Player Matchup

Artemis
Artemis
Bronze III
AngelicCross1
Artemis
Bronze III
Level 140
God Stats
5W - 0L
1,500 SR
Queue Stats
49W - 31L
1,560 MMR
Party 2
Mulan
Mulan
Bronze III
JollyJuicer
Mulan
Bronze III
Level 122
God Stats
2W - 3L
1,784 SR
Queue Stats
52W - 36L
1,560 MMR
Party 2
Scylla
Scylla
Bronze III
Sandyuhhhhh
Scylla
Bronze III
Level 112
God Stats
10W - 10L
1,444 SR
Queue Stats
48W - 32L
1,560 MMR
Party 2
Team Averages
Bronze III
Bronze III
Average Tier
Level 125
1,576 SR
1,560 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 117
1,325 SR
1,503 MMR
Gilgamesh
Gilgamesh
Bronze III
DregenRen
Gilgamesh
Bronze III
Level 95
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,454 MMR
Party 1
Sol
Sol
Silver I
Joshüa
Sol
Silver I
Level 108
God Stats
1W - 1L
1,176 SR
Queue Stats
5W - 5L
1,530 MMR
Party 1
Ah Muzen Cab
Ah Muzen Cab
Bronze III
ViperAberration
Ah Muzen Cab
Bronze III
Level 149
God Stats
0W - 1L
1,298 SR
Queue Stats
36W - 42L
1,523 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
17
7 / 5 / 6
11,888
743
12,974
13,342
5,370
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

17
3 / 4 / 11
11,442
715
7,697
18,251
18,070
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Scylla
18
5 / 1 / 7
12,362
773
13,929
11,128
3,307
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bans
GebAchillesSobekBastetMorgan Le Fay

VS

Bans
ThothCabrakanFenrirAtlasNe Zha
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
DregenRen
Gilgamesh
13
2 / 7 / 5
9,964
623
6,396
14,426
11,356
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sol
17
3 / 4 / 7
11,446
715
14,053
12,793
5,269
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ah Muzen Cab
ViperAberration
Ah Muzen Cab
18
5 / 4 / 5
12,090
756
11,854
13,735
5,389
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
27
15
Kills
10
10
Deaths
15
24
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Artemis
7
5
6
2
L
Gilgamesh
DregenRen
Gilgamesh
2
7
5
0.64
W
3
4
11
2.13
L
Sol
3
4
7
1.63
W
Scylla
5
1
7
8.5
L
Ah Muzen Cab
ViperAberration
Ah Muzen Cab
5
4
5
1.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,600
Damage
32,303
42,721
Taken
40,954
26,747
Mitigated
22,014
12,352
Healing
8,236
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
12,974
6,052
0
2,288
13,342
5,370
1,618
4,433
8,804
0
51,865
L
Gilgamesh
DregenRen
Gilgamesh
6,396
1,153
0
1,067
14,426
11,356
0
4,869
9,557
0
8,697
W
7,697
543
576
4,610
18,251
18,070
184
4,935
13,174
0
32,028
L
Sol
14,053
2,694
0
3,128
12,793
5,269
2,151
5,241
7,552
46,669
2,781
W
Scylla
13,929
1,503
0
4,878
11,128
3,307
952
4,564
6,456
62,116
0
L
Ah Muzen Cab
ViperAberration
Ah Muzen Cab
11,854
1,537
0
4,041
13,735
5,389
1,079
4,056
9,679
0
51,206

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,692
Gold Earned
33,500
235
Minions Killed
166
9
Camps Cleared
6
885,549
Distance Traveled
870,048
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
11,888
743
81
5
4
269,910
1
L
Gilgamesh
9,964
623
9
1
2
260,136
0
W
Mulan
11,442
715
49
3
2
332,363
4
L
Sol
11,446
715
78
5
3
293,444
2
W
Scylla
12,362
773
105
7
3
283,276
1
L
Ah Muzen Cab
12,090
756
79
5
1
316,468
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role