Player Matchup

Cupid
Cupid
Bangalee890
Cupid
Level 74
God Stats
5W - 3L
1,500 SR
Queue Stats
93W - 100L
1,479 Elo+
Solo
Nox
Nox
Burrito_Badger
Nox
Level 66
God Stats
3W - 3L
1,756 SR
Queue Stats
347W - 337L
1,476 Elo+
Solo
Chaac
Chaac
PJFoy
Chaac
Level 106
God Stats
108W - 73L
1,764 SR
Queue Stats
309W - 299L
1,524 Elo+
Solo
Arachne
Arachne
Shamima_Begum34
Arachne
Level 75
God Stats
9W - 6L
1,772 SR
Queue Stats
45W - 36L
1,543 Elo+
Solo
Ra
Ra
sergog200315
Ra
Level 67
God Stats
17W - 12L
1,746 SR
Queue Stats
446W - 470L
1,439 Elo+
Solo
Team Averages
Level 78
1,707 SR
1,492 Elo+

VS

Team Averages
Level 106
1,429 SR
1,445 Elo+
Anhur
Anhur
 
Anhur
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
Evo Mashiro
Ymir
Level 88
God Stats
0W - 3L
1,207 SR
Queue Stats
84W - 94L
1,381 Elo+
Party 1
Chaac
Chaac
Fail Obama
Chaac
Level 127
God Stats
15W - 18L
1,436 SR
Queue Stats
156W - 165L
1,420 Elo+
Solo
Set
Set
II Kenox II
Set
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 33L
1,422 Elo+
Party 1
Merlin
Merlin
RAGEbroTHER_T
Merlin
Level 103
God Stats
7W - 8L
1,500 SR
Queue Stats
441W - 427L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 0 / 1
5,286
529
3,223
6,125
1,650
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

9
0 / 0 / 3
5,685
569
2,047
4,079
2,718
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chaac
PJFoy
Chaac
10
1 / 0 / 0
5,714
571
3,028
5,156
3,168
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
5 / 1 / 1
6,493
649
4,699
6,426
2,215
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
1 / 2 / 2
6,545
655
2,525
5,578
1,595
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
8
0 / 1 / 0
4,359
436
2,399
5,860
1,426
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8
0 / 2 / 0
4,884
488
3,111
7,503
3,677
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Chaac
7
0 / 1 / 0
4,677
468
2,963
4,277
2,014
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

9
0 / 1 / 1
4,999
500
1,888
4,846
1,531
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

10
3 / 4 / 0
5,781
578
4,589
5,611
1,783
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
4
9
Kills
3
3
Deaths
9
7
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Anhur
 
Anhur
0
1
0
0
W
2
0
1
2.5
W
0
0
3
1.5
L
0
2
0
0
L
Chaac
0
1
0
0
L
0
1
1
0.5
W
Chaac
PJFoy
Chaac
1
0
0
1
L
3
4
0
0.75
W
5
1
1
5.5
W
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,522
Damage
14,950
27,364
Taken
28,097
11,346
Mitigated
10,431
10,667
Healing
9,816
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
 
Anhur
2,399
1,243
0
2,678
5,860
1,426
0
759
5,101
0
21,102
W
3,223
1,295
299
2,893
6,125
1,650
499
2,179
3,946
0
24,830
W
2,047
253
225
1,856
4,079
2,718
0
723
3,356
18,379
0
L
3,111
948
245
2,170
7,503
3,677
0
1,200
6,303
17,361
0
L
Chaac
2,963
289
0
2,072
4,277
2,014
0
349
3,612
0
16,579
L
1,888
987
0
1,781
4,846
1,531
0
701
4,145
0
18,668
W
Chaac
PJFoy
Chaac
3,028
514
0
2,606
5,156
3,168
654
673
4,163
4,773
21,820
L
4,589
334
0
870
5,611
1,783
0
2,087
3,484
26,950
0
W
4,699
3,852
0
798
6,426
2,215
0
747
5,580
0
34,400
W
2,525
506
57
1,933
5,578
1,595
0
2,957
2,311
42,372
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,723
Gold Earned
24,700
293
Minions Killed
215
0
Camps Cleared
0
1,003,056
Distance Traveled
900,194
10
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
4,359
436
36
4
0
185,369
3
W
Cupid
5,286
529
52
5
0
177,487
3
W
Nox
5,685
569
25
3
0
196,379
2
L
Ymir
4,884
488
30
3
0
188,797
0
L
Chaac
4,677
468
45
5
0
131,682
2
L
Set
4,999
500
47
5
0
220,650
2
W
Chaac
5,714
571
64
6
0
172,858
0
L
Merlin
5,781
578
57
6
0
173,696
3
W
Arachne
6,493
649
62
6
0
253,388
2
W
Ra
6,545
655
90
9
0
202,944
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role