Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 80
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Izanami
Izanami
ELIT3KINGZ512
Izanami
Level 98
God Stats
38W - 22L
1,633 SR
Queue Stats
283W - 294L
1,600 Elo+
Party 1
Fenrir
Fenrir
Mata_04_
Fenrir
Level 35
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 6L
1,171 Elo+
Solo
Zeus
Zeus
Matiasnikolas170
Zeus
Level 18
God Stats
2W - 1L
1,500 SR
Queue Stats
38W - 50L
1,330 Elo+
Party 3
Mulan
Mulan
ab50lute zero
Mulan
Level 42
God Stats
2W - 2L
1,500 SR
Queue Stats
12W - 14L
1,488 Elo+
Party 1
Team Averages
Level 55
1,527 SR
1,418 Elo+

VS

Team Averages
Level 71
1,597 SR
1,456 Elo+
Awilix
Awilix
TxB-Ash
Awilix
Level 115
God Stats
0W - 1L
1,500 SR
Queue Stats
366W - 345L
1,466 Elo+
Party 2
Ymir
Ymir
UndyingUrge
Ymir
Level 102
God Stats
1W - 5L
1,500 SR
Queue Stats
338W - 305L
1,487 Elo+
Party 2
Danzaburou
Danzaburou
kripto622
Danzaburou
Level 46
God Stats
27W - 22L
1,745 SR
Queue Stats
352W - 343L
1,402 Elo+
Solo
Guan Yu
Guan Yu
man_man_man00
Guan Yu
Level 45
God Stats
2W - 1L
1,500 SR
Queue Stats
77W - 84L
1,375 Elo+
Solo
Chang'e
Chang'e
thewolfgamer308
Chang'e
Level 47
God Stats
28W - 18L
1,738 SR
Queue Stats
68W - 76L
1,551 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
13
2 / 2 / 10
8,893
523
9,354
11,793
9,976
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Izanami
18
13 / 1 / 3
11,665
686
18,266
12,039
3,776
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fenrir
Mata_04_
Fenrir
13
3 / 4 / 1
8,496
500
4,464
11,498
4,210
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

15
4 / 6 / 6
9,287
546
16,190
12,335
3,977
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

13
4 / 2 / 2
8,751
515
11,780
14,019
11,063
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
TxB-Ash
Awilix
14
9 / 5 / 5
9,142
538
13,876
15,425
5,322
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

12
3 / 8 / 5
7,920
466
9,962
17,230
6,053
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Danzaburou
kripto622
Danzaburou
13
1 / 7 / 3
7,634
449
6,016
13,856
3,054
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Guan Yu
12
0 / 3 / 1
7,113
418
2,699
18,308
10,287
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

13
2 / 3 / 6
7,714
454
7,674
14,239
4,600
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
35
26
Kills
15
15
Deaths
26
22
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
2
2
10
3.5
W
Izanami
13
1
3
14.5
W
Fenrir
Mata_04_
Fenrir
3
4
1
0.88
W
4
6
6
1.17
L
Awilix
TxB-Ash
Awilix
9
5
5
2.3
L
3
8
5
0.69
W
4
2
2
2.5
L
Danzaburou
kripto622
Danzaburou
1
7
3
0.36
L
Guan Yu
0
3
1
0.17
L
2
3
6
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,054
Damage
40,227
61,684
Taken
79,058
33,002
Mitigated
29,316
20,962
Healing
19,305
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
9,354
974
737
2,692
11,793
9,976
188
4,319
7,106
16,988
9,712
W
Izanami
18,266
12,141
0
5,122
12,039
3,776
2,508
2,828
8,963
0
85,957
W
Fenrir
Mata_04_
Fenrir
4,464
459
0
4,330
11,498
4,210
0
1,716
9,762
0
47,914
W
16,190
1,318
0
2,415
12,335
3,977
1,507
5,838
6,243
52,673
0
L
Awilix
TxB-Ash
Awilix
13,876
5,867
0
2,399
15,425
5,322
0
5,044
10,089
0
47,558
L
9,962
2,260
356
1,979
17,230
6,053
0
6,590
10,286
25,918
0
W
11,780
2,039
0
5,666
14,019
11,063
1,291
2,110
11,833
5,321
32,820
L
Danzaburou
kripto622
Danzaburou
6,016
2,008
0
4,029
13,856
3,054
310
2,231
11,497
0
46,980
L
Guan Yu
2,699
788
496
2,202
18,308
10,287
0
3,040
14,433
0
35,913
L
7,674
810
2,608
5,236
14,239
4,600
308
7,407
6,376
38,313
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,092
Gold Earned
39,523
436
Minions Killed
314
0
Camps Cleared
0
1,609,168
Distance Traveled
1,579,328
18
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
8,893
523
30
2
0
353,825
6
W
Izanami
11,665
686
165
10
0
309,952
2
W
Fenrir
8,496
500
79
5
0
334,816
3
W
Zeus
9,287
546
89
5
0
311,840
2
L
Awilix
9,142
538
79
5
0
371,073
2
L
Ymir
7,920
466
34
2
0
303,601
1
W
Mulan
8,751
515
73
4
0
298,735
5
L
Danzaburou
7,634
449
79
5
0
293,515
1
L
Guan Yu
7,113
418
67
4
0
331,393
1
L
Chang'e
7,714
454
55
3
0
279,746
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role