Player Matchup

Bellona
Bellona
Silver I
 
Bellona
Silver I
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Charybdis
Charybdis
Gold V
 
Charybdis
Gold V
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Tsukuyomi
Tsukuyomi
Gold II
N1koh
Tsukuyomi
Gold II
Level 141
God Stats
4W - 3L
1,500 SR
Queue Stats
234W - 228L
1,661 MMR
Party 2
Janus
Janus
Gold III
PandaQueue
Janus
Gold III
Level 160
God Stats
3W - 8L
1,295 SR
Queue Stats
351W - 352L
1,735 MMR
Party 2
Kumbhakarna
Kumbhakarna
Silver I
Westbrook0
Kumbhakarna
Silver I
Level 95
God Stats
0W - 1L
1,500 SR
Queue Stats
145W - 149L
1,586 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 135
1,459 SR
1,596 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 131
1,437 SR
1,591 MMR
Achilles
Achilles
Gold II
 
Achilles
Gold II
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Apollo
Apollo
Gold I
BĘLFÈGØR
Apollo
Gold I
Level 157
God Stats
2W - 0L
1,500 SR
Queue Stats
136W - 124L
1,546 MMR
Party 1
Tiamat
Tiamat
Platinum V
DiosYasha
Tiamat
Platinum V
Level 160
God Stats
1W - 0L
1,500 SR
Queue Stats
88W - 83L
1,588 MMR
Party 1
Yemoja
Yemoja
Gold IV
Fran70menos1
Yemoja
Gold IV
Level 59
God Stats
2W - 0L
1,500 SR
Queue Stats
96W - 87L
1,533 MMR
Solo
Loki
Loki
Platinum V
quepasopa
Loki
Platinum V
Level 117
God Stats
18W - 15L
1,183 SR
Queue Stats
276W - 275L
1,790 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
11
0 / 2 / 0
6,342
529
3,814
9,243
6,344
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Charybdis
 
Charybdis
11
0 / 5 / 2
5,860
488
3,053
8,009
1,987
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tsukuyomi
N1koh
Tsukuyomi
12
4 / 6 / 3
7,667
639
9,804
11,716
3,977
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Janus
12
3 / 3 / 1
7,075
590
4,895
6,069
1,670
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Kumbhakarna
Westbrook0
Kumbhakarna
7
0 / 4 / 2
5,199
433
2,366
10,248
5,121
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Bans
GebAtlasGaneshaBastet

VS

Bans
ThothAthenaMulanCliodhna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
13
2 / 0 / 1
7,726
644
7,428
7,830
6,239
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Talisman

Talisman

+75
Health
+15
Magical Protection

Apollo
15
8 / 1 / 0
8,855
738
8,879
6,983
2,057
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Tiamat
DiosYasha
Tiamat
13
1 / 1 / 2
7,346
612
5,912
6,866
3,508
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Yemoja
11
1 / 1 / 10
7,299
608
3,858
9,524
9,535
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Loki
13
8 / 4 / 3
8,105
675
7,916
8,602
2,392
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
36
7
Kills
20
20
Deaths
7
8
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Bellona
 
Bellona
0
2
0
0
L
Charybdis
 
Charybdis
0
5
2
0.2
W
Achilles
 
Achilles
2
0
1
2.5
W
Apollo
8
1
0
8
W
Tiamat
DiosYasha
Tiamat
1
1
2
2
W
Yemoja
1
1
10
6
L
Tsukuyomi
N1koh
Tsukuyomi
4
6
3
0.92
L
Janus
3
3
1
1.17
L
Kumbhakarna
Westbrook0
Kumbhakarna
0
4
2
0.25
W
Loki
8
4
3
2.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,932
Damage
33,993
45,285
Taken
39,805
19,099
Mitigated
23,731
10,162
Healing
17,531
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
 
Bellona
3,814
982
0
3,572
9,243
6,344
0
894
7,585
0
35,052
L
Charybdis
 
Charybdis
3,053
1,540
0
2,545
8,009
1,987
0
1,347
6,662
0
36,963
W
Achilles
 
Achilles
7,428
1,358
0
4,588
7,830
6,239
0
0
7,230
8,733
35,006
W
Apollo
8,879
5,875
0
4,535
6,983
2,057
162
444
6,539
0
61,902
W
Tiamat
DiosYasha
Tiamat
5,912
421
0
1,896
6,866
3,508
371
2,428
4,438
47,503
0
W
Yemoja
3,858
1,366
1,101
2,508
9,524
9,535
0
2,588
6,936
17,170
0
L
Tsukuyomi
N1koh
Tsukuyomi
9,804
2,900
0
2,416
11,716
3,977
0
3,507
7,954
0
38,645
L
Janus
4,895
437
0
500
6,069
1,670
0
2,007
3,948
45,430
0
L
Kumbhakarna
Westbrook0
Kumbhakarna
2,366
582
0
1,129
10,248
5,121
0
2,682
7,414
10,454
0
W
Loki
7,916
2,829
0
2,903
8,602
2,392
92
1,801
6,801
0
43,330

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,143
Gold Earned
39,331
339
Minions Killed
445
0
Camps Cleared
0
1,268,774
Distance Traveled
1,226,151
19
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
6,342
529
84
7
0
271,880
5
L
Charybdis
5,860
488
77
6
0
224,981
6
W
Achilles
7,726
644
102
9
0
227,248
5
W
Apollo
8,855
738
130
11
0
243,595
5
W
Tiamat
7,346
612
122
10
0
265,081
3
W
Yemoja
7,299
608
18
2
0
219,550
4
L
Tsukuyomi
7,667
639
70
6
0
256,350
0
L
Janus
7,075
590
98
8
0
271,276
5
L
Kumbhakarna
5,199
433
10
1
0
244,287
3
W
Loki
8,105
675
73
6
0
270,677
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role