Player Matchup

Bakasura
Bakasura
 
Bakasura
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Atlas
Atlas
Leordo
Atlas
Level 160
God Stats
0W - 2L
1,279 SR
Queue Stats
4W - 5L
1,288 Elo+
Solo
Sol
Sol
YmirBot3k
Sol
Level 127
God Stats
6W - 4L
1,718 SR
Queue Stats
148W - 130L
1,823 Elo+
Solo
Nox
Nox
juleee
Nox
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
37W - 33L
1,609 Elo+
Solo
Neith
Neith
panzeraus4
Neith
Level 106
God Stats
2W - 5L
1,285 SR
Queue Stats
121W - 133L
1,603 Elo+
Solo
Team Averages
Level 120
1,456 SR
1,565 Elo+

VS

Team Averages
Level 129
1,543 SR
1,733 Elo+
Thanatos
Thanatos
ElderAltair
Thanatos
Level 153
God Stats
16W - 19L
1,459 SR
Queue Stats
128W - 126L
1,533 Elo+
Solo
Vamana
Vamana
MaCkDuck
Vamana
Level 58
God Stats
3W - 1L
1,558 SR
Queue Stats
5W - 4L
1,731 Elo+
Party 1
Ah Puch
Ah Puch
NehalemEX
Ah Puch
Level 157
God Stats
5W - 5L
1,500 SR
Queue Stats
168W - 131L
1,866 Elo+
Party 1
Gilgamesh
Gilgamesh
NotBandes
Gilgamesh
Level 148
God Stats
2W - 1L
1,500 SR
Queue Stats
87W - 74L
1,671 Elo+
Solo
Kumbhakarna
Kumbhakarna
xMankiTx
Kumbhakarna
Level 127
God Stats
1W - 0L
1,700 SR
Queue Stats
178W - 141L
1,866 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
14
2 / 5 / 0
8,871
739
5,813
13,851
5,183
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atlas
Leordo
Atlas
12
0 / 8 / 3
7,707
642
9,367
18,847
18,167
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

13
0 / 3 / 2
7,843
654
8,764
7,046
2,921
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Nox
juleee
Nox
16
2 / 2 / 2
8,707
726
11,831
8,452
3,582
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Neith
16
1 / 6 / 4
9,001
750
10,691
13,075
5,000
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
ElderAltair
Thanatos
17
9 / 0 / 8
10,179
848
10,946
12,282
4,782
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Vamana
MaCkDuck
Vamana
16
2 / 1 / 7
8,940
745
6,425
13,885
8,734
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ah Puch
NehalemEX
Ah Puch
18
4 / 0 / 14
10,216
851
16,278
8,687
3,455
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gilgamesh
NotBandes
Gilgamesh
17
6 / 2 / 11
10,088
841
13,730
14,099
10,674
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Kumbhakarna
xMankiTx
Kumbhakarna
15
3 / 2 / 14
9,318
777
4,920
15,248
11,166
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
78
5
Kills
24
24
Deaths
5
11
Assists
54
Player
Kills
Deaths
Assists
KDA
L
Bakasura
 
Bakasura
2
5
0
0.4
W
Thanatos
ElderAltair
Thanatos
9
0
8
13
L
Atlas
Leordo
Atlas
0
8
3
0.19
W
Vamana
MaCkDuck
Vamana
2
1
7
5.5
W
Ah Puch
NehalemEX
Ah Puch
4
0
14
11
W
Gilgamesh
NotBandes
Gilgamesh
6
2
11
5.75
L
0
3
2
0.33
L
Nox
juleee
Nox
2
2
2
1.5
L
Neith
1
6
4
0.5
W
Kumbhakarna
xMankiTx
Kumbhakarna
3
2
14
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,466
Damage
52,299
61,271
Taken
64,201
34,853
Mitigated
38,811
9,629
Healing
25,384
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
 
Bakasura
5,813
4,089
813
2,156
13,851
5,183
0
3,791
9,961
0
13,252
W
Thanatos
ElderAltair
Thanatos
10,946
1,598
0
9,158
12,282
4,782
411
4,889
7,323
0
36,413
L
Atlas
Leordo
Atlas
9,367
3,106
0
365
18,847
18,167
0
6,359
12,191
14,551
0
W
Vamana
MaCkDuck
Vamana
6,425
2,431
0
5,294
13,885
8,734
851
7,425
5,810
1,998
25,873
W
Ah Puch
NehalemEX
Ah Puch
16,278
1,901
337
5,089
8,687
3,455
360
2,362
5,962
58,129
0
W
Gilgamesh
NotBandes
Gilgamesh
13,730
4,872
0
2,208
14,099
10,674
0
6,741
6,980
0
35,070
L
8,764
2,850
0
1,708
7,046
2,921
264
2,335
4,648
28,973
3,222
L
Nox
juleee
Nox
11,831
431
0
1,303
8,452
3,582
0
3,986
4,354
38,157
0
L
Neith
10,691
3,815
302
2,982
13,075
5,000
703
4,934
8,105
0
39,440
W
Kumbhakarna
xMankiTx
Kumbhakarna
4,920
466
0
3,298
15,248
11,166
0
7,672
7,521
13,142
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,129
Gold Earned
48,741
225
Minions Killed
247
0
Camps Cleared
0
1,141,855
Distance Traveled
1,380,569
12
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
8,871
739
39
3
0
268,936
4
W
Thanatos
10,179
848
45
4
0
303,955
4
L
Atlas
7,707
642
8
1
0
213,347
0
W
Vamana
8,940
745
42
4
0
268,418
0
W
Ah Puch
10,216
851
102
9
0
265,822
3
W
Gilgamesh
10,088
841
44
4
0
299,363
0
L
Sol
7,843
654
44
4
0
202,859
1
L
Nox
8,707
726
68
6
0
235,516
4
L
Neith
9,001
750
66
6
0
221,197
3
W
Kumbhakarna
9,318
777
14
1
0
243,011
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role