Player Matchup

Bellona
Bellona
CloakedRookie
Bellona
Level 5
God Stats
1W - 2L
1,245 SR
Queue Stats
7W - 15L
1,171 Elo+
Solo
Achilles
Achilles
GriFFFinZ
Achilles
Level 14
God Stats
5W - 2L
1,645 SR
Queue Stats
5W - 3L
1,490 Elo+
Party 1
Da Ji
Da Ji
MorteDan
Da Ji
Level 24
God Stats
4W - 1L
1,500 SR
Queue Stats
74W - 88L
1,364 Elo+
Solo
Charybdis
Charybdis
VinMeisterSlash
Charybdis
Level 32
God Stats
4W - 4L
1,384 SR
Queue Stats
24W - 23L
1,406 Elo+
Party 1
Izanami
Izanami
iiiamluis
Izanami
Level 66
God Stats
10W - 3L
1,751 SR
Queue Stats
10W - 10L
1,435 Elo+
Party 1
Team Averages
Level 28
1,505 SR
1,373 Elo+

VS

Team Averages
Level 12
1,492 SR
1,445 Elo+
Sol
Sol
DatĦotShi
Sol
Level 4
God Stats
3W - 4L
1,500 SR
Queue Stats
10W - 20L
1,500 Elo+
Solo
Fenrir
Fenrir
MatteoCarLo
Fenrir
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 50L
1,263 Elo+
Solo
Hou Yi
Hou Yi
ScuberSteve
Hou Yi
Level 5
God Stats
1W - 3L
1,500 SR
Queue Stats
46W - 65L
1,500 Elo+
Solo
Arachne
Arachne
XerosZen
Arachne
Level 7
God Stats
2W - 4L
1,461 SR
Queue Stats
6W - 6L
1,460 Elo+
Solo
Ymir
Ymir
sultan-alamri_
Ymir
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
17
2 / 5 / 7
10,301
736
6,394
12,068
10,614
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Achilles
GriFFFinZ
Achilles
19
6 / 4 / 13
11,419
816
8,439
16,710
22,869
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Da Ji
MorteDan
Da Ji
19
5 / 2 / 8
11,477
820
9,622
10,773
5,600
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charybdis
VinMeisterSlash
Charybdis
18
10 / 0 / 7
11,555
825
15,722
8,213
3,626
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Izanami
iiiamluis
Izanami
19
9 / 3 / 8
11,786
842
14,983
13,684
7,482
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 13 / 3
8,461
604
4,188
16,294
3,428
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fenrir
17
4 / 3 / 2
9,816
701
7,853
16,412
8,870
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Hou Yi
15
0 / 10 / 3
8,615
615
9,067
16,239
7,972
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Arachne
XerosZen
Arachne
18
8 / 6 / 1
11,440
817
15,877
15,328
13,911
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

11
0 / 0 / 1
7,594
542
0
1,065
272
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Match Insights

Player Kills, Deaths, and Assists

75
Kill Participation
23
32
Kills
13
14
Deaths
32
43
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Bellona
2
5
7
1.1
L
1
13
3
0.19
W
Achilles
GriFFFinZ
Achilles
6
4
13
3.13
L
Fenrir
4
3
2
1.67
W
Da Ji
MorteDan
Da Ji
5
2
8
4.5
L
Hou Yi
0
10
3
0.15
W
Charybdis
VinMeisterSlash
Charybdis
10
0
7
13.5
L
Arachne
XerosZen
Arachne
8
6
1
1.42
W
Izanami
iiiamluis
Izanami
9
3
8
4.33
L
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,160
Damage
36,985
61,448
Taken
65,338
50,191
Mitigated
34,453
14,282
Healing
5,874
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
6,394
2,162
0
138
12,068
10,614
938
851
11,217
0
22,091
L
4,188
1,095
0
347
16,294
3,428
35
0
16,166
16,391
0
W
Achilles
GriFFFinZ
Achilles
8,439
1,681
322
3,521
16,710
22,869
1,198
560
16,150
1,442
17,434
L
Fenrir
7,853
2,649
0
2,513
16,412
8,870
148
221
16,008
0
27,793
W
Da Ji
MorteDan
Da Ji
9,622
4,058
0
3,250
10,773
5,600
1,592
1,344
9,429
0
44,921
L
Hou Yi
9,067
3,203
0
843
16,239
7,972
41
31
15,814
0
30,045
W
Charybdis
VinMeisterSlash
Charybdis
15,722
7,507
0
3,444
8,213
3,626
7,167
1,255
6,958
0
45,500
L
Arachne
XerosZen
Arachne
15,877
11,606
0
2,171
15,328
13,911
0
174
14,845
4
38,069
W
Izanami
iiiamluis
Izanami
14,983
10,016
429
3,178
13,684
7,482
2,918
182
13,502
0
54,400
L
0
0
0
0
1,065
272
0
0
1,065
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,538
Gold Earned
45,926
282
Minions Killed
155
0
Camps Cleared
0
1,391,684
Distance Traveled
822,186
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
10,301
736
37
3
0
280,126
0
L
Sol
8,461
604
21
2
0
182,260
0
W
Achilles
11,419
816
11
1
0
276,759
2
L
Fenrir
9,816
701
52
4
0
231,914
2
W
Da Ji
11,477
820
75
5
0
291,154
1
L
Hou Yi
8,615
615
36
3
0
196,133
1
W
Charybdis
11,555
825
60
4
0
282,335
0
L
Arachne
11,440
817
46
3
0
211,879
3
W
Izanami
11,786
842
99
7
0
261,310
1
L
Ymir
7,594
542
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role