Player Matchup

Zeus
Zeus
Silver V
Battingtrout41
Zeus
Silver V
Level 122
God Stats
3W - 2L
1,500 SR
Queue Stats
49W - 56L
1,148 MMR
Solo
Ares
Ares
Bronze III
CaptainKosa
Ares
Bronze III
Level 83
God Stats
1W - 0L
1,759 SR
Queue Stats
26W - 39L
1,406 MMR
Party 2
Poseidon
Poseidon
Silver II
Shepherdofyou
Poseidon
Silver II
Level 153
God Stats
20W - 15L
1,582 SR
Queue Stats
396W - 403L
1,190 MMR
Solo
Loki
Loki
Bronze III
Szilard Ur15
Loki
Bronze III
Level 81
God Stats
1W - 0L
1,250 SR
Queue Stats
28W - 32L
1,314 MMR
Party 2
Bellona
Bellona
Silver I
cm-2012
Bellona
Silver I
Level 134
God Stats
37W - 25L
1,542 SR
Queue Stats
386W - 382L
1,123 MMR
Solo
Team Averages
Silver V
Silver V
Average Tier
Level 115
1,527 SR
1,236 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 87
1,441 SR
1,238 MMR
Awilix
Awilix
Silver I
AleXXRegan
Awilix
Silver I
Level 105
God Stats
1W - 2L
1,500 SR
Queue Stats
103W - 100L
1,547 MMR
Party 3
Izanami
Izanami
Silver III
BigChungus1690
Izanami
Silver III
Level 64
God Stats
14W - 20L
1,394 SR
Queue Stats
68W - 81L
1,099 MMR
Party 1
Baron Samedi
Baron Samedi
Silver II
Ganziy01
Baron Samedi
Silver II
Level 85
God Stats
4W - 5L
1,326 SR
Queue Stats
70W - 84L
1,096 MMR
Solo
Nike
Nike
Bronze III
SeKeRiaN
Nike
Bronze III
Level 102
God Stats
1W - 2L
1,521 SR
Queue Stats
59W - 62L
1,169 MMR
Party 3
Hercules
Hercules
Silver I
spook27
Hercules
Silver I
Level 78
God Stats
8W - 12L
1,464 SR
Queue Stats
78W - 80L
1,280 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
9 / 5 / 7
14,009
609
19,140
11,725
3,216
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

18
5 / 5 / 12
13,221
575
10,989
21,424
26,353
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Poseidon
Shepherdofyou
Poseidon
20
8 / 1 / 9
15,484
673
16,845
11,752
3,813
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Magic Focus

Magic Focus

+20
Magical Power

20
11 / 2 / 8
14,042
611
13,776
16,905
6,353
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bellona
cm-2012
Bellona
20
7 / 3 / 3
14,474
629
23,911
26,079
23,858
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bans
CliodhnaBastetMulanHou Yi

VS

Bans
Morgan Le FayMedusaAthenaGanesha
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
AleXXRegan
Awilix
18
6 / 8 / 5
11,945
519
8,981
19,536
7,109
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

17
2 / 7 / 3
10,700
465
10,967
18,219
6,191
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Baron Samedi
Ganziy01
Baron Samedi
16
5 / 10 / 3
10,477
456
12,685
17,367
5,284
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Nike
16
1 / 9 / 6
10,249
446
11,386
23,325
18,112
Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Hercules
spook27
Hercules
14
2 / 6 / 8
9,715
422
7,600
29,455
25,938
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

79
Kill Participation
41
40
Kills
16
16
Deaths
40
39
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Awilix
AleXXRegan
Awilix
6
8
5
1.06
W
9
5
7
2.5
L
2
7
3
0.5
W
5
5
12
2.2
L
Baron Samedi
Ganziy01
Baron Samedi
5
10
3
0.65
L
Nike
1
9
6
0.44
W
Poseidon
Shepherdofyou
Poseidon
8
1
9
12.5
W
11
2
8
7.5
W
Bellona
cm-2012
Bellona
7
3
3
2.83
L
Hercules
spook27
Hercules
2
6
8
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

84,661
Damage
51,619
87,885
Taken
107,902
63,593
Mitigated
62,634
34,448
Healing
20,355
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Awilix
AleXXRegan
Awilix
8,981
3,094
0
1,436
19,536
7,109
0
6,876
12,660
0
77,271
W
19,140
2,421
0
2,621
11,725
3,216
2,251
3,206
8,334
74,468
0
L
10,967
8,596
0
4,481
18,219
6,191
1,116
11,293
6,926
0
83,772
W
10,989
760
0
2,792
21,424
26,353
743
4,560
16,649
49,454
0
L
Baron Samedi
Ganziy01
Baron Samedi
12,685
517
1,648
3,053
17,367
5,284
0
11,561
5,806
40,852
0
L
Nike
11,386
1,310
0
1,896
23,325
18,112
600
2,570
20,755
0
63,012
W
Poseidon
Shepherdofyou
Poseidon
16,845
2,686
0
5,291
11,752
3,813
6,036
1,318
10,390
127,290
8,949
W
13,776
3,366
0
8,883
16,905
6,353
2,041
1,799
14,768
0
97,914
W
Bellona
cm-2012
Bellona
23,911
15,192
0
14,861
26,079
23,858
463
3,660
22,265
0
102,124
L
Hercules
spook27
Hercules
7,600
1,813
260
7,581
29,455
25,938
0
14,603
14,454
0
28,819

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

71,230
Gold Earned
53,086
655
Minions Killed
503
0
Camps Cleared
0
2,133,814
Distance Traveled
1,955,911
16
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Awilix
11,945
519
128
6
0
428,025
2
W
Zeus
14,009
609
122
5
0
384,324
1
L
Izanami
10,700
465
138
6
0
370,639
8
W
Ares
13,221
575
61
3
0
395,364
6
L
Baron Samedi
10,477
456
76
3
0
358,172
1
L
Nike
10,249
446
128
6
0
350,251
3
W
Poseidon
15,484
673
200
9
0
490,622
8
W
Loki
14,042
611
108
5
0
500,048
0
W
Bellona
14,474
629
164
7
0
363,456
1
L
Hercules
9,715
422
33
1
0
448,824
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role