Player Matchup

Sobek
Sobek
I Hen0x I
Sobek
Level 149
God Stats
3W - 3L
1,706 SR
Queue Stats
340W - 299L
1,488 Elo+
Party 3
Olorun
Olorun
Jamais lun
Olorun
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 17L
1,370 Elo+
Party 3
Jormungandr
Jormungandr
PHILTHESAUSGUY
Jormungandr
Level 88
God Stats
2W - 2L
1,500 SR
Queue Stats
261W - 242L
1,482 Elo+
Solo
Tsukuyomi
Tsukuyomi
Sorceleur93
Tsukuyomi
Level 105
God Stats
3W - 5L
1,679 SR
Queue Stats
183W - 210L
1,456 Elo+
Party 1
Cupid
Cupid
westlim
Cupid
Level 108
God Stats
1W - 3L
1,500 SR
Queue Stats
171W - 190L
1,446 Elo+
Party 1
Team Averages
Level 94
1,577 SR
1,449 Elo+

VS

Team Averages
Level 98
1,434 SR
1,553 Elo+
Nu Wa
Nu Wa
Ditto3342
Nu Wa
Level 114
God Stats
7W - 3L
1,283 SR
Queue Stats
123W - 132L
1,517 Elo+
Solo
Bastet
Bastet
Faze_Frozenpante
Bastet
Level 46
God Stats
6W - 1L
1,760 SR
Queue Stats
309W - 279L
1,634 Elo+
Party 2
Terra
Terra
FirstBlindLord
Terra
Level 148
God Stats
13W - 7L
1,277 SR
Queue Stats
365W - 288L
1,651 Elo+
Party 2
Izanami
Izanami
MoJo2208
Izanami
Level 137
God Stats
12W - 10L
1,500 SR
Queue Stats
46W - 47L
1,435 Elo+
Solo
Chang'e
Chang'e
R-3dr--uM
Chang'e
Level 44
God Stats
25W - 9L
1,351 SR
Queue Stats
145W - 147L
1,529 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
I Hen0x I
Sobek
15
0 / 4 / 1
8,842
465
5,526
17,141
11,640
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Olorun
Jamais lun
Olorun
15
1 / 7 / 5
9,662
509
9,271
18,511
6,314
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Jormungandr
PHILTHESAUSGUY
Jormungandr
14
1 / 8 / 3
8,208
432
9,436
22,158
15,496
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Tsukuyomi
Sorceleur93
Tsukuyomi
16
7 / 4 / 1
10,190
536
12,129
16,376
5,285
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cupid
westlim
Cupid
15
2 / 5 / 4
8,996
473
5,685
11,381
3,519
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
Ditto3342
Nu Wa
16
4 / 2 / 9
10,320
543
18,896
14,179
6,238
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

17
5 / 5 / 8
10,403
548
8,138
15,602
6,658
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

16
9 / 0 / 12
11,518
606
16,105
17,110
20,135
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Izanami
MoJo2208
Izanami
18
5 / 4 / 2
11,600
611
7,121
12,139
5,932
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Chang'e
R-3dr--uM
Chang'e
19
5 / 1 / 5
11,926
628
14,528
13,144
8,120
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
64
11
Kills
28
28
Deaths
12
14
Assists
36
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
Ditto3342
Nu Wa
4
2
9
4.25
W
5
5
8
1.8
W
9
0
12
15
L
Sobek
I Hen0x I
Sobek
0
4
1
0.13
L
Olorun
Jamais lun
Olorun
1
7
5
0.5
W
Izanami
MoJo2208
Izanami
5
4
2
1.5
L
Jormungandr
PHILTHESAUSGUY
Jormungandr
1
8
3
0.31
W
Chang'e
R-3dr--uM
Chang'e
5
1
5
7.5
L
Tsukuyomi
Sorceleur93
Tsukuyomi
7
4
1
1.88
L
Cupid
westlim
Cupid
2
5
4
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,047
Damage
64,788
85,567
Taken
72,174
42,254
Mitigated
47,083
24,222
Healing
33,762
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
Ditto3342
Nu Wa
18,896
4,292
73
4,030
14,179
6,238
1,752
5,369
8,460
71,378
0
W
8,138
1,930
0
4,779
15,602
6,658
169
3,737
11,865
0
57,289
W
16,105
2,176
2,865
5,788
17,110
20,135
0
8,966
7,596
25,508
6,572
L
Sobek
I Hen0x I
Sobek
5,526
0
0
8,056
17,141
11,640
0
10,489
6,498
57,667
0
L
Olorun
Jamais lun
Olorun
9,271
3,626
290
6,615
18,511
6,314
884
11,258
6,960
76,256
0
W
Izanami
MoJo2208
Izanami
7,121
4,339
0
5,371
12,139
5,932
3,730
636
11,503
0
108,516
L
Jormungandr
PHILTHESAUSGUY
Jormungandr
9,436
2,483
0
1,253
22,158
15,496
0
12,145
9,600
44,987
0
W
Chang'e
R-3dr--uM
Chang'e
14,528
418
2,050
8,806
13,144
8,120
307
5,525
7,619
87,643
0
L
Tsukuyomi
Sorceleur93
Tsukuyomi
12,129
2,456
0
5,619
16,376
5,285
0
7,877
8,154
0
53,951
L
Cupid
westlim
Cupid
5,685
2,620
46
2,343
11,381
3,519
0
4,642
6,637
0
48,276

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,898
Gold Earned
55,767
479
Minions Killed
632
0
Camps Cleared
0
1,719,556
Distance Traveled
1,853,690
13
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
10,320
543
132
7
0
348,118
8
W
Bastet
10,403
548
95
5
0
375,434
7
W
Terra
11,518
606
35
2
0
412,892
4
L
Sobek
8,842
465
124
7
0
333,666
0
L
Olorun
9,662
509
121
6
0
317,695
3
W
Izanami
11,600
611
187
10
0
327,833
4
L
Jormungandr
8,208
432
61
3
0
308,638
3
W
Chang'e
11,926
628
183
10
0
389,413
1
L
Tsukuyomi
10,190
536
93
5
0
415,938
3
L
Cupid
8,996
473
80
4
0
343,619
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role