Player Matchup

Anubis
Anubis
Gold IV
Combat Lamb
Anubis
Gold IV
Level 160
God Stats
32W - 40L
1,478 SR
Queue Stats
214W - 247L
1,523 MMR
Solo
Achilles
Achilles
Platinum V
Dillaa
Achilles
Platinum V
Level 124
God Stats
4W - 1L
1,500 SR
Queue Stats
127W - 114L
1,757 MMR
Solo
Bacchus
Bacchus
Gold V
Jermzyboi
Bacchus
Gold V
Level 127
God Stats
7W - 5L
1,718 SR
Queue Stats
74W - 82L
1,506 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 137
1,565 SR
1,595 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 145
1,493 SR
1,511 MMR
Artio
Artio
Gold III
 
Artio
Gold III
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Zeus
Zeus
Bronze III
A_mis1
Zeus
Bronze III
Level 160
God Stats
1W - 1L
1,126 SR
Queue Stats
5W - 13L
1,189 MMR
Solo
Danzaburou
Danzaburou
Platinum III
H20Sea
Danzaburou
Platinum III
Level 146
God Stats
6W - 2L
1,854 SR
Queue Stats
105W - 95L
1,844 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
13
4 / 1 / 8
7,961
796
7,483
6,258
3,669
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Achilles
Dillaa
Achilles
13
5 / 2 / 5
8,115
812
7,440
9,063
6,651
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Bacchus
Jermzyboi
Bacchus
12
3 / 0 / 9
7,467
747
7,751
9,061
9,707
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bans
BastetAtlasFenrirAh Muzen CabGilgamesh

VS

Bans
GebThothCerberusSolAnhur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
 
Artio
9
1 / 5 / 2
6,670
667
4,610
12,807
8,550
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Zeus
A_mis1
Zeus
10
1 / 5 / 2
6,520
652
6,095
6,973
1,881
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Danzaburou
H20Sea
Danzaburou
11
1 / 2 / 2
6,902
690
5,758
7,247
2,441
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
9
12
Kills
3
3
Deaths
12
22
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Artio
 
Artio
1
5
2
0.4
L
Zeus
A_mis1
Zeus
1
5
2
0.4
W
Anubis
4
1
8
8
W
Achilles
Dillaa
Achilles
5
2
5
3.75
L
Danzaburou
H20Sea
Danzaburou
1
2
2
1
W
Bacchus
Jermzyboi
Bacchus
3
0
9
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,674
Damage
16,463
24,382
Taken
27,027
20,027
Mitigated
12,872
9,495
Healing
6,437
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artio
 
Artio
4,610
285
231
3,908
12,807
8,550
0
5,697
6,244
8,472
0
L
Zeus
A_mis1
Zeus
6,095
545
0
958
6,973
1,881
0
4,317
2,343
18,125
0
W
Anubis
7,483
150
0
2,584
6,258
3,669
439
2,154
4,104
38,893
0
W
Achilles
Dillaa
Achilles
7,440
1,610
1,075
3,020
9,063
6,651
294
4,890
4,173
3,046
15,635
L
Danzaburou
H20Sea
Danzaburou
5,758
2,320
0
1,340
7,247
2,441
0
4,474
2,297
0
28,978
W
Bacchus
Jermzyboi
Bacchus
7,751
1,119
0
2,816
9,061
9,707
360
3,997
5,064
12,371
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,543
Gold Earned
20,092
106
Minions Killed
101
7
Camps Cleared
2
589,917
Distance Traveled
469,472
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artio
6,670
667
9
1
0
161,955
0
L
Zeus
6,520
652
34
3
1
137,480
4
W
Anubis
7,961
796
75
8
4
175,859
3
W
Achilles
8,115
812
24
2
2
209,407
2
L
Danzaburou
6,902
690
58
6
1
170,037
0
W
Bacchus
7,467
747
7
1
1
204,651
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role