Player Matchup

Izanami
Izanami
 
Izanami
Level 45
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Scylla
Scylla
CROSSLEY2000
Scylla
Level 47
God Stats
13W - 15L
1,564 SR
Queue Stats
226W - 207L
1,441 Elo+
Party 2
Artio
Artio
CastleDude58
Artio
Level 84
God Stats
21W - 19L
1,504 SR
Queue Stats
210W - 183L
1,474 Elo+
Party 2
Nemesis
Nemesis
Fluffboi
Nemesis
Level 90
God Stats
15W - 15L
1,500 SR
Queue Stats
569W - 547L
1,537 Elo+
Party 2
Cerberus
Cerberus
TheJniTM
Cerberus
Level 107
God Stats
29W - 17L
1,386 SR
Queue Stats
580W - 569L
1,491 Elo+
Party 2
Team Averages
Level 75
1,491 SR
1,489 Elo+

VS

Team Averages
Level 59
1,610 SR
1,429 Elo+
Baron Samedi
Baron Samedi
Anak10da
Baron Samedi
Level 30
God Stats
0W - 2L
1,500 SR
Queue Stats
78W - 84L
1,213 Elo+
Solo
Loki
Loki
Dark梦想家
Loki
Level 128
God Stats
11W - 8L
1,777 SR
Queue Stats
314W - 284L
1,503 Elo+
Party 3
Apollo
Apollo
Igbo-Eze
Apollo
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
58W - 55L
1,499 Elo+
Party 1
Sylvanus
Sylvanus
vikingzi
Sylvanus
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Party 3
Scylla
Scylla
zino1999
Scylla
Level 44
God Stats
7W - 10L
1,773 SR
Queue Stats
38W - 51L
1,429 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
16
8 / 2 / 4
10,110
632
8,534
9,215
3,061
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Scylla
13
2 / 2 / 6
7,942
496
5,684
7,167
2,344
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
3 / 0 / 12
8,893
556
7,674
13,067
14,744
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Nemesis
Fluffboi
Nemesis
15
6 / 0 / 6
9,272
580
9,517
9,599
3,562
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cerberus
TheJniTM
Cerberus
15
5 / 2 / 3
9,090
568
10,265
16,334
14,841
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Anak10da
Baron Samedi
14
1 / 5 / 2
8,190
512
10,462
16,685
7,384
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

13
3 / 6 / 1
8,161
510
7,951
13,474
3,624
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Apollo
Igbo-Eze
Apollo
13
1 / 6 / 1
7,510
469
5,335
10,255
3,021
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Sylvanus
vikingzi
Sylvanus
11
0 / 4 / 1
6,610
413
3,827
11,520
7,172
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Scylla
zino1999
Scylla
13
1 / 3 / 3
7,685
480
5,363
6,522
1,964
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
14
24
Kills
6
6
Deaths
24
31
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
8
2
4
5
L
Baron Samedi
Anak10da
Baron Samedi
1
5
2
0.4
W
Scylla
2
2
6
2.5
W
3
0
12
9
L
3
6
1
0.58
W
Nemesis
Fluffboi
Nemesis
6
0
6
9
L
Apollo
Igbo-Eze
Apollo
1
6
1
0.25
W
Cerberus
TheJniTM
Cerberus
5
2
3
3.25
L
Sylvanus
vikingzi
Sylvanus
0
4
1
0.13
L
Scylla
zino1999
Scylla
1
3
3
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,674
Damage
32,938
55,382
Taken
58,456
38,552
Mitigated
23,165
23,124
Healing
18,239
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
8,534
5,512
0
3,567
9,215
3,061
1,919
2,265
6,800
0
89,646
L
Baron Samedi
Anak10da
Baron Samedi
10,462
2,749
353
6,943
16,685
7,384
244
10,443
6,242
55,331
0
W
Scylla
5,684
807
52
1,410
7,167
2,344
92
2,771
4,396
32,801
0
W
7,674
1,329
1,126
5,425
13,067
14,744
0
3,989
9,078
22,417
0
L
7,951
2,367
0
4,432
13,474
3,624
0
3,450
9,940
0
49,719
W
Nemesis
Fluffboi
Nemesis
9,517
3,297
0
4,091
9,599
3,562
0
1,853
7,746
0
58,718
L
Apollo
Igbo-Eze
Apollo
5,335
3,028
0
2,322
10,255
3,021
1,090
2,782
7,469
0
52,168
W
Cerberus
TheJniTM
Cerberus
10,265
703
273
7,180
16,334
14,841
325
8,946
7,388
52,910
0
L
Sylvanus
vikingzi
Sylvanus
3,827
1,728
882
2,747
11,520
7,172
0
4,919
6,395
15,111
0
L
Scylla
zino1999
Scylla
5,363
583
0
560
6,522
1,964
0
1,587
4,787
40,743
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,307
Gold Earned
38,156
524
Minions Killed
420
0
Camps Cleared
0
1,574,102
Distance Traveled
1,385,022
9
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
10,110
632
177
11
0
290,128
2
L
Baron Samedi
8,190
512
120
8
0
243,800
1
W
Scylla
7,942
496
75
5
0
254,333
1
W
Artio
8,893
556
34
2
0
325,387
3
L
Loki
8,161
510
93
6
0
334,221
2
W
Nemesis
9,272
580
104
7
0
420,218
2
L
Apollo
7,510
469
108
7
0
279,936
3
W
Cerberus
9,090
568
134
8
0
284,036
1
L
Sylvanus
6,610
413
24
2
0
259,924
5
L
Scylla
7,685
480
75
5
0
267,141
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role