Player Matchup

Thanatos
Thanatos
Gold II
AmDExecutioneR
Thanatos
Gold II
Level 125
God Stats
12W - 6L
1,689 SR
Queue Stats
34W - 40L
1,628 MMR
Solo
Zeus
Zeus
Gold IV
Fran-HET
Zeus
Gold IV
Level 138
God Stats
2W - 1L
1,304 SR
Queue Stats
21W - 18L
1,679 MMR
Solo
Nike
Nike
Gold II
ShRooR
Nike
Gold II
Level 145
God Stats
8W - 4L
1,931 SR
Queue Stats
31W - 29L
1,653 MMR
Solo
Cernunnos
Cernunnos
Gold V
Swaytt
Cernunnos
Gold V
Level 70
God Stats
9W - 5L
1,619 SR
Queue Stats
36W - 38L
1,649 MMR
Solo
Thor
Thor
Gold IV
javivink
Thor
Gold IV
Level 127
God Stats
10W - 7L
1,529 SR
Queue Stats
448W - 438L
1,612 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 121
1,614 SR
1,644 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 130
1,497 SR
1,610 MMR
Sobek
Sobek
Gold III
 
Sobek
Gold III
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Fenrir
Fenrir
Gold III
Naatsuu-san
Fenrir
Gold III
Level 132
God Stats
0W - 3L
1,341 SR
Queue Stats
312W - 313L
1,610 MMR
Solo
Sol
Sol
Gold I
SbrellitosWayne9
Sol
Gold I
Level 147
God Stats
15W - 13L
1,410 SR
Queue Stats
684W - 680L
1,611 MMR
Solo
Artemis
Artemis
Gold I
ToufikLePen
Artemis
Gold I
Level 125
God Stats
9W - 4L
1,733 SR
Queue Stats
549W - 549L
1,686 MMR
Solo
Cu Chulainn
Cu Chulainn
Gold V
lovesossa93
Cu Chulainn
Gold V
Level 129
God Stats
0W - 2L
1,500 SR
Queue Stats
21W - 28L
1,641 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
11
9 / 0 / 5
7,109
711
7,902
9,101
2,926
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Zeus
12
5 / 1 / 7
7,320
732
7,931
5,532
1,799
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Nike
ShRooR
Nike
12
3 / 0 / 3
7,095
710
3,858
7,181
3,644
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Cernunnos
Swaytt
Cernunnos
11
2 / 0 / 4
6,359
636
5,096
5,752
1,603
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Thor
9
0 / 0 / 9
5,326
533
1,907
4,336
2,020
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bans
KaliLokiCliodhna

VS

Bans
AtlasAwilixBacchus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
7
0 / 4 / 1
4,808
481
2,760
10,309
5,611
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Fenrir
9
0 / 6 / 1
5,218
522
2,744
7,859
1,977
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

9
1 / 5 / 0
5,313
531
3,977
6,561
1,100
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Artemis
ToufikLePen
Artemis
10
0 / 1 / 0
5,741
574
2,945
5,839
1,486
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cu Chulainn
lovesossa93
Cu Chulainn
9
0 / 3 / 1
4,928
493
2,537
7,335
4,003
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
4
19
Kills
1
1
Deaths
19
28
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Sobek
 
Sobek
0
4
1
0.13
W
Thanatos
9
0
5
11.5
W
Zeus
5
1
7
8.5
L
Fenrir
0
6
1
0.08
L
1
5
0
0.2
W
Nike
ShRooR
Nike
3
0
3
4.5
W
Cernunnos
Swaytt
Cernunnos
2
0
4
4
L
Artemis
ToufikLePen
Artemis
0
1
0
0
W
Thor
0
0
9
4.5
L
Cu Chulainn
lovesossa93
Cu Chulainn
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,694
Damage
14,963
31,902
Taken
37,903
11,992
Mitigated
14,177
17,278
Healing
12,108
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
 
Sobek
2,760
201
263
3,534
10,309
5,611
0
3,362
6,947
12,456
0
W
Thanatos
7,902
1,940
0
8,860
9,101
2,926
43
1,713
7,388
0
34,149
W
Zeus
7,931
618
0
1,422
5,532
1,799
194
2,899
2,599
40,659
0
L
Fenrir
2,744
487
0
2,420
7,859
1,977
0
1,677
6,182
0
30,884
L
3,977
1,707
0
1,503
6,561
1,100
0
1,706
4,855
26,500
0
W
Nike
ShRooR
Nike
3,858
503
247
2,890
7,181
3,644
252
462
6,434
3,466
39,182
W
Cernunnos
Swaytt
Cernunnos
5,096
2,370
0
2,518
5,752
1,603
153
870
4,882
0
40,207
L
Artemis
ToufikLePen
Artemis
2,945
1,431
0
2,599
5,839
1,486
0
778
5,061
0
34,487
W
Thor
1,907
599
444
897
4,336
2,020
0
1,285
3,051
0
11,528
L
Cu Chulainn
lovesossa93
Cu Chulainn
2,537
497
0
1,789
7,335
4,003
0
1,040
6,295
2,568
21,471

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,209
Gold Earned
26,008
316
Minions Killed
261
0
Camps Cleared
0
1,053,567
Distance Traveled
950,091
9
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
4,808
481
18
2
0
195,118
5
W
Thanatos
7,109
711
55
6
0
244,618
1
W
Zeus
7,320
732
81
8
0
189,224
2
L
Fenrir
5,218
522
63
6
0
211,213
2
L
Sol
5,313
531
52
5
0
175,942
0
W
Nike
7,095
710
86
9
0
207,450
1
W
Cernunnos
6,359
636
77
8
0
197,406
2
L
Artemis
5,741
574
80
8
0
187,812
3
W
Thor
5,326
533
17
2
0
214,869
3
L
Cu Chulainn
4,928
493
48
5
0
180,006
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role