Player Matchup

Charybdis
Charybdis
BoBo_El_Loco
Charybdis
Level 67
God Stats
8W - 3L
1,812 SR
Queue Stats
16W - 10L
1,288 Elo+
Party 2
Pele
Pele
BossLicker
Pele
Level 156
God Stats
1W - 2L
1,500 SR
Queue Stats
275W - 337L
1,481 Elo+
Solo
Ymir
Ymir
Kerox06
Ymir
Level 56
God Stats
3W - 0L
1,702 SR
Queue Stats
7W - 7L
1,500 Elo+
Solo
Bellona
Bellona
dragonpoo69
Bellona
Level 120
God Stats
13W - 16L
1,500 SR
Queue Stats
537W - 601L
1,500 Elo+
Solo
Zeus
Zeus
verdugo713
Zeus
Level 67
God Stats
12W - 6L
1,508 SR
Queue Stats
19W - 14L
1,428 Elo+
Party 2
Team Averages
Level 93
1,604 SR
1,439 Elo+

VS

Team Averages
Level 112
1,368 SR
1,369 Elo+
Fenrir
Fenrir
 
Fenrir
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Agni
Agni
HotPocketGod203
Agni
Level 41
God Stats
4W - 7L
1,078 SR
Queue Stats
11W - 10L
1,102 Elo+
Solo
Kukulkan
Kukulkan
Ne_grodam_us
Kukulkan
Level 128
God Stats
0W - 2L
1,264 SR
Queue Stats
113W - 126L
1,466 Elo+
Party 1
Sylvanus
Sylvanus
Ryan002207
Sylvanus
Level 157
God Stats
1W - 3L
1,500 SR
Queue Stats
201W - 203L
1,517 Elo+
Solo
Chernobog
Chernobog
zekkey543210
Chernobog
Level 113
God Stats
8W - 8L
1,500 SR
Queue Stats
205W - 201L
1,258 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
BoBo_El_Loco
Charybdis
11
3 / 2 / 1
6,515
592
3,800
5,709
1,463
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
6 / 1 / 1
7,324
666
4,156
5,884
2,609
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ymir
Kerox06
Ymir
9
0 / 1 / 4
5,887
535
2,528
7,938
3,765
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Bellona
dragonpoo69
Bellona
12
5 / 1 / 4
7,672
697
6,556
7,014
3,880
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

13
6 / 0 / 1
7,526
684
7,833
3,079
997
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
9
1 / 5 / 1
5,514
501
2,105
7,632
3,392
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

10
1 / 4 / 0
5,832
530
2,432
5,711
1,514
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kukulkan
Ne_grodam_us
Kukulkan
11
0 / 5 / 0
5,994
545
3,086
6,203
1,865
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sylvanus
Ryan002207
Sylvanus
8
0 / 4 / 3
5,373
488
2,725
11,856
6,839
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Chernobog
zekkey543210
Chernobog
10
2 / 2 / 2
5,936
540
3,880
4,475
1,043
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
10
20
Kills
4
5
Deaths
20
11
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
1
5
1
0.3
W
Charybdis
BoBo_El_Loco
Charybdis
3
2
1
1.75
W
6
1
1
6.5
L
1
4
0
0.25
W
Ymir
Kerox06
Ymir
0
1
4
2
L
Kukulkan
Ne_grodam_us
Kukulkan
0
5
0
0
L
Sylvanus
Ryan002207
Sylvanus
0
4
3
0.38
W
Bellona
dragonpoo69
Bellona
5
1
4
7
W
6
0
1
6.5
L
Chernobog
zekkey543210
Chernobog
2
2
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,873
Damage
14,228
29,624
Taken
35,877
12,714
Mitigated
14,653
10,897
Healing
9,209
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
2,105
703
0
2,056
7,632
3,392
0
1,457
5,981
0
24,355
W
Charybdis
BoBo_El_Loco
Charybdis
3,800
2,453
189
2,149
5,709
1,463
1,326
1,133
4,562
0
31,307
W
4,156
886
0
2,244
5,884
2,609
636
2,188
3,696
0
28,303
L
2,432
110
0
738
5,711
1,514
0
1,563
4,053
27,261
0
W
Ymir
Kerox06
Ymir
2,528
746
0
2,814
7,938
3,765
0
1,807
6,093
21,728
0
L
Kukulkan
Ne_grodam_us
Kukulkan
3,086
190
0
980
6,203
1,865
0
394
5,514
32,958
0
L
Sylvanus
Ryan002207
Sylvanus
2,725
525
568
3,758
11,856
6,839
0
5,785
5,861
14,952
0
W
Bellona
dragonpoo69
Bellona
6,556
2,343
231
2,685
7,014
3,880
0
1,037
5,861
0
47,005
W
7,833
164
198
387
3,079
997
598
1,850
1,169
38,626
0
L
Chernobog
zekkey543210
Chernobog
3,880
1,804
0
1,109
4,475
1,043
0
787
3,683
0
33,032

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,924
Gold Earned
28,649
360
Minions Killed
273
0
Camps Cleared
0
1,152,255
Distance Traveled
979,743
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
5,514
501
48
4
0
210,752
1
W
Charybdis
6,515
592
65
6
0
194,292
2
W
Pele
7,324
666
63
6
0
243,250
5
L
Agni
5,832
530
54
5
0
204,489
1
W
Ymir
5,887
535
36
3
0
218,385
1
L
Kukulkan
5,994
545
76
7
0
194,292
3
L
Sylvanus
5,373
488
23
2
0
168,611
0
W
Bellona
7,672
697
94
9
0
278,947
0
W
Zeus
7,526
684
102
9
0
217,381
0
L
Chernobog
5,936
540
72
7
0
201,599
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role