Player Matchup

Nike
Nike
Jerrara
Nike
Level 118
God Stats
1W - 2L
1,249 SR
Queue Stats
89W - 107L
1,265 Elo+
Solo
Arachne
Arachne
Mаксюта2233
Arachne
Level 75
God Stats
10W - 16L
1,423 SR
Queue Stats
22W - 24L
1,325 Elo+
Solo
Cthulhu
Cthulhu
Yasuke2350
Cthulhu
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,146 Elo+
Solo
Merlin
Merlin
keishø
Merlin
Level 8
God Stats
0W - 3L
1,153 SR
Queue Stats
0W - 3L
1,114 Elo+
Solo
Odin
Odin
motherfakur
Odin
Level 119
God Stats
3W - 1L
1,500 SR
Queue Stats
152W - 159L
1,461 Elo+
Solo
Team Averages
Level 67
1,365 SR
1,262 Elo+

VS

Team Averages
Level 64
1,588 SR
1,536 Elo+
Rama
Rama
 
Rama
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Loki
Loki
DeadSINner
Loki
Level 55
God Stats
3W - 1L
1,844 SR
Queue Stats
5W - 7L
1,522 Elo+
Party 1
Achilles
Achilles
DpAGo
Achilles
Level 81
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 5L
1,476 Elo+
Party 1
Anubis
Anubis
gamesmite86
Anubis
Level 16
God Stats
2W - 2L
1,487 SR
Queue Stats
3W - 3L
1,565 Elo+
Party 1
Nu Wa
Nu Wa
mkaterina765
Nu Wa
Level 61
God Stats
3W - 2L
1,610 SR
Queue Stats
3W - 2L
1,615 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
Jerrara
Nike
14
0 / 6 / 5
8,451
650
5,446
17,649
9,190
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

19
12 / 4 / 2
12,140
934
14,626
17,070
6,894
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cthulhu
Yasuke2350
Cthulhu
17
2 / 8 / 6
10,240
788
7,844
18,206
15,243
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Merlin
keishø
Merlin
15
0 / 6 / 7
8,754
673
10,812
9,993
3,536
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

17
2 / 5 / 4
9,900
762
5,154
14,912
9,547
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
18
5 / 2 / 15
10,718
824
10,527
10,976
3,950
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

17
5 / 6 / 11
10,519
809
10,433
13,055
5,041
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Achilles
DpAGo
Achilles
17
9 / 3 / 17
10,640
818
15,913
15,002
15,940
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Anubis
17
6 / 4 / 14
10,458
804
14,276
11,824
5,211
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

17
4 / 1 / 18
10,217
786
15,954
8,299
2,758
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
104
16
Kills
29
29
Deaths
16
24
Assists
75
Player
Kills
Deaths
Assists
KDA
W
Rama
 
Rama
5
2
15
6.25
W
5
6
11
1.75
W
Achilles
DpAGo
Achilles
9
3
17
5.83
L
Nike
Jerrara
Nike
0
6
5
0.42
L
12
4
2
3.25
L
Cthulhu
Yasuke2350
Cthulhu
2
8
6
0.63
W
Anubis
6
4
14
3.25
L
Merlin
keishø
Merlin
0
6
7
0.58
W
4
1
18
13
L
2
5
4
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,882
Damage
67,103
77,830
Taken
59,156
44,410
Mitigated
32,900
15,513
Healing
19,040
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Rama
 
Rama
10,527
7,214
0
4,743
10,976
3,950
1,658
2,520
8,385
0
50,536
W
10,433
2,914
0
2,767
13,055
5,041
549
4,026
8,871
0
35,255
W
Achilles
DpAGo
Achilles
15,913
3,326
1,164
3,393
15,002
15,940
174
3,131
11,444
6,256
19,662
L
Nike
Jerrara
Nike
5,446
257
0
2,934
17,649
9,190
185
6,952
10,409
0
22,569
L
14,626
10,368
1,322
7,851
17,070
6,894
0
7,296
9,277
0
38,472
L
Cthulhu
Yasuke2350
Cthulhu
7,844
347
797
1,867
18,206
15,243
0
8,702
8,878
35,518
0
W
Anubis
14,276
3,450
0
2,587
11,824
5,211
695
4,943
6,669
28,600
0
L
Merlin
keishø
Merlin
10,812
735
60
682
9,993
3,536
0
3,285
6,557
26,067
0
W
15,954
3,062
890
3,496
8,299
2,758
763
4,036
4,078
47,939
0
L
5,154
1,316
0
0
14,912
9,547
1,632
5,852
8,604
0
25,257

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,485
Gold Earned
52,552
215
Minions Killed
272
0
Camps Cleared
0
1,261,185
Distance Traveled
1,207,975
11
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
10,718
824
82
6
0
242,357
0
W
Loki
10,519
809
51
4
0
246,860
3
W
Achilles
10,640
818
31
2
0
268,833
0
L
Nike
8,451
650
34
3
0
233,946
7
L
Arachne
12,140
934
48
4
0
283,125
1
L
Cthulhu
10,240
788
59
5
0
250,818
2
W
Anubis
10,458
804
44
3
0
202,722
2
L
Merlin
8,754
673
21
2
0
246,331
1
W
Nu Wa
10,217
786
64
5
0
247,203
0
L
Odin
9,900
762
53
4
0
246,965
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role