Player Matchup

Mulan
Mulan
Bronze III
Hippymess
Mulan
Bronze III
Level 95
God Stats
3W - 6L
1,745 SR
Queue Stats
42W - 62L
1,295 MMR
Solo
Yemoja
Yemoja
Bronze IV
REALJOEYSALADS
Yemoja
Bronze IV
Level 47
God Stats
8W - 49L
976 SR
Queue Stats
15W - 52L
873 MMR
Solo
Ra
Ra
Silver III
dikeycris2012
Ra
Silver III
Level 128
God Stats
2W - 3L
1,500 SR
Queue Stats
671W - 784L
1,044 MMR
Solo
Team Averages
Bronze II
Bronze II
Average Tier
Level 90
1,407 SR
1,070 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 111
1,572 SR
1,185 MMR
Chang'e
Chang'e
Silver V
 
Chang'e
Silver V
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nemesis
Nemesis
Silver II
HumaneGlobe9
Nemesis
Silver II
Level 108
God Stats
7W - 16L
1,500 SR
Queue Stats
400W - 445L
1,333 MMR
Solo
Kuzenbo
Kuzenbo
Silver V
PoliteFlow
Kuzenbo
Silver V
Level 68
God Stats
12W - 20L
1,717 SR
Queue Stats
29W - 60L
723 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
Hippymess
Mulan
11
2 / 7 / 2
8,063
620
6,481
12,750
9,596
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
2 / 1 / 1
8,556
658
1,617
6,844
3,341
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

13
1 / 5 / 2
8,531
656
7,345
8,394
3,410
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bans
Baron SamediPersephoneHadesBastetChaac

VS

Bans
ZeusAresGebGuan YuCabrakan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
15
6 / 3 / 4
9,905
762
7,787
9,239
4,170
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Nemesis
HumaneGlobe9
Nemesis
15
5 / 0 / 8
9,471
729
9,831
10,713
8,556
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Kuzenbo
PoliteFlow
Kuzenbo
13
2 / 2 / 10
9,042
696
6,710
12,303
12,579
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
35
5
Kills
13
13
Deaths
5
5
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Chang'e
 
Chang'e
6
3
4
2.67
L
Mulan
Hippymess
Mulan
2
7
2
0.43
W
Nemesis
HumaneGlobe9
Nemesis
5
0
8
9
W
Kuzenbo
PoliteFlow
Kuzenbo
2
2
10
3.5
L
2
1
1
2.5
L
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,443
Damage
24,328
27,988
Taken
32,255
16,347
Mitigated
25,305
3,953
Healing
8,479
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
 
Chang'e
7,787
332
1,550
3,093
9,239
4,170
357
2,106
7,043
43,100
3,126
L
Mulan
Hippymess
Mulan
6,481
1,170
0
1,167
12,750
9,596
0
7,087
5,288
0
14,451
W
Nemesis
HumaneGlobe9
Nemesis
9,831
3,552
381
2,532
10,713
8,556
712
3,504
6,973
0
18,673
W
Kuzenbo
PoliteFlow
Kuzenbo
6,710
1,879
534
389
12,303
12,579
690
3,312
8,795
25,393
0
L
1,617
28
204
780
6,844
3,341
0
3,103
2,933
12,725
0
L
7,345
1,108
302
1,500
8,394
3,410
0
4,573
3,593
35,164
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,150
Gold Earned
28,418
110
Minions Killed
155
3
Camps Cleared
9
642,381
Distance Traveled
672,455
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
9,905
762
94
7
8
205,949
4
L
Mulan
8,063
620
12
1
0
191,277
1
W
Nemesis
9,471
729
26
2
0
238,834
2
W
Kuzenbo
9,042
696
35
3
1
227,672
0
L
Yemoja
8,556
658
23
2
2
238,401
2
L
Ra
8,531
656
75
6
1
212,703
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role