Player Matchup

Bellona
Bellona
 
Bellona
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jormungandr
Jormungandr
BlueNana
Jormungandr
Level 159
God Stats
20W - 37L
1,621 SR
Queue Stats
1,316W - 1,312L
1,601 Elo+
Solo
Awilix
Awilix
High
Awilix
Level 145
God Stats
4W - 7L
1,820 SR
Queue Stats
213W - 203L
1,577 Elo+
Solo
Janus
Janus
ToddDaBot
Janus
Level 127
God Stats
17W - 13L
1,737 SR
Queue Stats
282W - 237L
1,645 Elo+
Party 1
Anhur
Anhur
llZemogll
Anhur
Level 104
God Stats
0W - 2L
1,500 SR
Queue Stats
4W - 7L
1,312 Elo+
Party 1
Team Averages
Level 132
1,636 SR
1,527 Elo+

VS

Team Averages
Level 132
1,594 SR
1,558 Elo+
Izanami
Izanami
BigBabyGeezuz
Izanami
Level 157
God Stats
1W - 1L
1,750 SR
Queue Stats
1W - 2L
1,252 Elo+
Solo
Zeus
Zeus
Jarl Rokkr
Zeus
Level 160
God Stats
43W - 48L
1,720 SR
Queue Stats
95W - 106L
1,653 Elo+
Solo
Ravana
Ravana
LandSharkRosa
Ravana
Level 83
God Stats
2W - 0L
1,500 SR
Queue Stats
16W - 11L
1,571 Elo+
Party 2
Ymir
Ymir
Monsterchris13
Ymir
Level 148
God Stats
7W - 5L
1,500 SR
Queue Stats
66W - 48L
1,702 Elo+
Solo
Horus
Horus
SR3s
Horus
Level 114
God Stats
2W - 1L
1,500 SR
Queue Stats
29W - 28L
1,610 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
14
1 / 5 / 5
9,063
697
6,191
20,537
17,775
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Jormungandr
BlueNana
Jormungandr
15
0 / 2 / 4
8,812
678
9,581
16,558
16,130
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Awilix
High
Awilix
16
5 / 2 / 2
9,519
732
10,549
10,554
3,502
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Janus
ToddDaBot
Janus
15
2 / 5 / 6
8,992
692
12,462
9,878
2,844
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Anhur
llZemogll
Anhur
17
3 / 2 / 6
9,522
732
12,026
12,645
4,136
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
18
3 / 2 / 6
10,223
786
15,488
14,700
6,213
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

19
5 / 0 / 1
11,178
860
12,427
5,040
1,564
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

17
5 / 3 / 6
10,063
774
12,400
11,023
5,377
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

16
1 / 3 / 11
10,224
786
11,118
22,031
32,726
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Horus
SR3s
Horus
16
2 / 3 / 7
9,414
724
4,762
13,020
12,881
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
47
11
Kills
16
16
Deaths
11
23
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Bellona
 
Bellona
1
5
5
0.7
W
Izanami
3
2
6
3
L
Jormungandr
BlueNana
Jormungandr
0
2
4
1
L
Awilix
High
Awilix
5
2
2
3
W
5
0
1
5.5
W
5
3
6
2.67
W
1
3
11
2.17
W
Horus
SR3s
Horus
2
3
7
1.83
L
Janus
ToddDaBot
Janus
2
5
6
1
L
Anhur
llZemogll
Anhur
3
2
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,809
Damage
56,195
70,172
Taken
65,814
44,387
Mitigated
58,761
13,763
Healing
31,066
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
 
Bellona
6,191
1,177
561
5,610
20,537
17,775
57
5,322
14,862
0
16,247
W
Izanami
15,488
10,342
0
4,814
14,700
6,213
2,645
4,273
10,303
0
48,566
L
Jormungandr
BlueNana
Jormungandr
9,581
2,499
0
3,948
16,558
16,130
84
4,494
11,358
37,600
0
L
Awilix
High
Awilix
10,549
3,806
0
250
10,554
3,502
0
1,773
8,527
0
27,161
W
12,427
553
0
2,285
5,040
1,564
110
1,077
3,457
67,267
0
W
12,400
3,408
0
1,694
11,023
5,377
303
4,876
5,964
0
33,513
W
11,118
2,925
760
7,866
22,031
32,726
196
5,961
15,822
23,286
0
W
Horus
SR3s
Horus
4,762
2,618
6,723
6,924
13,020
12,881
444
4,522
8,225
0
12,385
L
Janus
ToddDaBot
Janus
12,462
975
70
1,519
9,878
2,844
0
3,784
5,890
35,695
0
L
Anhur
llZemogll
Anhur
12,026
7,157
0
1,805
12,645
4,136
705
6,721
5,568
0
34,737

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,908
Gold Earned
51,102
219
Minions Killed
290
0
Camps Cleared
0
1,330,733
Distance Traveled
1,416,673
13
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
9,063
697
14
1
0
239,108
3
W
Izanami
10,223
786
86
7
0
252,313
7
L
Jormungandr
8,812
678
46
4
0
266,147
3
L
Awilix
9,519
732
38
3
0
301,314
1
W
Zeus
11,178
860
121
9
0
285,175
0
W
Ravana
10,063
774
41
3
0
285,732
2
W
Ymir
10,224
786
31
2
0
274,933
3
W
Horus
9,414
724
11
1
0
318,520
5
L
Janus
8,992
692
66
5
0
276,751
3
L
Anhur
9,522
732
55
4
0
247,413
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role