Player Matchup

Sobek
Sobek
Silver I
 
Sobek
Silver I
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Horus
Horus
Silver I
 
Horus
Silver I
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hel
Hel
Silver I
ConstantVex
Hel
Silver I
Level 156
God Stats
1W - 0L
1,500 SR
Queue Stats
45W - 17L
1,546 MMR
Solo
Tsukuyomi
Tsukuyomi
Silver I
NOREMAC 540
Tsukuyomi
Silver I
Level 152
God Stats
7W - 3L
1,656 SR
Queue Stats
48W - 49L
1,546 MMR
Solo
Sol
Sol
Gold III
jcdemon
Sol
Gold III
Level 147
God Stats
2W - 5L
1,500 SR
Queue Stats
121W - 125L
1,581 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 141
1,531 SR
1,535 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 105
1,447 SR
1,541 MMR
Janus
Janus
Silver I
Brooksi97
Janus
Silver I
Level 119
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 18L
1,497 MMR
Solo
Atlas
Atlas
Gold IV
CallMeDaddy1485
Atlas
Gold IV
Level 108
God Stats
1W - 2L
1,482 SR
Queue Stats
18W - 16L
1,612 MMR
Party 1
Ah Muzen Cab
Ah Muzen Cab
Silver II
Criko_Glz
Ah Muzen Cab
Silver II
Level 87
God Stats
0W - 1L
1,333 SR
Queue Stats
63W - 72L
1,409 MMR
Party 2
Ravana
Ravana
Gold IV
TheGreatBidoofs
Ravana
Gold IV
Level 139
God Stats
6W - 9L
1,683 SR
Queue Stats
50W - 45L
1,635 MMR
Party 1
Mulan
Mulan
Bronze III
dark_black27
Mulan
Bronze III
Level 72
God Stats
1W - 1L
1,240 SR
Queue Stats
37W - 41L
1,554 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
20
3 / 2 / 5
13,614
592
15,166
29,826
31,664
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Horus
 
Horus
17
2 / 4 / 10
12,339
536
12,836
23,872
25,116
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

20
7 / 3 / 2
14,921
649
18,003
16,610
6,998
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Tsukuyomi
NOREMAC 540
Tsukuyomi
20
5 / 3 / 3
12,831
558
13,385
17,917
7,551
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Mace

Mace

+10
Physical Power

Sol
20
6 / 3 / 5
14,063
611
16,522
20,244
6,936
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Bans
KaliCliodhnaNeithBastet

VS

Bans
ArachneGilgameshAchillesScylla
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Brooksi97
Janus
18
2 / 7 / 1
11,158
485
3,817
13,222
4,196
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

15
2 / 1 / 6
10,413
453
10,812
20,863
21,693
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Ah Muzen Cab
Criko_Glz
Ah Muzen Cab
18
1 / 10 / 2
11,437
497
11,641
20,796
6,944
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

19
9 / 2 / 3
12,186
530
24,131
18,933
14,204
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

16
0 / 4 / 2
10,739
467
15,123
21,700
22,978
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
28
23
Kills
14
15
Deaths
24
25
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Sobek
 
Sobek
3
2
5
2.75
W
Horus
 
Horus
2
4
10
1.75
L
Janus
Brooksi97
Janus
2
7
1
0.36
L
2
1
6
5
W
7
3
2
2.67
L
Ah Muzen Cab
Criko_Glz
Ah Muzen Cab
1
10
2
0.2
W
Tsukuyomi
NOREMAC 540
Tsukuyomi
5
3
3
2.17
L
9
2
3
5.25
L
0
4
2
0.25
W
Sol
6
3
5
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,912
Damage
65,524
108,469
Taken
95,514
78,265
Mitigated
70,015
64,357
Healing
21,531
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
 
Sobek
15,166
1,426
0
16,568
29,826
31,664
1,259
3,079
25,601
85,108
0
W
Horus
 
Horus
12,836
5,909
5,713
10,326
23,872
25,116
63
6,286
17,364
9,948
27,939
L
Janus
Brooksi97
Janus
3,817
90
0
1,242
13,222
4,196
0
7,064
6,158
77,467
0
L
10,812
4,337
837
6,526
20,863
21,693
0
11,495
9,368
36,651
0
W
18,003
1,439
4,485
9,608
16,610
6,998
1,895
3,805
12,591
127,619
0
L
Ah Muzen Cab
Criko_Glz
Ah Muzen Cab
11,641
5,994
0
5,313
20,796
6,944
0
12,930
7,866
0
81,534
W
Tsukuyomi
NOREMAC 540
Tsukuyomi
13,385
3,999
0
6,361
17,917
7,551
1,399
2,285
15,499
0
89,004
L
24,131
6,748
0
3,294
18,933
14,204
693
8,885
10,048
0
107,235
L
15,123
1,672
0
4,319
21,700
22,978
277
11,861
9,839
3,678
65,256
W
Sol
16,522
7,541
0
11,296
20,244
6,936
4,634
3,256
16,946
144,736
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,768
Gold Earned
55,933
718
Minions Killed
611
0
Camps Cleared
0
2,274,074
Distance Traveled
2,264,496
31
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
13,614
592
146
6
0
449,883
8
W
Horus
12,339
536
49
2
0
438,468
4
L
Janus
11,158
485
157
7
0
445,970
2
L
Atlas
10,413
453
32
1
0
491,226
6
W
Hel
14,921
649
201
9
0
445,430
5
L
Ah Muzen Cab
11,437
497
158
7
0
389,077
1
W
Tsukuyomi
12,831
558
121
5
0
493,505
10
L
Ravana
12,186
530
133
6
0
511,748
3
L
Mulan
10,739
467
131
6
0
426,475
0
W
Sol
14,063
611
201
9
0
446,788
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role