Player Matchup

Tyr
Tyr
DragonBart17
Tyr
Level 65
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 1L
1,500 Elo+
Party 1
Jing Wei
Jing Wei
Enotishe2
Jing Wei
Level 68
God Stats
1W - 0L
1,751 SR
Queue Stats
2W - 2L
1,284 Elo+
Solo
Eset
Eset
Polo49ers
Eset
Level 123
God Stats
11W - 8L
1,693 SR
Queue Stats
25W - 27L
1,504 Elo+
Solo
Bacchus
Bacchus
bakasurviver
Bacchus
Level 157
God Stats
2W - 7L
1,474 SR
Queue Stats
86W - 60L
1,582 Elo+
Party 1
Kali
Kali
banaan2002
Kali
Level 127
God Stats
1W - 0L
1,724 SR
Queue Stats
19W - 20L
1,590 Elo+
Party 1
Team Averages
Level 108
1,628 SR
1,492 Elo+

VS

Team Averages
Level 109
1,595 SR
1,548 Elo+
Olorun
Olorun
 
Olorun
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
Cruchine
Baron Samedi
Level 69
God Stats
1W - 3L
1,726 SR
Queue Stats
66W - 82L
1,570 Elo+
Solo
Artemis
Artemis
DarkLordBacon
Artemis
Level 149
God Stats
1W - 2L
1,352 SR
Queue Stats
99W - 100L
1,589 Elo+
Solo
Loki
Loki
Kantidote
Loki
Level 88
God Stats
54W - 49L
1,646 SR
Queue Stats
578W - 644L
1,498 Elo+
Solo
Atlas
Atlas
alwayscrispy420
Atlas
Level 117
God Stats
20W - 12L
1,750 SR
Queue Stats
124W - 110L
1,581 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 1 / 2
4,607
768
2,235
3,971
2,147
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Jing Wei
Enotishe2
Jing Wei
10
0 / 0 / 2
4,807
801
3,370
3,652
1,240
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Eset
9
0 / 1 / 1
4,520
753
3,625
2,129
593
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bacchus
bakasurviver
Bacchus
10
2 / 0 / 2
5,079
847
3,252
3,201
2,271
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

10
1 / 0 / 1
4,918
820
2,390
3,363
1,141
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
 
Olorun
8
0 / 2 / 0
4,345
724
2,229
2,582
964
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Baron Samedi
Cruchine
Baron Samedi
9
0 / 0 / 1
4,477
746
1,490
1,573
617
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Artemis
10
0 / 0 / 1
4,392
732
3,911
3,099
829
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Loki
10
1 / 2 / 0
5,000
833
531
4,270
1,270
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

9
1 / 0 / 1
4,702
784
3,440
7,659
4,123
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
5
4
Kills
2
2
Deaths
4
8
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Olorun
 
Olorun
0
2
0
0
L
Baron Samedi
Cruchine
Baron Samedi
0
0
1
0.5
L
Artemis
0
0
1
0.5
W
1
1
2
2
W
Jing Wei
Enotishe2
Jing Wei
0
0
2
1
L
Loki
1
2
0
0.5
W
Eset
0
1
1
0.5
L
1
0
1
1.5
W
Bacchus
bakasurviver
Bacchus
2
0
2
3
W
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,872
Damage
11,601
16,316
Taken
19,183
7,392
Mitigated
7,803
2,745
Healing
5,072
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Olorun
 
Olorun
2,229
825
122
241
2,582
964
0
664
1,755
5,310
695
L
Baron Samedi
Cruchine
Baron Samedi
1,490
114
291
628
1,573
617
0
766
727
7,424
0
L
Artemis
3,911
1,862
0
1,668
3,099
829
0
971
2,016
0
13,122
W
2,235
287
0
443
3,971
2,147
48
2,164
1,807
0
4,480
W
Jing Wei
Enotishe2
Jing Wei
3,370
2,714
0
0
3,652
1,240
0
1,709
1,943
0
16,292
L
Loki
531
0
0
420
4,270
1,270
0
1,159
2,898
0
15,271
W
Eset
3,625
77
112
244
2,129
593
0
761
1,368
10,414
0
L
3,440
1,128
255
1,447
7,659
4,123
0
2,530
4,672
8,638
0
W
Bacchus
bakasurviver
Bacchus
3,252
493
220
1,183
3,201
2,271
0
990
2,211
6,748
0
W
2,390
885
0
543
3,363
1,141
0
1,217
2,146
0
10,473

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,931
Gold Earned
22,916
88
Minions Killed
87
0
Camps Cleared
0
671,789
Distance Traveled
558,751
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Olorun
4,345
724
14
2
0
73,354
0
L
Baron Samedi
4,477
746
17
3
0
118,331
0
L
Artemis
4,392
732
21
4
0
113,725
1
W
Tyr
4,607
768
9
2
0
127,689
0
W
Jing Wei
4,807
801
36
6
0
135,196
2
L
Loki
5,000
833
29
5
0
126,800
1
W
Eset
4,520
753
14
2
0
136,176
0
L
Atlas
4,702
784
6
1
0
126,541
1
W
Bacchus
5,079
847
6
1
0
131,228
2
W
Kali
4,918
820
23
4
0
141,500
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role