Player Matchup

Bacchus
Bacchus
Platinum IV
 
Bacchus
Platinum IV
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Ah Muzen Cab
Ah Muzen Cab
Platinum V
Jyrkiboi
Ah Muzen Cab
Platinum V
Level 159
God Stats
45W - 42L
1,542 SR
Queue Stats
741W - 725L
1,752 MMR
Solo
Thoth
Thoth
Gold III
Monkisback34
Thoth
Gold III
Level 96
God Stats
6W - 4L
1,818 SR
Queue Stats
276W - 256L
1,778 MMR
Solo
Sun Wukong
Sun Wukong
Platinum I
TheAllahGuy
Sun Wukong
Platinum I
Level 160
God Stats
13W - 10L
1,705 SR
Queue Stats
676W - 667L
1,805 MMR
Solo
Thanatos
Thanatos
Gold I
sap7
Thanatos
Gold I
Level 158
God Stats
1W - 1L
1,500 SR
Queue Stats
220W - 128L
1,746 MMR
Party 2
Team Averages
Platinum V
Platinum V
Average Tier
Level 146
1,613 SR
1,716 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 122
1,534 SR
1,651 MMR
Guan Yu
Guan Yu
Gold I
 
Guan Yu
Gold I
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
He Bo
He Bo
Gold I
 
He Bo
Gold I
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Horus
Horus
Gold II
Ezern0t
Horus
Gold II
Level 110
God Stats
5W - 3L
1,669 SR
Queue Stats
93W - 77L
1,776 MMR
Party 1
Sol
Sol
Gold II
Skuirt
Sol
Gold II
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
79W - 81L
1,717 MMR
Party 1
Vamana
Vamana
Gold IV
SoloShow
Vamana
Gold IV
Level 94
God Stats
1W - 2L
1,500 SR
Queue Stats
20W - 22L
1,761 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
9
2 / 0 / 2
5,646
565
2,443
6,835
3,587
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ah Muzen Cab
Jyrkiboi
Ah Muzen Cab
10
0 / 0 / 0
5,712
571
5,074
4,565
1,027
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

12
6 / 0 / 3
7,237
724
8,140
2,194
531
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sun Wukong
TheAllahGuy
Sun Wukong
12
2 / 0 / 7
7,001
700
7,455
8,211
3,283
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thanatos
sap7
Thanatos
12
7 / 2 / 2
7,056
706
4,283
7,415
2,217
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Bans
GebMulan

VS

Bans
BastetKali
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
 
Guan Yu
8
1 / 7 / 0
4,982
498
3,675
9,378
6,829
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

He Bo
 
He Bo
8
0 / 5 / 1
4,955
496
1,599
5,806
1,091
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Horus
Ezern0t
Horus
7
0 / 2 / 0
4,880
488
2,689
8,083
3,527
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Sol
Skuirt
Sol
10
0 / 0 / 0
5,333
533
5,898
4,267
1,340
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Vamana
SoloShow
Vamana
9
1 / 3 / 0
5,129
513
2,600
8,546
2,291
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
3
17
Kills
2
2
Deaths
17
14
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
2
0
2
3
L
Guan Yu
 
Guan Yu
1
7
0
0.14
L
He Bo
 
He Bo
0
5
1
0.1
L
Horus
Ezern0t
Horus
0
2
0
0
W
Ah Muzen Cab
Jyrkiboi
Ah Muzen Cab
0
0
0
0
W
6
0
3
7.5
L
Sol
Skuirt
Sol
0
0
0
0
L
Vamana
SoloShow
Vamana
1
3
0
0.33
W
Sun Wukong
TheAllahGuy
Sun Wukong
2
0
7
5.5
W
Thanatos
sap7
Thanatos
7
2
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,395
Damage
16,461
29,220
Taken
36,080
10,645
Mitigated
15,078
17,791
Healing
11,556
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
2,443
312
327
2,439
6,835
3,587
0
2,938
3,897
4,643
2,628
L
Guan Yu
 
Guan Yu
3,675
439
0
1,813
9,378
6,829
0
0
9,378
0
22,081
L
He Bo
 
He Bo
1,599
0
0
878
5,806
1,091
0
3,103
2,703
24,014
0
L
Horus
Ezern0t
Horus
2,689
1,250
466
2,807
8,083
3,527
0
3,427
4,656
0
10,452
W
Ah Muzen Cab
Jyrkiboi
Ah Muzen Cab
5,074
1,597
0
1,620
4,565
1,027
0
2,043
2,522
0
43,748
W
8,140
650
0
768
2,194
531
0
219
1,933
46,785
0
L
Sol
Skuirt
Sol
5,898
2,898
0
2,362
4,267
1,340
0
581
3,686
38,549
6,612
L
Vamana
SoloShow
Vamana
2,600
1,182
0
3,230
8,546
2,291
0
3,190
5,356
0
26,720
W
Sun Wukong
TheAllahGuy
Sun Wukong
7,455
2,103
0
5,465
8,211
3,283
0
584
7,589
0
44,960
W
Thanatos
sap7
Thanatos
4,283
1,804
0
7,172
7,415
2,217
349
688
6,699
0
44,824

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,652
Gold Earned
25,279
398
Minions Killed
266
0
Camps Cleared
0
1,068,678
Distance Traveled
953,638
20
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
5,646
565
11
1
0
210,012
6
L
Guan Yu
4,982
498
41
4
0
190,142
4
L
He Bo
4,955
496
55
6
0
170,830
1
L
Horus
4,880
488
15
2
0
192,103
6
W
Ah Muzen Cab
5,712
571
99
10
0
204,380
6
W
Thoth
7,237
724
95
10
0
210,231
4
L
Sol
5,333
533
101
10
0
188,461
2
L
Vamana
5,129
513
54
5
0
212,102
2
W
Sun Wukong
7,001
700
94
9
0
209,748
0
W
Thanatos
7,056
706
99
10
0
234,307
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role