Player Matchup

Bacchus
Bacchus
Beyroz
Bacchus
Level 45
God Stats
3W - 3L
1,515 SR
Queue Stats
3W - 3L
1,495 Elo+
Party 2
Pele
Pele
MGPFS
Pele
Level 56
God Stats
14W - 14L
1,579 SR
Queue Stats
19W - 18L
1,531 Elo+
Party 2
Vamana
Vamana
Mafi14
Vamana
Level 59
God Stats
4W - 1L
1,500 SR
Queue Stats
10W - 15L
1,434 Elo+
Party 2
Olorun
Olorun
amot343
Olorun
Level 46
God Stats
9W - 2L
1,500 SR
Queue Stats
189W - 221L
1,525 Elo+
Party 1
Hou Yi
Hou Yi
martinos10000
Hou Yi
Level 86
God Stats
1W - 1L
1,500 SR
Queue Stats
217W - 220L
1,641 Elo+
Party 1
Team Averages
Level 58
1,519 SR
1,525 Elo+

VS

Team Averages
Level 105
1,478 SR
1,414 Elo+
Ganesha
Ganesha
 
Ganesha
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Merlin
Merlin
DatLegendNico
Merlin
Level 93
God Stats
10W - 9L
1,389 SR
Queue Stats
196W - 236L
1,406 Elo+
Party 4
Charybdis
Charybdis
Moonvaly
Charybdis
Level 79
God Stats
0W - 1L
1,500 SR
Queue Stats
205W - 198L
1,376 Elo+
Solo
Bakasura
Bakasura
Zwibbel
Bakasura
Level 54
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 39L
1,287 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Beyroz
Bacchus
11
3 / 0 / 6
7,042
587
7,014
7,418
5,642
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Pele
MGPFS
Pele
12
5 / 1 / 3
7,422
619
6,326
7,560
2,140
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Vamana
Mafi14
Vamana
13
3 / 1 / 3
7,616
635
5,440
9,231
6,508
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Olorun
amot343
Olorun
12
3 / 2 / 3
7,374
615
4,520
8,248
2,939
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

10
2 / 2 / 5
6,300
525
6,153
5,429
1,214
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
 
Ganesha
9
1 / 2 / 4
6,222
519
4,353
12,554
8,955
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Baron Samedi
 
Baron Samedi
11
0 / 3 / 0
6,053
504
2,853
5,996
1,846
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

13
3 / 4 / 0
7,220
602
6,779
9,879
3,266
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charybdis
Moonvaly
Charybdis
9
1 / 4 / 3
5,728
477
5,598
8,072
2,001
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bakasura
Zwibbel
Bakasura
10
1 / 3 / 1
5,859
488
1,636
7,446
2,740
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
14
16
Kills
6
6
Deaths
16
20
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Ganesha
 
Ganesha
1
2
4
1.5
L
Baron Samedi
 
Baron Samedi
0
3
0
0
W
Bacchus
Beyroz
Bacchus
3
0
6
6
L
3
4
0
0.75
W
Pele
MGPFS
Pele
5
1
3
6.5
W
Vamana
Mafi14
Vamana
3
1
3
4.5
L
Charybdis
Moonvaly
Charybdis
1
4
3
0.63
L
Bakasura
Zwibbel
Bakasura
1
3
1
0.5
W
Olorun
amot343
Olorun
3
2
3
2.25
W
2
2
5
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,453
Damage
21,219
37,886
Taken
43,947
18,443
Mitigated
18,808
11,601
Healing
12,638
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ganesha
 
Ganesha
4,353
577
301
4,183
12,554
8,955
0
3,808
8,746
17,422
0
L
Baron Samedi
 
Baron Samedi
2,853
478
0
894
5,996
1,846
0
0
5,996
32,980
0
W
Bacchus
Beyroz
Bacchus
7,014
640
0
1,328
7,418
5,642
54
1,711
5,707
14,392
3,702
L
6,779
559
57
2,589
9,879
3,266
199
3,110
6,769
47,168
0
W
Pele
MGPFS
Pele
6,326
1,094
0
2,913
7,560
2,140
1,161
1,316
5,957
0
42,017
W
Vamana
Mafi14
Vamana
5,440
2,566
0
3,924
9,231
6,508
412
4,077
5,154
0
40,124
L
Charybdis
Moonvaly
Charybdis
5,598
3,333
0
1,980
8,072
2,001
49
1,812
6,260
0
26,243
L
Bakasura
Zwibbel
Bakasura
1,636
1,196
0
2,634
7,446
2,740
0
949
6,497
0
25,852
W
Olorun
amot343
Olorun
4,520
2,320
43
2,308
8,248
2,939
768
5,661
2,587
37,688
3,119
W
6,153
2,497
0
1,085
5,429
1,214
871
1,220
4,189
0
34,520

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,754
Gold Earned
31,082
337
Minions Killed
289
0
Camps Cleared
0
1,263,471
Distance Traveled
1,144,895
13
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ganesha
6,222
519
5
0
0
238,219
7
L
Baron Samedi
6,053
504
64
5
0
181,533
6
W
Bacchus
7,042
587
23
2
0
271,253
3
L
Merlin
7,220
602
91
8
0
228,454
3
W
Pele
7,422
619
76
6
0
276,941
5
W
Vamana
7,616
635
100
8
0
253,402
1
L
Charybdis
5,728
477
65
5
0
204,343
0
L
Bakasura
5,859
488
64
5
0
292,346
2
W
Olorun
7,374
615
80
7
0
242,805
3
W
Hou Yi
6,300
525
58
5
0
219,070
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role