Player Matchup

Da Ji
Da Ji
Diamond III
 
Da Ji
Diamond III
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Gilgamesh
Gilgamesh
Gold II
 
Gilgamesh
Gold II
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Scylla
Scylla
Platinum I
Ac1dJoneZz
Scylla
Platinum I
Level 157
God Stats
6W - 5L
1,623 SR
Queue Stats
84W - 67L
2,019 MMR
Solo
Artemis
Artemis
Diamond III
Börsuk
Artemis
Diamond III
Level 157
God Stats
7W - 9L
1,500 SR
Queue Stats
531W - 481L
2,149 MMR
Solo
Geb
Geb
Platinum II
RedefinedGod
Geb
Platinum II
Level 160
God Stats
1W - 1L
1,817 SR
Queue Stats
23W - 20L
1,964 MMR
Party 1
Team Averages
Platinum I
Platinum I
Average Tier
Level 157
1,588 SR
1,827 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 141
1,630 SR
1,906 MMR
Olorun
Olorun
Diamond IV
 
Olorun
Diamond IV
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Fenrir
Fenrir
Diamond II
Rottwen
Fenrir
Diamond II
Level 160
God Stats
9W - 2L
1,862 SR
Queue Stats
48W - 23L
2,356 MMR
Party 2
Raijin
Raijin
Platinum III
iKhalid
Raijin
Platinum III
Level 157
God Stats
7W - 4L
1,795 SR
Queue Stats
146W - 149L
1,877 MMR
Solo
King Arthur
King Arthur
Platinum IV
marquitox23
King Arthur
Platinum IV
Level 159
God Stats
4W - 4L
1,500 SR
Queue Stats
114W - 92L
1,929 MMR
Solo
Athena
Athena
Platinum II
yourdadisback
Athena
Platinum II
Level 81
God Stats
15W - 13L
1,493 SR
Queue Stats
183W - 181L
1,867 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
13
3 / 4 / 3
7,726
552
11,305
14,060
4,701
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

Gilgamesh
 
Gilgamesh
12
0 / 5 / 0
7,151
511
3,588
10,217
5,451
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Scylla
Ac1dJoneZz
Scylla
14
2 / 2 / 4
7,879
563
7,168
6,672
1,987
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

Artemis
Börsuk
Artemis
13
1 / 3 / 1
7,357
526
5,775
8,912
2,619
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

9
1 / 6 / 3
6,460
461
6,027
15,369
12,158
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Bans
Hou YiCliodhnaTsukuyomi

VS

Bans
LokiBastetThoth
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
 
Olorun
15
3 / 1 / 3
9,419
673
10,048
11,073
4,436
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+40
Magical Power
+15%
Attack Speed

Fenrir
Rottwen
Fenrir
12
4 / 1 / 7
8,044
575
6,793
12,057
9,763
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Hide of the Nemean Lion

Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Raijin
iKhalid
Raijin
14
3 / 3 / 1
8,460
604
7,102
8,305
2,503
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

King Arthur
marquitox23
King Arthur
14
3 / 0 / 5
8,498
607
7,705
9,865
10,590
Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

15
7 / 2 / 6
9,285
663
9,941
13,470
8,737
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Breastplate

Silver Breastplate

+35
Physical Protection
+200
Mana
+10
Mp 5

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
42
7
Kills
20
20
Deaths
7
11
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Da Ji
 
Da Ji
3
4
3
1.13
L
Gilgamesh
 
Gilgamesh
0
5
0
0
W
Olorun
 
Olorun
3
1
3
4.5
L
Scylla
Ac1dJoneZz
Scylla
2
2
4
2
L
Artemis
Börsuk
Artemis
1
3
1
0.5
L
1
6
3
0.42
W
Fenrir
Rottwen
Fenrir
4
1
7
7.5
W
Raijin
iKhalid
Raijin
3
3
1
1.17
W
King Arthur
marquitox23
King Arthur
3
0
5
5.5
W
7
2
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,863
Damage
41,589
55,230
Taken
54,770
26,916
Mitigated
36,029
14,357
Healing
13,101
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
 
Da Ji
11,305
2,329
0
5,350
14,060
4,701
0
6,718
7,226
0
52,541
L
Gilgamesh
 
Gilgamesh
3,588
793
0
3,141
10,217
5,451
0
3,282
6,935
0
39,945
W
Olorun
 
Olorun
10,048
6,098
668
6,173
11,073
4,436
2,842
456
10,522
83,130
0
L
Scylla
Ac1dJoneZz
Scylla
7,168
680
0
879
6,672
1,987
0
3,525
3,007
56,901
0
L
Artemis
Börsuk
Artemis
5,775
2,015
0
2,760
8,912
2,619
0
4,985
3,927
0
52,641
L
6,027
469
0
2,227
15,369
12,158
0
8,137
7,044
15,166
0
W
Fenrir
Rottwen
Fenrir
6,793
2,323
0
2,051
12,057
9,763
0
3,720
8,051
0
19,587
W
Raijin
iKhalid
Raijin
7,102
297
0
1,592
8,305
2,503
0
3,465
4,840
56,222
0
W
King Arthur
marquitox23
King Arthur
7,705
1,157
0
750
9,865
10,590
0
1,909
7,684
0
52,440
W
9,941
4,349
0
1,867
13,470
8,737
934
3,645
9,783
56,695
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,573
Gold Earned
43,706
408
Minions Killed
498
0
Camps Cleared
0
1,396,792
Distance Traveled
1,478,045
18
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
7,726
552
92
7
0
288,399
0
L
Gilgamesh
7,151
511
99
7
0
284,496
1
W
Olorun
9,419
673
162
12
0
248,771
5
L
Scylla
7,879
563
105
8
0
281,193
7
L
Artemis
7,357
526
106
8
0
255,109
4
L
Geb
6,460
461
6
0
0
287,595
6
W
Fenrir
8,044
575
26
2
0
304,911
5
W
Raijin
8,460
604
121
9
0
273,794
6
W
King Arthur
8,498
607
101
7
0
304,474
4
W
Athena
9,285
663
88
6
0
346,095
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role