Player Matchup

Jormungandr
Jormungandr
Adobatorasu
Jormungandr
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 10L
1,425 Elo+
Party 1
Bellona
Bellona
Buddyo7
Bellona
Level 16
God Stats
4W - 7L
1,375 SR
Queue Stats
4W - 7L
1,425 Elo+
Party 1
Danzaburou
Danzaburou
Kaguro23
Danzaburou
Level 109
God Stats
3W - 2L
1,710 SR
Queue Stats
4W - 8L
1,425 Elo+
Party 1
Fenrir
Fenrir
MEGAPIKACHUPOW
Fenrir
Level 43
God Stats
3W - 5L
1,336 SR
Queue Stats
12W - 12L
1,425 Elo+
Party 1
Baba Yaga
Baba Yaga
xXMINKsTuHXx
Baba Yaga
Level 99
God Stats
4W - 5L
1,400 SR
Queue Stats
6W - 9L
1,425 Elo+
Party 1
Team Averages
Level 75
1,464 SR
1,425 Elo+

VS

Team Averages
Level 61
1,562 SR
1,455 Elo+
Neith
Neith
BATS190
Neith
Level 27
God Stats
3W - 2L
1,635 SR
Queue Stats
197W - 199L
1,538 Elo+
Party 2
Fenrir
Fenrir
CrunchyCuttie
Fenrir
Level 105
God Stats
0W - 2L
1,500 SR
Queue Stats
61W - 84L
1,350 Elo+
Party 2
Sol
Sol
Laarax
Sol
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 3
Achilles
Achilles
Yawshu
Achilles
Level 55
God Stats
50W - 60L
1,675 SR
Queue Stats
278W - 279L
1,388 Elo+
Solo
Atlas
Atlas
l Paquiao l
Atlas
Level 111
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 7L
1,500 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Adobatorasu
Jormungandr
14
10 / 1 / 7
9,427
555
11,579
7,030
7,310
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Bellona
Buddyo7
Bellona
12
5 / 1 / 8
7,948
468
6,750
9,363
8,121
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Danzaburou
Kaguro23
Danzaburou
15
7 / 5 / 5
9,808
577
12,845
11,057
3,783
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
1 / 2 / 6
8,462
498
2,850
11,033
3,793
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Baba Yaga
xXMINKsTuHXx
Baba Yaga
14
6 / 2 / 14
9,049
532
14,069
10,206
3,938
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
BATS190
Neith
11
1 / 3 / 3
7,013
413
3,988
9,466
2,542
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Bow

Short Bow

+15%
Attack Speed

12
3 / 6 / 1
7,903
465
6,518
12,942
4,479
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Sol
Laarax
Sol
11
1 / 8 / 5
7,212
424
7,428
11,792
4,236
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Achilles
Yawshu
Achilles
11
1 / 5 / 2
7,356
433
4,039
14,852
11,444
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

11
5 / 7 / 1
7,718
454
5,484
16,835
14,375
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
23
29
Kills
11
11
Deaths
29
40
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
Adobatorasu
Jormungandr
10
1
7
13.5
L
Neith
BATS190
Neith
1
3
3
0.83
W
Bellona
Buddyo7
Bellona
5
1
8
9
L
3
6
1
0.58
W
Danzaburou
Kaguro23
Danzaburou
7
5
5
1.9
L
Sol
Laarax
Sol
1
8
5
0.44
W
1
2
6
2
L
Achilles
Yawshu
Achilles
1
5
2
0.4
L
5
7
1
0.79
W
Baba Yaga
xXMINKsTuHXx
Baba Yaga
6
2
14
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,093
Damage
27,457
48,689
Taken
65,887
26,945
Mitigated
37,076
12,159
Healing
11,839
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
Adobatorasu
Jormungandr
11,579
2,449
0
1,336
7,030
7,310
319
1,428
5,602
35,261
3,660
L
Neith
BATS190
Neith
3,988
1,022
219
3,265
9,466
2,542
576
2,016
7,312
0
33,574
W
Bellona
Buddyo7
Bellona
6,750
2,107
0
762
9,363
8,121
0
3,911
5,452
0
19,514
L
6,518
982
0
1,072
12,942
4,479
342
3,981
8,611
0
37,994
W
Danzaburou
Kaguro23
Danzaburou
12,845
5,970
0
1,156
11,057
3,783
1,990
1,969
8,967
0
64,715
L
Sol
Laarax
Sol
7,428
1,217
0
2,830
11,792
4,236
0
3,964
7,407
32,820
3,390
W
2,850
608
0
4,929
11,033
3,793
464
2,110
8,923
0
47,980
L
Achilles
Yawshu
Achilles
4,039
665
0
2,004
14,852
11,444
0
6,942
7,217
432
22,192
L
5,484
2,000
0
2,449
16,835
14,375
0
5,145
10,919
22,785
0
W
Baba Yaga
xXMINKsTuHXx
Baba Yaga
14,069
1,661
335
3,641
10,206
3,938
1,294
3,375
6,831
47,460
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,694
Gold Earned
37,202
335
Minions Killed
288
0
Camps Cleared
0
1,599,268
Distance Traveled
1,431,819
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
9,427
555
71
4
0
292,241
1
L
Neith
7,013
413
69
4
0
300,592
0
W
Bellona
7,948
468
33
2
0
353,831
2
L
Fenrir
7,903
465
67
4
0
303,958
0
W
Danzaburou
9,808
577
80
5
0
308,017
0
L
Sol
7,212
424
66
4
0
266,303
0
W
Fenrir
8,462
498
83
5
0
307,215
0
L
Achilles
7,356
433
55
3
0
287,663
0
L
Atlas
7,718
454
31
2
0
273,303
2
W
Baba Yaga
9,049
532
68
4
0
337,964
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role