Player Matchup

Merlin
Merlin
Silver I
Aenntio
Merlin
Silver I
Level 109
God Stats
4W - 6L
1,738 SR
Queue Stats
181W - 173L
1,244 MMR
Party 1
Sylvanus
Sylvanus
Bronze III
BurnsyQ7
Sylvanus
Bronze III
Level 121
God Stats
3W - 6L
1,210 SR
Queue Stats
84W - 120L
1,220 MMR
Solo
Fenrir
Fenrir
Silver III
Jereymm
Fenrir
Silver III
Level 108
God Stats
1W - 2L
1,288 SR
Queue Stats
259W - 266L
1,244 MMR
Party 1
Danzaburou
Danzaburou
Silver II
M3liodas-20
Danzaburou
Silver II
Level 157
God Stats
1W - 4L
1,357 SR
Queue Stats
63W - 58L
1,157 MMR
Solo
Gilgamesh
Gilgamesh
Silver II
MaybebyaM
Gilgamesh
Silver II
Level 95
God Stats
4W - 4L
1,500 SR
Queue Stats
268W - 326L
1,229 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 118
1,419 SR
1,219 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 99
1,502 SR
1,289 MMR
Chaac
Chaac
Silver III
 
Chaac
Silver III
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cabrakan
Cabrakan
Silver III
DNA_INFINITYY
Cabrakan
Silver III
Level 107
God Stats
30W - 20L
1,526 SR
Queue Stats
280W - 288L
899 MMR
Solo
Pele
Pele
Bronze III
XimZophie
Pele
Bronze III
Level 62
God Stats
2W - 3L
1,307 SR
Queue Stats
3W - 6L
1,369 MMR
Solo
Scylla
Scylla
Bronze III
ayoub_00555
Scylla
Bronze III
Level 68
God Stats
7W - 8L
1,500 SR
Queue Stats
96W - 121L
1,314 MMR
Solo
Heimdallr
Heimdallr
Silver III
savekill0109
Heimdallr
Silver III
Level 160
God Stats
6W - 6L
1,679 SR
Queue Stats
199W - 194L
1,362 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Aenntio
Merlin
8
1 / 12 / 6
7,187
327
1,644
14,994
3,256
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sylvanus
BurnsyQ7
Sylvanus
18
6 / 5 / 4
11,906
541
12,293
20,816
9,897
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Fenrir
Jereymm
Fenrir
9
0 / 14 / 5
7,291
331
1,728
21,579
5,959
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Danzaburou
M3liodas-20
Danzaburou
16
8 / 10 / 5
11,418
519
15,288
21,850
8,091
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Gilgamesh
MaybebyaM
Gilgamesh
15
0 / 4 / 4
8,846
402
6,525
16,229
12,201
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Bans
KaliArachneAtlasAgni

VS

Bans
AchillesThothGebBastet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
19
8 / 1 / 7
13,259
603
16,072
19,969
25,350
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Cabrakan
DNA_INFINITYY
Cabrakan
17
6 / 5 / 18
11,725
533
13,594
16,225
16,835
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Pele
19
8 / 2 / 7
12,906
587
8,756
15,558
6,126
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Scylla
19
11 / 3 / 8
13,420
610
17,638
9,707
3,253
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heimdallr
savekill0109
Heimdallr
20
5 / 4 / 3
13,500
614
11,897
16,721
6,991
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
81
15
Kills
38
45
Deaths
15
24
Assists
43
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
8
1
7
11.5
L
Merlin
Aenntio
Merlin
1
12
6
0.33
L
Sylvanus
BurnsyQ7
Sylvanus
6
5
4
1.6
W
Cabrakan
DNA_INFINITYY
Cabrakan
6
5
18
3
L
Fenrir
Jereymm
Fenrir
0
14
5
0.18
L
Danzaburou
M3liodas-20
Danzaburou
8
10
5
1.05
L
Gilgamesh
MaybebyaM
Gilgamesh
0
4
4
0.5
W
Pele
8
2
7
5.75
W
Scylla
11
3
8
5
W
Heimdallr
savekill0109
Heimdallr
5
4
3
1.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,478
Damage
67,957
95,468
Taken
78,180
39,404
Mitigated
58,555
14,352
Healing
29,187
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
16,072
2,470
53
10,578
19,969
25,350
3,294
2,198
17,771
12,435
73,589
L
Merlin
Aenntio
Merlin
1,644
185
0
0
14,994
3,256
0
5,174
9,652
12,365
0
L
Sylvanus
BurnsyQ7
Sylvanus
12,293
2,271
1,000
6,223
20,816
9,897
0
6,556
14,192
62,346
0
W
Cabrakan
DNA_INFINITYY
Cabrakan
13,594
2,015
0
671
16,225
16,835
397
4,371
11,770
45,216
2,330
L
Fenrir
Jereymm
Fenrir
1,728
0
0
1,062
21,579
5,959
0
7,657
12,854
0
16,961
L
Danzaburou
M3liodas-20
Danzaburou
15,288
7,088
0
4,854
21,850
8,091
183
9,651
12,075
0
52,947
L
Gilgamesh
MaybebyaM
Gilgamesh
6,525
1,547
193
1,020
16,229
12,201
0
5,169
10,925
91
44,845
W
Pele
8,756
1,554
0
7,788
15,558
6,126
1,243
2,832
12,688
0
99,201
W
Scylla
17,638
1,311
0
2,551
9,707
3,253
2,167
3,169
6,496
78,036
0
W
Heimdallr
savekill0109
Heimdallr
11,897
6,781
0
7,546
16,721
6,991
3,382
2,007
14,632
0
126,513

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,648
Gold Earned
64,810
325
Minions Killed
667
0
Camps Cleared
0
1,754,187
Distance Traveled
2,177,607
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
13,259
603
161
7
0
461,459
3
L
Merlin
7,187
327
15
1
0
306,941
0
L
Sylvanus
11,906
541
115
5
0
373,526
0
W
Cabrakan
11,725
533
49
2
0
407,376
1
L
Fenrir
7,291
331
32
1
0
388,903
0
L
Danzaburou
11,418
519
78
4
0
331,739
4
L
Gilgamesh
8,846
402
85
4
0
353,078
0
W
Pele
12,906
587
145
7
0
496,473
1
W
Scylla
13,420
610
129
6
0
423,584
0
W
Heimdallr
13,500
614
183
8
0
388,715
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role