Player Matchup

Nemesis
Nemesis
Actually_Im_Bad
Nemesis
Level 115
God Stats
4W - 2L
1,500 SR
Queue Stats
162W - 159L
1,589 Elo+
Solo
Cerberus
Cerberus
FtZ_PrOgX
Cerberus
Level 84
God Stats
3W - 1L
1,573 SR
Queue Stats
19W - 20L
1,512 Elo+
Solo
Zeus
Zeus
xXElite_Gamer999
Zeus
Level 97
God Stats
5W - 4L
1,553 SR
Queue Stats
23W - 28L
1,477 Elo+
Solo
Team Averages
Level 99
1,542 SR
1,526 Elo+

VS

Team Averages
Level 110
1,607 SR
1,505 Elo+
Bastet
Bastet
 
Bastet
Level 82
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
Blu3P4int3r_
Horus
Level 141
God Stats
0W - 1L
1,500 SR
Queue Stats
48W - 96L
1,246 Elo+
Solo
Zeus
Zeus
Da_-Berserker
Zeus
Level 106
God Stats
5W - 5L
1,821 SR
Queue Stats
182W - 104L
1,770 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 1 / 6
7,189
654
6,530
9,408
4,733
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Cerberus
FtZ_PrOgX
Cerberus
12
2 / 0 / 5
8,122
738
5,819
13,839
10,711
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

11
4 / 1 / 2
7,648
695
6,357
5,454
1,497
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
12
1 / 4 / 0
6,818
620
6,967
8,316
3,568
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

10
0 / 2 / 2
7,021
638
2,132
9,330
7,426
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

11
1 / 1 / 1
6,908
628
12,222
4,812
1,302
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
5
7
Kills
2
2
Deaths
7
13
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Bastet
 
Bastet
1
4
0
0.25
W
1
1
6
4
L
0
2
2
0.5
L
1
1
1
1.5
W
Cerberus
FtZ_PrOgX
Cerberus
2
0
5
4.5
W
4
1
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,706
Damage
21,321
28,701
Taken
22,458
16,941
Mitigated
12,296
10,837
Healing
6,610
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bastet
 
Bastet
6,967
1,661
0
833
8,316
3,568
0
4,837
3,006
0
20,076
W
6,530
1,673
0
2,967
9,408
4,733
0
4,461
4,695
0
22,372
L
2,132
1,237
1,725
3,474
9,330
7,426
0
4,779
4,134
0
8,883
L
12,222
890
0
578
4,812
1,302
0
2,145
2,388
35,432
0
W
Cerberus
FtZ_PrOgX
Cerberus
5,819
45
516
5,956
13,839
10,711
0
5,665
7,808
18,204
0
W
6,357
553
557
841
5,454
1,497
117
1,626
3,758
27,300
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,959
Gold Earned
20,747
145
Minions Killed
113
5
Camps Cleared
4
582,366
Distance Traveled
551,799
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bastet
6,818
620
32
3
0
211,324
1
W
Nemesis
7,189
654
33
3
1
204,092
3
L
Horus
7,021
638
11
1
1
179,769
3
L
Zeus
6,908
628
70
6
3
160,706
4
W
Cerberus
8,122
738
38
3
1
202,532
2
W
Zeus
7,648
695
74
7
3
175,742
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role