Player Matchup

Izanami
Izanami
 
Izanami
Level 81
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thanatos
Thanatos
MazeMachinima
Thanatos
Level 140
God Stats
4W - 4L
1,895 SR
Queue Stats
220W - 232L
1,573 Elo+
Solo
Achilles
Achilles
PaipNiu
Achilles
Level 137
God Stats
0W - 1L
1,500 SR
Queue Stats
66W - 69L
1,494 Elo+
Solo
Artio
Artio
Phantom1313
Artio
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 10L
1,377 Elo+
Solo
Nu Wa
Nu Wa
clasuperblast
Nu Wa
Level 151
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 4L
1,634 Elo+
Solo
Team Averages
Level 124
1,579 SR
1,516 Elo+

VS

Team Averages
Level 117
1,511 SR
1,595 Elo+
Hachiman
Hachiman
Barsu
Hachiman
Level 153
God Stats
1W - 1L
1,500 SR
Queue Stats
47W - 49L
1,526 Elo+
Solo
Osiris
Osiris
Norasticus
Osiris
Level 125
God Stats
4W - 3L
1,500 SR
Queue Stats
173W - 180L
1,488 Elo+
Solo
Ares
Ares
Viserys
Ares
Level 84
God Stats
5W - 4L
1,774 SR
Queue Stats
26W - 21L
1,814 Elo+
Solo
Scylla
Scylla
hellbur
Scylla
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 3L
1,625 Elo+
Solo
Erlang Shen
Erlang Shen
swisha0763969402
Erlang Shen
Level 96
God Stats
2W - 4L
1,281 SR
Queue Stats
152W - 154L
1,522 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
11
0 / 2 / 0
5,919
538
1,900
5,838
1,248
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Short Bow

Short Bow

+15%
Attack Speed

Thanatos
MazeMachinima
Thanatos
9
2 / 4 / 0
5,601
509
3,650
8,932
2,275
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Achilles
PaipNiu
Achilles
9
0 / 5 / 2
5,281
480
2,377
10,186
4,584
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

9
0 / 0 / 2
5,447
495
1,471
5,079
2,215
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

12
2 / 1 / 0
6,379
580
5,091
4,090
1,075
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Barsu
Hachiman
11
2 / 1 / 0
6,113
556
4,986
4,819
1,249
Heavy Mace

Heavy Mace

+30
Physical Power

Osiris
Norasticus
Osiris
11
2 / 2 / 4
6,858
623
4,946
8,513
5,285
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Ares
Viserys
Ares
9
0 / 1 / 1
5,550
505
1,808
6,191
3,305
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Scylla
hellbur
Scylla
12
0 / 0 / 1
6,215
565
1,996
4,058
1,002
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Erlang Shen
swisha0763969402
Erlang Shen
13
8 / 0 / 1
7,741
704
8,010
7,698
2,873
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
19
4
Kills
12
12
Deaths
4
4
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
0
2
0
0
W
Hachiman
Barsu
Hachiman
2
1
0
2
L
Thanatos
MazeMachinima
Thanatos
2
4
0
0.5
W
Osiris
Norasticus
Osiris
2
2
4
2
L
Achilles
PaipNiu
Achilles
0
5
2
0.2
L
0
0
2
1
W
Ares
Viserys
Ares
0
1
1
0.5
L
2
1
0
2
W
Scylla
hellbur
Scylla
0
0
1
0.5
W
Erlang Shen
swisha0763969402
Erlang Shen
8
0
1
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,489
Damage
21,746
34,125
Taken
31,279
11,397
Mitigated
13,714
14,281
Healing
9,980
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
1,900
1,080
0
1,977
5,838
1,248
0
1,158
4,680
0
52,312
W
Hachiman
Barsu
Hachiman
4,986
2,160
0
730
4,819
1,249
180
1,236
3,555
0
42,510
L
Thanatos
MazeMachinima
Thanatos
3,650
941
0
6,080
8,932
2,275
0
384
8,548
0
28,890
W
Osiris
Norasticus
Osiris
4,946
1,854
0
4,784
8,513
5,285
0
280
8,205
4,584
32,878
L
Achilles
PaipNiu
Achilles
2,377
780
0
2,142
10,186
4,584
0
280
9,906
0
20,812
L
1,471
104
200
2,865
5,079
2,215
0
590
4,489
9,252
0
W
Ares
Viserys
Ares
1,808
104
0
1,902
6,191
3,305
0
1,690
4,461
10,879
910
L
5,091
715
0
1,017
4,090
1,075
31
1,648
2,442
40,163
0
W
Scylla
hellbur
Scylla
1,996
309
0
850
4,058
1,002
0
1,800
2,072
39,711
0
W
Erlang Shen
swisha0763969402
Erlang Shen
8,010
4,020
0
1,714
7,698
2,873
0
1,208
6,424
0
47,455

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,627
Gold Earned
32,477
310
Minions Killed
371
0
Camps Cleared
0
1,025,500
Distance Traveled
1,059,256
15
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
5,919
538
111
10
0
193,079
1
W
Hachiman
6,113
556
105
10
0
192,668
0
L
Thanatos
5,601
509
60
5
0
198,515
1
W
Osiris
6,858
623
83
8
0
213,447
5
L
Achilles
5,281
480
47
4
0
198,909
4
L
Artio
5,447
495
16
1
0
216,136
4
W
Ares
5,550
505
11
1
0
208,303
6
L
Nu Wa
6,379
580
76
7
0
218,861
5
W
Scylla
6,215
565
79
7
0
204,151
5
W
Erlang Shen
7,741
704
93
8
0
240,687
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role