Player Matchup

Neith
Neith
DOPEMAN969
Neith
Level 62
God Stats
4W - 4L
1,500 SR
Queue Stats
16W - 20L
1,424 Elo+
Party 1
Sol
Sol
LittleSkittle07
Sol
Level 82
God Stats
6W - 8L
1,258 SR
Queue Stats
21W - 32L
1,410 Elo+
Party 3
Achilles
Achilles
Sadistic_Senpai7
Achilles
Level 89
God Stats
3W - 9L
1,500 SR
Queue Stats
64W - 74L
1,114 Elo+
Party 3
Erlang Shen
Erlang Shen
ThundaClappa639
Erlang Shen
Level 97
God Stats
8W - 8L
1,500 SR
Queue Stats
787W - 844L
1,416 Elo+
Party 1
Skadi
Skadi
onewholaughs665
Skadi
Level 51
God Stats
16W - 20L
1,348 SR
Queue Stats
16W - 23L
1,309 Elo+
Solo
Team Averages
Level 76
1,421 SR
1,335 Elo+

VS

Team Averages
Level 92
1,375 SR
1,417 Elo+
Nox
Nox
 
Nox
Level 80
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Medusa
Medusa
CalixM99
Medusa
Level 92
God Stats
27W - 18L
1,269 SR
Queue Stats
474W - 473L
1,324 Elo+
Solo
Achilles
Achilles
EFFORTLES5
Achilles
Level 74
God Stats
7W - 14L
1,360 SR
Queue Stats
78W - 88L
1,381 Elo+
Solo
Zeus
Zeus
WereWolf420
Zeus
Level 126
God Stats
1W - 2L
1,500 SR
Queue Stats
246W - 240L
1,531 Elo+
Solo
Geb
Geb
wakester1
Geb
Level 87
God Stats
6W - 15L
1,247 SR
Queue Stats
82W - 83L
1,350 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
14
3 / 11 / 6
9,102
455
8,935
14,814
5,942
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

13
0 / 3 / 1
8,147
407
5,572
12,134
4,571
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

18
8 / 2 / 1
11,352
568
10,899
16,849
8,269
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Erlang Shen
ThundaClappa639
Erlang Shen
13
1 / 10 / 3
8,587
429
7,146
18,695
12,481
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

14
3 / 7 / 3
8,990
450
5,912
14,523
4,831
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nox
 
Nox
18
5 / 0 / 7
11,422
571
8,599
9,335
4,317
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Medusa
CalixM99
Medusa
15
11 / 5 / 7
10,485
524
15,043
15,122
4,443
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Achilles
EFFORTLES5
Achilles
17
11 / 3 / 5
10,999
550
15,991
16,072
20,690
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

14
2 / 5 / 8
9,777
489
4,697
13,040
5,063
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

17
3 / 3 / 13
10,764
538
14,636
22,077
9,365
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
72
15
Kills
32
33
Deaths
16
14
Assists
40
Player
Kills
Deaths
Assists
KDA
W
Nox
 
Nox
5
0
7
8.5
W
Medusa
CalixM99
Medusa
11
5
7
2.9
L
Neith
3
11
6
0.55
W
Achilles
EFFORTLES5
Achilles
11
3
5
4.5
L
0
3
1
0.17
L
8
2
1
4.25
L
Erlang Shen
ThundaClappa639
Erlang Shen
1
10
3
0.25
W
2
5
8
1.2
L
3
7
3
0.64
W
3
3
13
3.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,464
Damage
58,966
77,015
Taken
75,646
36,094
Mitigated
43,878
19,667
Healing
21,152
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nox
 
Nox
8,599
1,511
788
1,231
9,335
4,317
2,697
1,775
7,560
68,730
0
W
Medusa
CalixM99
Medusa
15,043
5,801
0
1,794
15,122
4,443
836
636
14,486
0
65,398
L
Neith
8,935
3,605
124
2,821
14,814
5,942
0
2,672
12,142
0
42,957
W
Achilles
EFFORTLES5
Achilles
15,991
2,566
0
1,977
16,072
20,690
0
1,376
14,033
0
55,450
L
5,572
846
0
3,407
12,134
4,571
1,673
6,291
5,843
43,021
3,428
L
10,899
3,336
0
7,047
16,849
8,269
0
5,671
11,178
0
67,649
L
Erlang Shen
ThundaClappa639
Erlang Shen
7,146
2,984
0
2,877
18,695
12,481
0
6,606
12,089
0
33,102
W
4,697
1,265
1,031
3,449
13,040
5,063
1,964
849
12,191
51,400
0
L
5,912
3,283
0
3,391
14,523
4,831
479
6,692
7,831
0
48,084
W
14,636
790
610
10,272
22,077
9,365
156
699
21,018
68,019
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,178
Gold Earned
53,447
417
Minions Killed
487
0
Camps Cleared
0
1,666,398
Distance Traveled
1,832,451
10
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nox
11,422
571
130
7
0
368,335
1
W
Medusa
10,485
524
76
4
0
367,049
6
L
Neith
9,102
455
66
3
0
305,809
0
W
Achilles
10,999
550
89
4
0
366,239
7
L
Sol
8,147
407
86
4
0
336,523
6
L
Achilles
11,352
568
126
6
0
381,440
2
L
Erlang Shen
8,587
429
60
3
0
291,104
2
W
Zeus
9,777
489
77
4
0
309,774
7
L
Skadi
8,990
450
79
4
0
351,522
0
W
Geb
10,764
538
115
6
0
421,054
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role