Player Matchup

Baron Samedi
Baron Samedi
 
Baron Samedi
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
Sky_9595
Fenrir
Level 89
God Stats
5W - 4L
1,401 SR
Queue Stats
21W - 24L
1,573 Elo+
Solo
Cliodhna
Cliodhna
StinkyLi
Cliodhna
Level 67
God Stats
6W - 3L
1,703 SR
Queue Stats
135W - 138L
1,449 Elo+
Solo
Danzaburou
Danzaburou
bestjinder
Danzaburou
Level 95
God Stats
119W - 129L
1,655 SR
Queue Stats
277W - 278L
1,567 Elo+
Solo
Hel
Hel
kenny199406
Hel
Level 93
God Stats
4W - 11L
1,398 SR
Queue Stats
48W - 46L
1,474 Elo+
Solo
Team Averages
Level 90
1,531 SR
1,513 Elo+

VS

Team Averages
Level 127
1,585 SR
1,537 Elo+
Tyr
Tyr
 
Tyr
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cernunnos
Cernunnos
JalagansoAres
Cernunnos
Level 116
God Stats
11W - 7L
1,659 SR
Queue Stats
163W - 158L
1,537 Elo+
Solo
Jormungandr
Jormungandr
MSI_LION
Jormungandr
Level 160
God Stats
2W - 3L
1,500 SR
Queue Stats
331W - 290L
1,560 Elo+
Solo
Nu Wa
Nu Wa
e-varvanin
Nu Wa
Level 114
God Stats
5W - 6L
1,606 SR
Queue Stats
21W - 23L
1,456 Elo+
Solo
Bacchus
Bacchus
xXElite_Gamer999
Bacchus
Level 97
God Stats
4W - 1L
1,659 SR
Queue Stats
11W - 5L
1,632 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
12
2 / 1 / 1
6,909
576
5,101
6,057
3,856
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fenrir
Sky_9595
Fenrir
9
2 / 3 / 3
6,033
503
3,911
13,278
5,570
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Cliodhna
StinkyLi
Cliodhna
10
1 / 3 / 1
5,967
497
4,568
8,832
2,444
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Danzaburou
bestjinder
Danzaburou
10
2 / 3 / 2
6,360
530
4,882
8,159
1,475
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

10
1 / 2 / 2
6,110
509
4,272
5,758
1,354
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
11
5 / 2 / 2
7,055
588
6,053
8,895
3,596
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Cernunnos
JalagansoAres
Cernunnos
12
3 / 2 / 5
6,886
574
9,246
8,733
2,260
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Jormungandr
MSI_LION
Jormungandr
11
0 / 0 / 0
6,421
535
1,750
6,327
4,244
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Nu Wa
10
0 / 2 / 6
6,323
527
5,323
7,483
2,204
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

10
4 / 2 / 4
6,851
571
4,365
7,705
6,087
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
29
8
Kills
12
12
Deaths
8
9
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
 
Baron Samedi
2
1
1
2.5
W
Tyr
 
Tyr
5
2
2
3
W
Cernunnos
JalagansoAres
Cernunnos
3
2
5
2.75
W
Jormungandr
MSI_LION
Jormungandr
0
0
0
0
L
Fenrir
Sky_9595
Fenrir
2
3
3
1.17
L
Cliodhna
StinkyLi
Cliodhna
1
3
1
0.5
L
Danzaburou
bestjinder
Danzaburou
2
3
2
1
W
Nu Wa
0
2
6
1.5
L
1
2
2
1
W
4
2
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,734
Damage
26,737
42,084
Taken
39,143
14,699
Mitigated
18,391
18,169
Healing
15,158
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
 
Baron Samedi
5,101
293
501
2,567
6,057
3,856
0
2,930
3,127
32,012
0
W
Tyr
 
Tyr
6,053
993
0
3,868
8,895
3,596
0
2,012
6,812
0
29,679
W
Cernunnos
JalagansoAres
Cernunnos
9,246
4,104
0
3,139
8,733
2,260
379
1,284
7,449
0
47,865
W
Jormungandr
MSI_LION
Jormungandr
1,750
506
0
2,902
6,327
4,244
247
2,477
3,300
31,099
0
L
Fenrir
Sky_9595
Fenrir
3,911
1,055
1,530
3,187
13,278
5,570
0
3,172
9,976
0
15,537
L
Cliodhna
StinkyLi
Cliodhna
4,568
433
0
3,729
8,832
2,444
0
979
7,853
0
35,535
L
Danzaburou
bestjinder
Danzaburou
4,882
2,232
201
2,810
8,159
1,475
0
1,678
6,481
0
29,417
W
Nu Wa
5,323
677
154
2,713
7,483
2,204
200
1,608
5,875
33,729
0
L
4,272
296
1,316
2,328
5,758
1,354
0
2,679
3,079
33,741
0
W
4,365
359
487
1,895
7,705
6,087
112
1,260
6,334
16,151
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,379
Gold Earned
33,536
278
Minions Killed
299
0
Camps Cleared
0
1,101,272
Distance Traveled
1,101,906
14
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
6,909
576
76
6
0
210,940
5
W
Tyr
7,055
588
71
6
0
240,175
1
W
Cernunnos
6,886
574
73
6
0
203,647
4
W
Jormungandr
6,421
535
73
6
0
219,728
5
L
Fenrir
6,033
503
22
2
0
237,239
4
L
Cliodhna
5,967
497
66
6
0
248,323
0
L
Danzaburou
6,360
530
43
4
0
189,192
2
W
Nu Wa
6,323
527
62
5
0
219,792
1
L
Hel
6,110
509
71
6
0
215,578
3
W
Bacchus
6,851
571
20
2
0
218,564
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role