5,927
1,254
331
252
5,663
0
24,094
W
6,299
2,733
0
4,798
7,033
2,179
0
1,336
5,579
0
33,231
L
Nu Wa
KAWUA
Nu Wa
2,044
246
0
467
3,855
739
0
805
3,050
18,670
0
W
2,181
460
714
2,416
7,489
3,321
0
933
6,504
0
9,769
W
Scylla
1,576
208
0
500
1,908
452
0
686
1,142
28,374
0
W
Kuzenbo
Ruthvin
Kuzenbo
3,665
1,173
0
4,471
7,815
7,380
85
152
7,619
29,979
0
L
King Arthur
mottledlion
King Arthur
4,699
405
0
2,546
8,328
2,912
0
3,088
4,663
0
29,204

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,371
Gold Earned
24,535
256
Minions Killed
208
0
Camps Cleared
0
961,844
Distance Traveled
848,317
12
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hou Yi
5,178
518
62
6
0
176,804
1
L
Ganesha
4,380
438
2
0
0
130,596
1
L
Da Ji
5,304
530
44
4
0
198,533
1
W
Danzaburou
5,535
554
54
5
0
170,264
1
W
Kali
6,700
670
60
6
0
241,304
0
L
Nu Wa
4,642
464
40
4
0
171,182
1
W
Fenrir
5,509
551
15
2
0
172,288
4
W
Scylla
5,739
574
68
7
0
187,606
5
W
Kuzenbo
5,888
589
59
6
0
190,382
2
L
King Arthur
5,031
503
60
6
0
171,202
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role