Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charybdis
Charybdis
CerealHealer
Charybdis
Level 160
God Stats
2W - 3L
1,468 SR
Queue Stats
297W - 235L
1,568 Elo+
Solo
Agni
Agni
ChicoPulicia
Agni
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 8L
1,667 Elo+
Solo
Yemoja
Yemoja
Dom lucas5529
Yemoja
Level 69
God Stats
5W - 6L
1,500 SR
Queue Stats
287W - 300L
1,557 Elo+
Solo
Atlas
Atlas
IbukuMioda
Atlas
Level 149
God Stats
13W - 9L
1,664 SR
Queue Stats
650W - 426L
1,652 Elo+
Solo
Team Averages
Level 133
1,526 SR
1,589 Elo+

VS

Team Averages
Level 127
1,471 SR
1,503 Elo+
Cernunnos
Cernunnos
Andrestupido
Cernunnos
Level 146
God Stats
1W - 0L
1,285 SR
Queue Stats
144W - 154L
1,625 Elo+
Solo
Thoth
Thoth
ChuChuComCH
Thoth
Level 152
God Stats
1W - 0L
1,486 SR
Queue Stats
177W - 172L
1,240 Elo+
Solo
Nike
Nike
FireTWM
Nike
Level 107
God Stats
7W - 4L
1,715 SR
Queue Stats
35W - 26L
1,447 Elo+
Solo
Athena
Athena
KAKARØTØ
Athena
Level 128
God Stats
2W - 0L
1,500 SR
Queue Stats
29W - 24L
1,753 Elo+
Solo
Bakasura
Bakasura
nanosei
Bakasura
Level 104
God Stats
33W - 38L
1,367 SR
Queue Stats
146W - 179L
1,451 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
15
6 / 4 / 4
9,362
520
8,505
16,298
7,992
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Charybdis
CerealHealer
Charybdis
14
1 / 5 / 2
8,561
476
8,784
15,821
3,688
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

15
1 / 1 / 2
9,243
514
5,339
9,220
1,985
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

12
1 / 4 / 3
8,382
466
5,038
12,609
4,914
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Atlas
18
4 / 0 / 4
10,811
601
10,741
12,903
12,929
Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
Andrestupido
Cernunnos
17
6 / 1 / 4
10,335
574
14,083
13,063
4,455
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

19
4 / 2 / 3
11,079
616
12,752
9,086
3,375
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Nike
FireTWM
Nike
14
1 / 4 / 1
8,881
493
5,582
15,529
9,982
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Athena
KAKARØTØ
Athena
14
1 / 3 / 7
8,784
488
8,925
12,515
10,691
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Bakasura
nanosei
Bakasura
15
2 / 4 / 1
9,110
506
5,698
13,413
6,188
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
30
13
Kills
14
14
Deaths
14
15
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
6
4
4
2
W
Cernunnos
Andrestupido
Cernunnos
6
1
4
8
L
Charybdis
CerealHealer
Charybdis
1
5
2
0.4
L
1
1
2
2
W
4
2
3
2.75
L
1
4
3
0.63
W
Nike
FireTWM
Nike
1
4
1
0.38
L
Atlas
4
0
4
6
W
Athena
KAKARØTØ
Athena
1
3
7
1.5
W
Bakasura
nanosei
Bakasura
2
4
1
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,407
Damage
47,040
66,851
Taken
63,606
31,508
Mitigated
34,691
24,541
Healing
18,452
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
8,505
1,652
0
5,488
16,298
7,992
0
5,021
10,920
825
46,622
W
Cernunnos
Andrestupido
Cernunnos
14,083
6,297
0
4,850
13,063
4,455
1,755
1,918
11,083
0
90,741
L
Charybdis
CerealHealer
Charybdis
8,784
3,948
2
5,992
15,821
3,688
0
2,548
12,858
0
62,993
L
5,339
427
0
2,287
9,220
1,985
0
4,863
4,033
56,526
0
W
12,752
41
0
3,108
9,086
3,375
830
3,677
5,333
90,076
0
L
5,038
1,002
1,463
2,969
12,609
4,914
23
6,515
5,861
23,443
0
W
Nike
FireTWM
Nike
5,582
1,250
0
2,225
15,529
9,982
58
6,712
8,780
0
46,095
L
Atlas
10,741
4,332
130
6,210
12,903
12,929
224
2,515
10,004
63,907
0
W
Athena
KAKARØTØ
Athena
8,925
818
362
2,637
12,515
10,691
175
4,751
7,626
25,559
0
W
Bakasura
nanosei
Bakasura
5,698
3,902
0
5,270
13,413
6,188
1,213
4,333
8,962
0
61,398

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,359
Gold Earned
48,189
498
Minions Killed
596
0
Camps Cleared
0
1,605,741
Distance Traveled
1,738,878
23
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
9,362
520
73
4
0
366,836
4
W
Cernunnos
10,335
574
136
8
0
337,434
6
L
Charybdis
8,561
476
126
7
0
278,080
5
L
Agni
9,243
514
136
8
0
343,493
8
W
Thoth
11,079
616
184
10
0
332,176
6
L
Yemoja
8,382
466
28
2
0
292,573
3
W
Nike
8,881
493
101
6
0
320,089
3
L
Atlas
10,811
601
135
8
0
324,759
3
W
Athena
8,784
488
43
2
0
395,217
0
W
Bakasura
9,110
506
132
7
0
353,962
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role