Player Matchup

Charybdis
Charybdis
EASTERNWOLFKING
Charybdis
Level 67
God Stats
1W - 3L
1,500 SR
Queue Stats
153W - 145L
1,619 Elo+
Party 1
Fenrir
Fenrir
LeopardPTA2A
Fenrir
Level 111
God Stats
3W - 4L
1,697 SR
Queue Stats
193W - 222L
1,513 Elo+
Solo
Horus
Horus
SilentFART22694
Horus
Level 135
God Stats
2W - 3L
1,219 SR
Queue Stats
24W - 29L
1,398 Elo+
Party 1
Poseidon
Poseidon
SkyDaddy215
Poseidon
Level 55
God Stats
0W - 1L
1,500 SR
Queue Stats
35W - 34L
1,548 Elo+
Party 1
Atlas
Atlas
WieldiestCube94
Atlas
Level 155
God Stats
0W - 3L
1,640 SR
Queue Stats
140W - 99L
1,604 Elo+
Party 1
Team Averages
Level 105
1,511 SR
1,536 Elo+

VS

Team Averages
Level 142
1,539 SR
1,557 Elo+
Amaterasu
Amaterasu
 
Amaterasu
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Scylla
Scylla
DhK Cosmic
Scylla
Level 105
God Stats
2W - 1L
1,500 SR
Queue Stats
69W - 55L
1,727 Elo+
Solo
Sylvanus
Sylvanus
JimmyPage1970-
Sylvanus
Level 160
God Stats
11W - 10L
1,197 SR
Queue Stats
131W - 131L
1,408 Elo+
Solo
Zeus
Zeus
LeoDEunVERGASO
Zeus
Level 145
God Stats
36W - 32L
2,006 SR
Queue Stats
188W - 188L
1,605 Elo+
Solo
Atlas
Atlas
The1-Nephilim
Atlas
Level 142
God Stats
6W - 2L
1,494 SR
Queue Stats
65W - 58L
1,544 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
EASTERNWOLFKING
Charybdis
10
1 / 4 / 2
5,907
454
2,930
9,044
2,578
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Fenrir
12
4 / 5 / 1
7,086
545
6,543
9,443
3,369
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

9
1 / 4 / 5
5,959
458
2,573
9,050
5,782
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Poseidon
SkyDaddy215
Poseidon
10
0 / 4 / 4
6,124
471
2,735
5,918
1,582
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

12
3 / 0 / 1
7,282
560
6,438
7,318
5,712
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
 
Amaterasu
14
4 / 0 / 3
7,726
594
4,557
7,223
3,364
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Scylla
DhK Cosmic
Scylla
13
3 / 1 / 2
7,624
586
3,331
5,338
1,446
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Sylvanus
11
2 / 4 / 6
6,690
515
5,917
11,508
7,739
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

13
8 / 1 / 3
8,436
649
10,258
4,777
982
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Magic Focus

Magic Focus

+20
Magical Power

13
0 / 3 / 1
7,389
568
2,636
8,170
4,568
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
32
9
Kills
17
17
Deaths
9
13
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Amaterasu
 
Amaterasu
4
0
3
5.5
W
Scylla
DhK Cosmic
Scylla
3
1
2
4
L
Charybdis
EASTERNWOLFKING
Charybdis
1
4
2
0.5
W
Sylvanus
2
4
6
1.25
W
8
1
3
9.5
L
Fenrir
4
5
1
0.9
L
1
4
5
0.88
L
Poseidon
SkyDaddy215
Poseidon
0
4
4
0.5
W
0
3
1
0.17
L
3
0
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,219
Damage
26,699
40,773
Taken
37,016
19,023
Mitigated
18,099
11,053
Healing
15,295
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Amaterasu
 
Amaterasu
4,557
1,812
0
5,340
7,223
3,364
0
803
6,420
0
45,970
W
Scylla
DhK Cosmic
Scylla
3,331
578
0
1,400
5,338
1,446
192
429
4,909
49,886
0
L
Charybdis
EASTERNWOLFKING
Charybdis
2,930
1,578
0
2,547
9,044
2,578
0
6,007
3,037
0
27,075
W
Sylvanus
5,917
1,622
477
2,510
11,508
7,739
27
2,489
9,019
18,593
7,464
W
10,258
1,803
0
2,713
4,777
982
33
171
4,606
42,774
4,195
L
Fenrir
6,543
1,589
0
3,398
9,443
3,369
0
5,081
4,362
0
35,940
L
2,573
1,414
84
1,631
9,050
5,782
0
4,979
4,071
0
10,648
L
Poseidon
SkyDaddy215
Poseidon
2,735
586
0
806
5,918
1,582
0
2,408
3,510
34,246
0
W
2,636
934
0
2,855
8,170
4,568
374
5,281
2,889
43,599
0
L
6,438
2,512
0
2,587
7,318
5,712
0
2,773
4,545
43,144
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,358
Gold Earned
37,865
296
Minions Killed
435
0
Camps Cleared
0
1,246,860
Distance Traveled
1,220,602
13
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Amaterasu
7,726
594
100
8
0
310,388
4
W
Scylla
7,624
586
99
8
0
232,108
1
L
Charybdis
5,907
454
56
4
0
218,649
2
W
Sylvanus
6,690
515
47
4
0
215,910
1
W
Zeus
8,436
649
85
7
0
218,162
4
L
Fenrir
7,086
545
66
5
0
258,497
6
L
Horus
5,959
458
15
1
0
268,246
2
L
Poseidon
6,124
471
69
5
0
228,813
1
W
Atlas
7,389
568
104
8
0
244,034
0
L
Atlas
7,282
560
90
7
0
272,655
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role