Player Matchup

Hera
Hera
LechugaFria
Hera
Level 21
God Stats
12W - 12L
1,469 SR
Queue Stats
114W - 142L
1,345 Elo+
Solo
Neith
Neith
OKYPATHEE
Neith
Level 46
God Stats
8W - 5L
1,509 SR
Queue Stats
16W - 18L
1,581 Elo+
Solo
Hercules
Hercules
SplashyPlot8017
Hercules
Level 100
God Stats
1W - 1L
1,500 SR
Queue Stats
30W - 35L
1,536 Elo+
Solo
Geb
Geb
WraithKingNC
Geb
Level 59
God Stats
5W - 4L
1,284 SR
Queue Stats
124W - 114L
1,556 Elo+
Solo
Artemis
Artemis
fretkaj
Artemis
Level 5
God Stats
1W - 1L
1,283 SR
Queue Stats
2W - 2L
1,441 Elo+
Solo
Team Averages
Level 46
1,409 SR
1,492 Elo+

VS

Team Averages
Level 19
1,558 SR
1,428 Elo+
Ra
Ra
Legolas916085
Ra
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,153 Elo+
Solo
Hou Yi
Hou Yi
MacPrice
Hou Yi
Level 38
God Stats
1W - 5L
1,500 SR
Queue Stats
16W - 24L
1,534 Elo+
Solo
Bakasura
Bakasura
Mollywiz
Bakasura
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 6L
1,328 Elo+
Solo
Artemis
Artemis
XAVIPROGAMER672
Artemis
Level 15
God Stats
0W - 2L
1,500 SR
Queue Stats
82W - 120L
1,403 Elo+
Solo
Ares
Ares
seregabalrog
Ares
Level 32
God Stats
2W - 1L
1,789 SR
Queue Stats
3W - 1L
1,722 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
7 / 2 / 11
10,973
784
11,092
9,255
2,853
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Neith
OKYPATHEE
Neith
18
7 / 2 / 8
11,561
826
12,233
12,488
4,365
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Hercules
18
3 / 0 / 13
10,750
768
11,713
15,014
18,153
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

18
9 / 2 / 8
11,045
789
18,049
14,018
6,434
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Artemis
fretkaj
Artemis
15
1 / 6 / 6
9,451
675
6,465
9,407
2,932
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 6 / 6
10,092
721
8,340
10,789
5,742
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Hou Yi
MacPrice
Hou Yi
18
6 / 6 / 6
10,889
778
15,274
13,338
7,057
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bakasura
Mollywiz
Bakasura
14
1 / 7 / 3
8,629
616
4,611
14,341
6,510
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

16
0 / 6 / 5
9,130
652
4,830
12,371
5,583
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

16
2 / 2 / 7
9,811
701
12,808
18,901
20,087
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
39
27
Kills
12
12
Deaths
27
46
Assists
27
Player
Kills
Deaths
Assists
KDA
W
7
2
11
6.25
L
3
6
6
1
L
Hou Yi
MacPrice
Hou Yi
6
6
6
1.5
L
Bakasura
Mollywiz
Bakasura
1
7
3
0.36
W
Neith
OKYPATHEE
Neith
7
2
8
5.5
W
Hercules
3
0
13
9.5
W
9
2
8
6.5
L
0
6
5
0.42
W
Artemis
fretkaj
Artemis
1
6
6
0.67
L
2
2
7
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,552
Damage
45,863
60,182
Taken
69,740
34,737
Mitigated
44,979
17,158
Healing
10,197
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,092
2,920
0
230
9,255
2,853
2,531
3,139
5,956
41,142
0
L
8,340
2,290
1,239
670
10,789
5,742
0
4,250
6,417
31,865
0
L
Hou Yi
MacPrice
Hou Yi
15,274
7,149
0
2,045
13,338
7,057
0
6,574
6,645
0
39,072
L
Bakasura
Mollywiz
Bakasura
4,611
3,342
495
1,562
14,341
6,510
0
6,011
8,242
0
15,038
W
Neith
OKYPATHEE
Neith
12,233
5,830
0
4,734
12,488
4,365
4,479
1,761
9,487
0
55,729
W
Hercules
11,713
3,246
780
8,466
15,014
18,153
225
6,717
7,922
0
38,295
W
18,049
1,945
0
2,241
14,018
6,434
992
4,685
9,123
29,195
0
L
4,830
1,060
0
646
12,371
5,583
1,831
5,994
6,157
0
32,333
W
Artemis
fretkaj
Artemis
6,465
3,898
0
707
9,407
2,932
2,306
4,846
4,492
0
15,586
L
12,808
545
230
3,310
18,901
20,087
0
5,635
13,138
17,921
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,780
Gold Earned
48,551
260
Minions Killed
187
0
Camps Cleared
0
1,324,966
Distance Traveled
1,187,270
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
10,973
784
72
5
0
281,283
0
L
Ra
10,092
721
52
4
0
208,894
0
L
Hou Yi
10,889
778
52
4
0
225,127
6
L
Bakasura
8,629
616
18
1
0
257,160
0
W
Neith
11,561
826
88
6
0
237,052
1
W
Hercules
10,750
768
54
4
0
281,230
1
W
Geb
11,045
789
18
1
0
294,218
2
L
Artemis
9,130
652
60
4
0
219,073
0
W
Artemis
9,451
675
28
2
0
231,183
0
L
Ares
9,811
701
5
0
0
277,016
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role