Player Matchup

Sun Wukong
Sun Wukong
Gold IV
ChronosWrath
Sun Wukong
Gold IV
Level 96
God Stats
1W - 1L
1,500 SR
Queue Stats
45W - 52L
1,572 MMR
Solo
Sol
Sol
Gold III
GM Disloyal
Sol
Gold III
Level 143
God Stats
11W - 6L
1,625 SR
Queue Stats
26W - 26L
1,619 MMR
Party 1
Bastet
Bastet
Gold I
Not Tw1sted
Bastet
Gold I
Level 109
God Stats
4W - 5L
1,673 SR
Queue Stats
69W - 78L
1,749 MMR
Party 1
Team Averages
Gold III
Gold III
Average Tier
Level 116
1,599 SR
1,647 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 137
1,500 SR
1,588 MMR
Chaac
Chaac
Gold II
 
Chaac
Gold II
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Artemis
Artemis
Silver I
HammyStorm
Artemis
Silver I
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
74W - 73L
1,570 MMR
Solo
Poseidon
Poseidon
Gold I
scyτher
Poseidon
Gold I
Level 160
God Stats
0W - 2L
1,500 SR
Queue Stats
459W - 235L
1,695 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
ChronosWrath
Sun Wukong
12
4 / 4 / 7
8,233
748
8,453
13,057
10,362
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

13
1 / 1 / 7
7,844
713
6,900
6,307
2,221
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Magic Focus

Magic Focus

+20
Magical Power

Bastet
14
7 / 2 / 2
8,818
802
9,871
8,043
2,666
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bans
ZeusAtlasGilgameshCthulhuKumbhakarna

VS

Bans
FenrirAresAchillesGaneshaMulan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
12
2 / 2 / 4
7,421
675
8,776
11,878
8,033
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Artemis
HammyStorm
Artemis
11
1 / 4 / 4
7,235
658
6,997
8,303
2,587
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Poseidon
scyτher
Poseidon
12
4 / 6 / 1
8,212
747
7,149
8,831
3,459
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
16
12
Kills
7
7
Deaths
12
16
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Chaac
 
Chaac
2
2
4
2
W
Sun Wukong
ChronosWrath
Sun Wukong
4
4
7
1.88
W
1
1
7
4.5
L
Artemis
HammyStorm
Artemis
1
4
4
0.75
W
Bastet
7
2
2
4
L
Poseidon
scyτher
Poseidon
4
6
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,224
Damage
22,922
27,407
Taken
29,012
15,249
Mitigated
14,079
7,208
Healing
8,636
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
 
Chaac
8,776
1,238
466
5,290
11,878
8,033
0
3,493
8,017
0
20,435
W
Sun Wukong
ChronosWrath
Sun Wukong
8,453
1,302
0
3,699
13,057
10,362
296
4,530
7,683
0
18,456
W
6,900
1,466
0
1,992
6,307
2,221
871
720
5,158
31,511
1,739
L
Artemis
HammyStorm
Artemis
6,997
3,215
0
1,530
8,303
2,587
67
2,060
6,060
0
16,129
W
Bastet
9,871
1,811
0
1,517
8,043
2,666
679
1,277
6,330
0
18,435
L
Poseidon
scyτher
Poseidon
7,149
1,257
0
1,350
8,831
3,459
138
1,365
7,180
38,307
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,895
Gold Earned
22,868
116
Minions Killed
134
3
Camps Cleared
6
639,656
Distance Traveled
593,544
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
7,421
675
30
3
0
219,976
5
W
Sun Wukong
8,233
748
12
1
1
213,896
0
W
Sol
7,844
713
80
7
2
198,505
1
L
Artemis
7,235
658
35
3
3
182,709
0
W
Bastet
8,818
802
24
2
0
227,255
4
L
Poseidon
8,212
747
69
6
3
190,859
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role