Player Matchup

Erlang Shen
Erlang Shen
GoodGodlyGod
Erlang Shen
Level 36
God Stats
1W - 9L
1,087 SR
Queue Stats
19W - 23L
1,532 Elo+
Solo
Sol
Sol
MiKiLL7
Sol
Level 47
God Stats
2W - 2L
1,249 SR
Queue Stats
10W - 6L
1,315 Elo+
Party 1
Ares
Ares
MrZadrot69
Ares
Level 13
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 7L
1,210 Elo+
Solo
Bastet
Bastet
Srecko223
Bastet
Level 28
God Stats
3W - 0L
1,532 SR
Queue Stats
8W - 5L
1,363 Elo+
Party 1
Ra
Ra
VLD33228
Ra
Level 24
God Stats
166W - 189L
1,485 SR
Queue Stats
215W - 257L
1,438 Elo+
Solo
Team Averages
Level 30
1,371 SR
1,372 Elo+

VS

Team Averages
Level 34
1,527 SR
1,460 Elo+
Scylla
Scylla
ChloMo
Scylla
Level 99
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Gilgamesh
Gilgamesh
InGuidoweTrust
Gilgamesh
Level 8
God Stats
1W - 3L
1,500 SR
Queue Stats
5W - 6L
1,500 Elo+
Party 3
Discordia
Discordia
Qu3llin
Discordia
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 13L
1,426 Elo+
Party 2
Mulan
Mulan
deydy96
Mulan
Level 29
God Stats
8W - 2L
1,857 SR
Queue Stats
33W - 38L
1,640 Elo+
Party 3
Cthulhu
Cthulhu
hm94786
Cthulhu
Level 19
God Stats
13W - 30L
1,278 SR
Queue Stats
15W - 30L
1,232 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
GoodGodlyGod
Erlang Shen
14
4 / 3 / 11
7,718
858
7,496
9,480
7,950
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sol
15
8 / 1 / 12
8,432
937
11,902
6,142
3,172
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

14
8 / 1 / 13
8,242
916
6,421
9,546
9,662
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bastet
Srecko223
Bastet
13
7 / 1 / 9
7,553
839
7,611
5,301
2,128
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

14
1 / 1 / 14
7,492
832
6,404
4,877
2,666
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
ChloMo
Scylla
11
0 / 3 / 4
6,110
679
5,694
5,383
1,352
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gilgamesh
InGuidoweTrust
Gilgamesh
12
1 / 6 / 4
6,836
760
7,539
11,065
6,037
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Discordia
Qu3llin
Discordia
11
0 / 5 / 3
6,268
696
2,673
5,404
1,366
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Mulan
deydy96
Mulan
13
5 / 3 / 1
7,283
809
9,422
10,456
6,806
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Cthulhu
hm94786
Cthulhu
11
1 / 11 / 1
6,269
697
3,243
13,081
4,915
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

87
Kill Participation
20
28
Kills
7
7
Deaths
28
59
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Scylla
ChloMo
Scylla
0
3
4
0.67
W
Erlang Shen
GoodGodlyGod
Erlang Shen
4
3
11
3.17
L
Gilgamesh
InGuidoweTrust
Gilgamesh
1
6
4
0.5
W
Sol
8
1
12
14
W
8
1
13
14.5
L
Discordia
Qu3llin
Discordia
0
5
3
0.3
W
Bastet
Srecko223
Bastet
7
1
9
11.5
W
1
1
14
8
L
Mulan
deydy96
Mulan
5
3
1
1.83
L
Cthulhu
hm94786
Cthulhu
1
11
1
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,834
Damage
28,571
35,346
Taken
45,389
25,578
Mitigated
20,476
9,443
Healing
4,821
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
ChloMo
Scylla
5,694
736
0
649
5,383
1,352
0
1,999
3,384
9,847
0
W
Erlang Shen
GoodGodlyGod
Erlang Shen
7,496
4,107
0
3,544
9,480
7,950
0
3,227
6,035
0
27,989
L
Gilgamesh
InGuidoweTrust
Gilgamesh
7,539
1,582
569
896
11,065
6,037
0
5,585
5,480
2,528
13,630
W
Sol
11,902
5,054
0
1,473
6,142
3,172
1,231
1,824
4,050
30,526
2,151
W
6,421
1,144
0
2,875
9,546
9,662
363
4,012
5,285
12,848
0
L
Discordia
Qu3llin
Discordia
2,673
95
207
1,155
5,404
1,366
0
2,874
2,530
10,464
0
W
Bastet
Srecko223
Bastet
7,611
2,131
0
909
5,301
2,128
210
2,048
3,091
0
14,907
W
6,404
730
216
426
4,877
2,666
0
1,746
2,930
27,740
0
L
Mulan
deydy96
Mulan
9,422
1,470
0
1,327
10,456
6,806
0
6,208
4,248
1,095
17,824
L
Cthulhu
hm94786
Cthulhu
3,243
937
0
18
13,081
4,915
0
7,003
6,078
5,949
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,437
Gold Earned
32,766
179
Minions Killed
89
0
Camps Cleared
0
953,455
Distance Traveled
851,842
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
6,110
679
17
2
0
178,768
0
W
Erlang Shen
7,718
858
34
4
0
194,375
2
L
Gilgamesh
6,836
760
21
2
0
173,402
2
W
Sol
8,432
937
62
7
0
169,766
0
W
Ares
8,242
916
9
1
0
194,942
1
L
Discordia
6,268
696
18
2
0
151,258
0
W
Bastet
7,553
839
15
2
0
212,447
0
W
Ra
7,492
832
59
7
0
181,925
1
L
Mulan
7,283
809
24
3
0
167,221
1
L
Cthulhu
6,269
697
9
1
0
181,193
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role