Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Guan Yu
Guan Yu
HOLDERKILLING
Guan Yu
Level 45
God Stats
1W - 2L
1,550 SR
Queue Stats
53W - 63L
1,451 Elo+
Party 2
Bacchus
Bacchus
Manorsan
Bacchus
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 1L
1,922 Elo+
Party 1
Poseidon
Poseidon
Mofeta96
Poseidon
Level 83
God Stats
56W - 63L
1,483 SR
Queue Stats
184W - 206L
1,496 Elo+
Party 2
Da Ji
Da Ji
thetruemanor
Da Ji
Level 62
God Stats
2W - 0L
1,500 SR
Queue Stats
17W - 7L
1,820 Elo+
Party 1
Team Averages
Level 77
1,507 SR
1,638 Elo+

VS

Team Averages
Level 80
1,408 SR
1,373 Elo+
Merlin
Merlin
BYJoel99
Merlin
Level 89
God Stats
57W - 42L
1,556 SR
Queue Stats
209W - 227L
1,428 Elo+
Solo
Skadi
Skadi
UnusedNameHere
Skadi
Level 109
God Stats
77W - 82L
1,289 SR
Queue Stats
110W - 129L
1,321 Elo+
Solo
Loki
Loki
Vadka911
Loki
Level 69
God Stats
1W - 1L
1,500 SR
Queue Stats
55W - 62L
1,475 Elo+
Solo
Cabrakan
Cabrakan
sqizzor
Cabrakan
Level 64
God Stats
0W - 1L
1,320 SR
Queue Stats
1W - 2L
1,397 Elo+
Solo
Mulan
Mulan
Неоки
Mulan
Level 67
God Stats
0W - 5L
1,373 SR
Queue Stats
29W - 39L
1,244 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
9
2 / 4 / 3
5,730
521
4,198
6,960
1,814
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Guan Yu
11
4 / 0 / 1
6,687
608
2,727
6,285
4,196
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bacchus
Manorsan
Bacchus
10
3 / 0 / 7
6,528
593
3,382
6,576
4,979
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Poseidon
Mofeta96
Poseidon
12
2 / 0 / 7
6,977
634
5,626
3,257
901
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
8 / 3 / 3
7,119
647
6,499
7,877
2,621
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
BYJoel99
Merlin
10
3 / 3 / 1
6,115
556
2,441
4,795
1,320
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

9
0 / 5 / 4
5,291
481
6,652
7,485
1,580
Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Loki
9
2 / 5 / 3
5,691
517
3,211
8,090
1,856
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Cabrakan
sqizzor
Cabrakan
6
0 / 3 / 1
4,663
424
2,065
6,420
3,372
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Mulan
7
2 / 3 / 0
5,208
473
2,736
6,215
3,384
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
16
19
Kills
7
7
Deaths
19
21
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
2
4
3
0.88
L
Merlin
BYJoel99
Merlin
3
3
1
1.17
W
Guan Yu
4
0
1
4.5
W
Bacchus
Manorsan
Bacchus
3
0
7
6.5
W
Poseidon
Mofeta96
Poseidon
2
0
7
5.5
L
0
5
4
0.4
L
Loki
2
5
3
0.7
L
Cabrakan
sqizzor
Cabrakan
0
3
1
0.17
W
8
3
3
3.17
L
Mulan
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,432
Damage
17,105
30,955
Taken
33,005
14,511
Mitigated
11,512
8,992
Healing
7,199
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
4,198
1,600
0
1,653
6,960
1,814
25
1,099
5,827
0
30,497
L
Merlin
BYJoel99
Merlin
2,441
52
172
793
4,795
1,320
0
1,940
2,705
28,112
0
W
Guan Yu
2,727
584
160
1,668
6,285
4,196
0
542
5,576
0
34,040
W
Bacchus
Manorsan
Bacchus
3,382
273
541
2,440
6,576
4,979
273
1,643
4,933
13,450
3,895
W
Poseidon
Mofeta96
Poseidon
5,626
586
0
841
3,257
901
770
379
2,878
35,665
0
L
6,652
2,393
0
748
7,485
1,580
0
1,791
5,606
0
29,322
L
Loki
3,211
1,147
0
2,394
8,090
1,856
0
1,452
6,526
0
22,860
L
Cabrakan
sqizzor
Cabrakan
2,065
399
0
1,537
6,420
3,372
0
1,876
4,476
6,018
0
W
6,499
1,565
0
1,689
7,877
2,621
0
1,445
6,194
0
25,515
L
Mulan
2,736
624
0
1,555
6,215
3,384
0
1,075
4,933
1,850
10,156

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,041
Gold Earned
26,968
274
Minions Killed
190
0
Camps Cleared
0
1,074,754
Distance Traveled
883,682
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
5,730
521
48
4
0
163,571
0
L
Merlin
6,115
556
63
6
0
203,037
1
W
Guan Yu
6,687
608
60
5
0
207,655
4
W
Bacchus
6,528
593
28
3
0
239,726
0
W
Poseidon
6,977
634
85
8
0
240,386
2
L
Skadi
5,291
481
50
5
0
185,821
1
L
Loki
5,691
517
45
4
0
199,709
1
L
Cabrakan
4,663
424
11
1
0
149,856
3
W
Da Ji
7,119
647
53
5
0
223,416
0
L
Mulan
5,208
473
21
2
0
145,259
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role