Player Matchup

Chaac
Chaac
EGYPTNMAGICN755
Chaac
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 2L
1,753 Elo+
Party 1
Izanami
Izanami
Ma5terBaker4047
Izanami
Level 33
God Stats
5W - 2L
1,719 SR
Queue Stats
35W - 21L
1,644 Elo+
Party 1
Chiron
Chiron
Sir Orangutan
Chiron
Level 128
God Stats
1W - 1L
1,285 SR
Queue Stats
33W - 31L
1,532 Elo+
Party 1
Tiamat
Tiamat
Vippperrrrr
Tiamat
Level 88
God Stats
1W - 1L
1,486 SR
Queue Stats
54W - 48L
1,536 Elo+
Party 1
Cerberus
Cerberus
Wreckemrecon
Cerberus
Level 126
God Stats
17W - 8L
1,380 SR
Queue Stats
45W - 39L
1,536 Elo+
Party 1
Team Averages
Level 81
1,474 SR
1,600 Elo+

VS

Team Averages
Level 77
1,600 SR
1,464 Elo+
Bastet
Bastet
Brunet_Barbie
Bastet
Level 13
God Stats
2W - 2L
1,500 SR
Queue Stats
32W - 29L
1,612 Elo+
Solo
Ah Puch
Ah Puch
Sinisist
Ah Puch
Level 127
God Stats
29W - 22L
1,698 SR
Queue Stats
489W - 534L
1,421 Elo+
Solo
Athena
Athena
Untamed_Rhyno
Athena
Level 49
God Stats
1W - 2L
1,814 SR
Queue Stats
50W - 54L
1,570 Elo+
Solo
Hercules
Hercules
Windowmaker400
Hercules
Level 96
God Stats
16W - 17L
1,629 SR
Queue Stats
131W - 117L
1,510 Elo+
Solo
Danzaburou
Danzaburou
benfeito12
Danzaburou
Level 102
God Stats
3W - 8L
1,359 SR
Queue Stats
56W - 61L
1,208 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 4 / 13
11,172
859
9,758
18,262
14,740
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

17
4 / 3 / 9
10,476
806
8,490
13,118
4,562
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

18
5 / 4 / 14
11,259
866
12,513
16,152
5,713
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Tiamat
19
6 / 3 / 14
11,163
859
20,538
12,743
8,211
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cerberus
Wreckemrecon
Cerberus
20
11 / 3 / 14
12,239
941
19,298
16,959
14,356
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
10 / 5 / 4
11,267
867
18,944
16,560
4,696
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Ah Puch
Sinisist
Ah Puch
17
3 / 6 / 2
10,427
802
10,882
10,973
3,023
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

15
2 / 8 / 5
8,969
690
8,594
18,195
6,715
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Hercules
17
1 / 3 / 6
9,665
743
7,509
20,356
15,001
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Danzaburou
benfeito12
Danzaburou
17
1 / 7 / 9
10,045
773
8,390
14,709
3,172
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

93
Kill Participation
43
29
Kills
17
17
Deaths
29
64
Assists
26
Player
Kills
Deaths
Assists
KDA
L
10
5
4
2.4
W
3
4
13
2.38
W
4
3
9
2.83
L
Ah Puch
Sinisist
Ah Puch
3
6
2
0.67
W
5
4
14
3
L
2
8
5
0.56
W
Tiamat
6
3
14
4.33
L
Hercules
1
3
6
1.33
W
Cerberus
Wreckemrecon
Cerberus
11
3
14
6
L
Danzaburou
benfeito12
Danzaburou
1
7
9
0.79

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,597
Damage
54,319
77,234
Taken
80,793
47,582
Mitigated
32,607
24,045
Healing
16,206
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
18,944
3,271
0
1,998
16,560
4,696
0
6,821
9,471
0
28,376
W
9,758
1,390
2,565
5,302
18,262
14,740
351
4,672
13,324
0
32,842
W
8,490
6,564
0
1,839
13,118
4,562
5,382
1,965
11,044
0
32,539
L
Ah Puch
Sinisist
Ah Puch
10,882
47
68
1,318
10,973
3,023
1,044
6,458
4,309
39,153
0
W
12,513
3,888
1,815
2,322
16,152
5,713
3,023
3,484
11,316
0
47,240
L
8,594
1,249
806
2,724
18,195
6,715
0
8,189
9,860
17,485
0
W
Tiamat
20,538
1,448
473
3,806
12,743
8,211
692
4,271
8,343
48,832
0
L
Hercules
7,509
1,064
0
6,659
20,356
15,001
0
8,935
11,225
0
26,640
W
Cerberus
Wreckemrecon
Cerberus
19,298
1,013
241
5,682
16,959
14,356
0
4,347
12,531
47,763
0
L
Danzaburou
benfeito12
Danzaburou
8,390
3,105
0
2,633
14,709
3,172
0
8,528
6,092
0
29,234

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,309
Gold Earned
50,373
375
Minions Killed
197
0
Camps Cleared
0
1,423,150
Distance Traveled
1,195,406
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bastet
11,267
867
17
1
0
274,087
0
W
Chaac
11,172
859
50
4
0
299,312
0
W
Izanami
10,476
806
77
6
0
256,207
0
L
Ah Puch
10,427
802
61
5
0
181,423
0
W
Chiron
11,259
866
73
6
0
285,755
2
L
Athena
8,969
690
26
2
0
235,798
0
W
Tiamat
11,163
859
67
5
0
281,839
0
L
Hercules
9,665
743
41
3
0
277,896
1
W
Cerberus
12,239
941
108
8
0
300,037
0
L
Danzaburou
10,045
773
52
4
0
226,202
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role