Player Matchup

Atlas
Atlas
Gold IV
LividKoala54931
Atlas
Gold IV
Level 127
God Stats
13W - 11L
1,651 SR
Queue Stats
31W - 23L
1,624 MMR
Party 2
Hachiman
Hachiman
Platinum IV
Sgt Bravoo
Hachiman
Platinum IV
Level 149
God Stats
12W - 12L
1,225 SR
Queue Stats
892W - 901L
1,834 MMR
Party 1
Achilles
Achilles
Gold IV
SturdyArc364639
Achilles
Gold IV
Level 63
God Stats
0W - 2L
1,308 SR
Queue Stats
56W - 31L
1,624 MMR
Party 2
Fenrir
Fenrir
Gold V
Thinks Hes Nice
Fenrir
Gold V
Level 119
God Stats
4W - 8L
1,784 SR
Queue Stats
258W - 270L
1,602 MMR
Solo
Agni
Agni
Gold I
xXPPLechesXx
Agni
Gold I
Level 145
God Stats
7W - 5L
1,778 SR
Queue Stats
458W - 445L
1,760 MMR
Party 1
Team Averages
Gold III
Gold III
Average Tier
Level 121
1,549 SR
1,689 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 137
1,665 SR
1,694 MMR
Mulan
Mulan
Gold I
JEFFCHINA
Mulan
Gold I
Level 155
God Stats
25W - 20L
1,661 SR
Queue Stats
211W - 205L
1,780 MMR
Party 3
Thoth
Thoth
Gold III
NxstyWest
Thoth
Gold III
Level 146
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 16L
1,670 MMR
Solo
Gilgamesh
Gilgamesh
Gold V
RaZoR VoLTiK
Gilgamesh
Gold V
Level 114
God Stats
19W - 23L
1,862 SR
Queue Stats
422W - 445L
1,575 MMR
Solo
Freya
Freya
Gold I
Spasyeniye
Freya
Gold I
Level 160
God Stats
17W - 11L
1,567 SR
Queue Stats
216W - 204L
1,780 MMR
Party 3
Zhong Kui
Zhong Kui
Gold V
XeShift
Zhong Kui
Gold V
Level 109
God Stats
5W - 0L
1,736 SR
Queue Stats
21W - 22L
1,663 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 4 / 6
10,806
432
8,579
17,563
17,650
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Hachiman
Sgt Bravoo
Hachiman
20
4 / 4 / 4
13,318
533
18,240
20,530
6,684
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Achilles
19
4 / 2 / 4
12,651
506
13,615
26,471
35,897
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

20
3 / 6 / 5
13,162
526
8,333
27,348
16,322
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

18
4 / 8 / 3
11,828
473
17,465
18,814
7,551
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
LokiBellonaKhepriCliodhna

VS

Bans
GebChaacArtioBastet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
JEFFCHINA
Mulan
20
4 / 2 / 13
14,389
576
15,967
27,936
31,507
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Thoth
NxstyWest
Thoth
20
5 / 3 / 8
13,788
552
10,678
15,207
5,388
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Gilgamesh
RaZoR VoLTiK
Gilgamesh
20
3 / 3 / 7
14,557
582
14,725
23,057
17,302
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Freya
20
9 / 4 / 9
15,157
606
20,058
20,681
6,961
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Zhong Kui
XeShift
Zhong Kui
20
2 / 4 / 9
14,287
571
20,691
19,955
25,667
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
69
16
Kills
23
24
Deaths
16
22
Assists
46
Player
Kills
Deaths
Assists
KDA
W
Mulan
JEFFCHINA
Mulan
4
2
13
5.25
L
1
4
6
1
W
Thoth
NxstyWest
Thoth
5
3
8
3
W
Gilgamesh
RaZoR VoLTiK
Gilgamesh
3
3
7
2.17
L
Hachiman
Sgt Bravoo
Hachiman
4
4
4
1.5
W
Freya
9
4
9
3.38
L
Achilles
4
2
4
3
L
3
6
5
0.92
W
Zhong Kui
XeShift
Zhong Kui
2
4
9
1.63
L
4
8
3
0.69

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,232
Damage
82,119
110,726
Taken
106,836
84,104
Mitigated
86,825
30,033
Healing
48,132
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mulan
JEFFCHINA
Mulan
15,967
995
3,879
12,880
27,936
31,507
1,003
10,300
17,195
2,555
63,166
L
8,579
2,768
3,453
2,998
17,563
17,650
0
9,080
8,483
34,460
0
W
Thoth
NxstyWest
Thoth
10,678
485
0
4,195
15,207
5,388
5,458
6,806
7,982
91,492
0
W
Gilgamesh
RaZoR VoLTiK
Gilgamesh
14,725
5,009
0
7,246
23,057
17,302
2,706
3,586
19,299
0
125,205
L
Hachiman
Sgt Bravoo
Hachiman
18,240
8,399
0
5,848
20,530
6,684
954
7,958
12,572
0
112,067
W
Freya
20,058
7,260
0
11,022
20,681
6,961
3,594
4,373
16,253
107,675
0
L
Achilles
13,615
1,866
0
6,635
26,471
35,897
0
14,459
12,012
0
86,995
L
8,333
498
0
7,482
27,348
16,322
0
12,534
14,814
0
112,569
W
Zhong Kui
XeShift
Zhong Kui
20,691
1,458
0
8,910
19,955
25,667
725
3,332
16,475
98,926
0
L
17,465
970
104
3,513
18,814
7,551
210
8,551
10,263
75,703
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,765
Gold Earned
72,178
663
Minions Killed
666
0
Camps Cleared
0
2,277,787
Distance Traveled
2,451,598
41
Wards Purchased
36
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mulan
14,389
576
62
2
0
518,975
5
L
Atlas
10,806
432
33
1
0
453,785
10
W
Thoth
13,788
552
124
5
0
455,676
9
W
Gilgamesh
14,557
582
182
7
0
528,435
8
L
Hachiman
13,318
533
177
7
0
446,409
12
W
Freya
15,157
606
117
5
0
486,234
11
L
Achilles
12,651
506
138
6
0
475,420
10
L
Fenrir
13,162
526
167
7
0
498,422
5
W
Zhong Kui
14,287
571
181
7
0
462,278
3
L
Agni
11,828
473
148
6
0
403,751
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role