Player Matchup

Apollo
Apollo
Gold III
HollyKNN
Apollo
Gold III
Level 89
God Stats
0W - 1L
1,398 SR
Queue Stats
241W - 243L
1,776 MMR
Solo
Thoth
Thoth
Diamond III
KINGMuFasa23
Thoth
Diamond III
Level 156
God Stats
10W - 9L
1,376 SR
Queue Stats
635W - 587L
2,193 MMR
Solo
Artio
Artio
Platinum V
XboxGoblin
Artio
Platinum V
Level 157
God Stats
0W - 3L
1,500 SR
Queue Stats
279W - 253L
1,919 MMR
Solo
Chaac
Chaac
Gold V
iRyanruns
Chaac
Gold V
Level 107
God Stats
21W - 37L
1,544 SR
Queue Stats
92W - 102L
1,522 MMR
Solo
Mercury
Mercury
Gold I
nudes4ganks
Mercury
Gold I
Level 95
God Stats
9W - 5L
1,692 SR
Queue Stats
70W - 68L
1,804 MMR
Solo
Team Averages
Platinum V
Platinum V
Average Tier
Level 121
1,502 SR
1,843 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 123
1,620 SR
1,877 MMR
Sun Wukong
Sun Wukong
Silver II
Caleusby
Sun Wukong
Silver II
Level 158
God Stats
1W - 0L
1,500 SR
Queue Stats
112W - 103L
1,413 MMR
Solo
Ganesha
Ganesha
Bronze III
DaddyDingle
Ganesha
Bronze III
Level 69
God Stats
6W - 9L
1,500 SR
Queue Stats
176W - 182L
1,499 MMR
Solo
Janus
Janus
Grandmaster
KP10
Janus
Grandmaster
Level 160
God Stats
10W - 6L
2,102 SR
Queue Stats
292W - 188L
2,476 MMR
Party 1
Da Ji
Da Ji
Diamond III
Ruedus
Da Ji
Diamond III
Level 108
God Stats
3W - 0L
1,500 SR
Queue Stats
137W - 67L
2,296 MMR
Party 1
Neith
Neith
Gold III
TConPC
Neith
Gold III
Level 121
God Stats
1W - 0L
1,500 SR
Queue Stats
93W - 98L
1,700 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
HollyKNN
Apollo
20
6 / 5 / 5
15,859
547
13,745
21,825
6,399
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

20
7 / 9 / 6
14,544
502
19,956
21,916
6,472
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Artio
18
4 / 6 / 12
13,851
478
15,494
38,387
52,095
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Chaac
iRyanruns
Chaac
20
3 / 6 / 4
16,234
560
26,905
35,136
35,184
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Mercury
nudes4ganks
Mercury
20
4 / 11 / 10
14,319
494
19,535
28,302
9,229
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Bans
TsukuyomiCamazotzBastetKali

VS

Bans
GebAtlasMulanEset
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Caleusby
Sun Wukong
20
2 / 5 / 5
16,956
585
21,440
39,060
47,016
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ganesha
DaddyDingle
Ganesha
20
0 / 2 / 18
14,703
507
7,794
19,100
23,719
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Janus
KP10
Janus
20
8 / 5 / 11
18,356
633
19,729
19,129
7,232
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Da Ji
Ruedus
Da Ji
20
25 / 7 / 7
21,929
756
48,586
35,868
21,460
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Neith
TConPC
Neith
20
2 / 5 / 6
16,461
568
21,177
16,269
6,099
Manikin Hidden Blade

Manikin Hidden Blade

+70
Physical Power
+95
Magical Power
+15%
Attack Speed

PASSIVE - If you have not taken or dealt damage in the last 5s and hit an enemy god, Jungle Monster, or Jungle Boss, they immediately take 20% of their Current Health as Physical Damage and are slowed by 25% for 3s.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
84
24
Kills
37
37
Deaths
24
37
Assists
47
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
Caleusby
Sun Wukong
2
5
5
0.9
W
Ganesha
DaddyDingle
Ganesha
0
2
18
4.5
L
Apollo
HollyKNN
Apollo
6
5
5
1.7
L
7
9
6
1.11
W
Janus
KP10
Janus
8
5
11
2.7
W
Da Ji
Ruedus
Da Ji
25
7
7
4.07
W
Neith
TConPC
Neith
2
5
6
1
L
Artio
4
6
12
1.67
L
Chaac
iRyanruns
Chaac
3
6
4
0.83
L
Mercury
nudes4ganks
Mercury
4
11
10
0.82

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

95,635
Damage
118,726
145,566
Taken
129,426
109,379
Mitigated
105,526
36,536
Healing
46,434
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
Caleusby
Sun Wukong
21,440
4,175
0
17,476
39,060
47,016
1,548
4,930
34,046
12,495
120,223
W
Ganesha
DaddyDingle
Ganesha
7,794
333
1,172
7,134
19,100
23,719
77
9,394
9,485
41,030
0
L
Apollo
HollyKNN
Apollo
13,745
7,014
0
7,624
21,825
6,399
608
5,069
16,258
0
136,027
L
19,956
94
0
550
21,916
6,472
0
3,992
17,559
94,432
0
W
Janus
KP10
Janus
19,729
1,216
0
993
19,129
7,232
1,929
7,030
11,791
145,216
0
W
Da Ji
Ruedus
Da Ji
48,586
21,409
0
14,551
35,868
21,460
2,710
8,704
26,885
0
178,984
W
Neith
TConPC
Neith
21,177
8,674
0
5,108
16,269
6,099
3,224
5,252
10,919
0
179,521
L
Artio
15,494
1,502
1,602
12,191
38,387
52,095
31
10,062
25,846
43,269
0
L
Chaac
iRyanruns
Chaac
26,905
7,689
0
13,562
35,136
35,184
0
2,571
31,397
0
137,043
L
Mercury
nudes4ganks
Mercury
19,535
12,072
0
1,007
28,302
9,229
117
8,655
19,277
0
119,855

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

74,807
Gold Earned
88,405
887
Minions Killed
979
0
Camps Cleared
0
2,681,539
Distance Traveled
2,910,912
36
Wards Purchased
40
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
16,956
585
241
8
0
579,241
7
W
Ganesha
14,703
507
18
1
0
617,787
14
L
Apollo
15,859
547
262
9
0
527,501
10
L
Thoth
14,544
502
160
6
0
477,710
11
W
Janus
18,356
633
270
9
0
613,747
7
W
Da Ji
21,929
756
200
7
0
569,425
1
W
Neith
16,461
568
250
9
0
530,712
11
L
Artio
13,851
478
37
1
0
581,189
9
L
Chaac
16,234
560
263
9
0
531,890
4
L
Mercury
14,319
494
165
6
0
563,249
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role