Player Matchup

Tsukuyomi
Tsukuyomi
Gold II
 
Tsukuyomi
Gold II
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ymir
Ymir
Gold III
Deer Tico
Ymir
Gold III
Level 107
God Stats
11W - 8L
1,895 SR
Queue Stats
333W - 345L
1,588 MMR
Solo
Guan Yu
Guan Yu
Gold II
EasyderEhrlose
Guan Yu
Gold II
Level 146
God Stats
1W - 1L
1,500 SR
Queue Stats
205W - 210L
1,580 MMR
Solo
Ah Muzen Cab
Ah Muzen Cab
Gold II
NichoIIs
Ah Muzen Cab
Gold II
Level 109
God Stats
27W - 30L
1,553 SR
Queue Stats
226W - 204L
1,611 MMR
Solo
Ra
Ra
Gold I
SbrellitosWayne9
Ra
Gold I
Level 147
God Stats
15W - 14L
1,500 SR
Queue Stats
684W - 680L
1,565 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 123
1,590 SR
1,569 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 120
1,507 SR
1,591 MMR
Nu Wa
Nu Wa
Silver I
Henbrie
Nu Wa
Silver I
Level 107
God Stats
1W - 2L
1,189 SR
Queue Stats
15W - 26L
1,590 MMR
Solo
Cu Chulainn
Cu Chulainn
Silver II
Sobek_tacular
Cu Chulainn
Silver II
Level 135
God Stats
6W - 7L
1,410 SR
Queue Stats
160W - 153L
1,592 MMR
Solo
Chiron
Chiron
Gold V
kiero_bot
Chiron
Gold V
Level 129
God Stats
2W - 2L
1,718 SR
Queue Stats
23W - 20L
1,689 MMR
Party 1
Set
Set
Silver II
less_abled_one
Set
Silver II
Level 68
God Stats
0W - 1L
1,715 SR
Queue Stats
18W - 20L
1,557 MMR
Solo
Ganesha
Ganesha
Silver III
vfrbachem11
Ganesha
Silver III
Level 159
God Stats
0W - 1L
1,500 SR
Queue Stats
135W - 160L
1,527 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
 
Tsukuyomi
20
14 / 2 / 8
13,389
744
22,392
14,265
6,104
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Ymir
15
2 / 3 / 14
10,640
591
3,787
21,685
25,490
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

18
4 / 2 / 13
11,845
658
10,000
16,710
18,175
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Ah Muzen Cab
NichoIIs
Ah Muzen Cab
19
5 / 2 / 6
12,501
695
13,294
10,264
3,251
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

19
8 / 1 / 13
12,773
710
14,642
11,492
5,041
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bans
AchillesKaliCliodhna

VS

Bans
King ArthurBastetGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
Henbrie
Nu Wa
14
0 / 7 / 5
8,103
450
9,943
9,620
2,405
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cu Chulainn
Sobek_tacular
Cu Chulainn
14
2 / 6 / 2
9,118
507
10,703
17,968
14,753
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Chiron
kiero_bot
Chiron
15
1 / 4 / 1
8,812
490
5,931
14,873
3,543
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
5 / 8 / 2
10,070
559
9,417
17,138
6,008
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ganesha
vfrbachem11
Ganesha
12
1 / 8 / 2
7,358
409
2,348
19,452
15,516
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

87
Kill Participation
21
33
Kills
9
10
Deaths
33
54
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Tsukuyomi
 
Tsukuyomi
14
2
8
9
W
Ymir
2
3
14
3
W
4
2
13
5.25
L
Nu Wa
Henbrie
Nu Wa
0
7
5
0.36
W
Ah Muzen Cab
NichoIIs
Ah Muzen Cab
5
2
6
4
W
8
1
13
14.5
L
Cu Chulainn
Sobek_tacular
Cu Chulainn
2
6
2
0.5
L
Chiron
kiero_bot
Chiron
1
4
1
0.38
L
5
8
2
0.75
L
Ganesha
vfrbachem11
Ganesha
1
8
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,115
Damage
38,342
74,416
Taken
79,051
58,061
Mitigated
42,225
35,111
Healing
15,362
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tsukuyomi
 
Tsukuyomi
22,392
6,073
0
4,571
14,265
6,104
4,937
3,489
10,232
0
100,593
W
Ymir
3,787
829
503
4,792
21,685
25,490
701
3,273
18,412
25,832
0
W
10,000
1,202
1,724
7,844
16,710
18,175
1,487
3,395
13,315
10,984
56,277
L
Nu Wa
Henbrie
Nu Wa
9,943
2,564
0
476
9,620
2,405
591
3,195
6,295
66,172
0
W
Ah Muzen Cab
NichoIIs
Ah Muzen Cab
13,294
5,348
0
3,948
10,264
3,251
5,169
2,461
7,803
0
111,231
W
14,642
1,186
4,317
7,412
11,492
5,041
2,927
4,097
7,395
107,867
0
L
Cu Chulainn
Sobek_tacular
Cu Chulainn
10,703
1,335
134
1,934
17,968
14,753
0
3,463
14,414
9,278
50,784
L
Chiron
kiero_bot
Chiron
5,931
2,464
389
5,763
14,873
3,543
550
1,474
13,326
0
70,301
L
9,417
2,590
0
4,000
17,138
6,008
0
3,827
13,115
0
63,388
L
Ganesha
vfrbachem11
Ganesha
2,348
122
171
2,495
19,452
15,516
0
7,559
11,642
15,100
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,148
Gold Earned
43,461
677
Minions Killed
491
0
Camps Cleared
0
1,882,653
Distance Traveled
1,573,654
15
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tsukuyomi
13,389
744
136
8
0
414,150
0
W
Ymir
10,640
591
44
2
0
343,277
4
W
Guan Yu
11,845
658
133
7
0
357,433
6
L
Nu Wa
8,103
450
111
6
0
295,064
4
W
Ah Muzen Cab
12,501
695
171
10
0
368,208
3
W
Ra
12,773
710
193
11
0
399,585
2
L
Cu Chulainn
9,118
507
102
6
0
314,979
3
L
Chiron
8,812
490
158
9
0
315,105
7
L
Set
10,070
559
117
7
0
337,038
0
L
Ganesha
7,358
409
3
0
0
311,468
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role