Player Matchup

Horus
Horus
Bronze III
DregenRen
Horus
Bronze III
Level 95
God Stats
0W - 1L
1,514 SR
Queue Stats
3W - 4L
1,523 MMR
Party 2
Scylla
Scylla
Silver I
Joshüa
Scylla
Silver I
Level 108
God Stats
1W - 2L
1,500 SR
Queue Stats
5W - 5L
1,599 MMR
Party 2
Fenrir
Fenrir
Bronze III
ViperAberration
Fenrir
Bronze III
Level 149
God Stats
5W - 6L
1,500 SR
Queue Stats
36W - 42L
1,592 MMR
Party 2
Team Averages
Bronze I
Bronze I
Average Tier
Level 117
1,505 SR
1,571 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 140
1,583 SR
1,538 MMR
Sobek
Sobek
Silver I
Szagreo
Sobek
Silver I
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
133W - 88L
1,439 MMR
Party 1
Agni
Agni
Gold I
TenzaZangetzsu
Agni
Gold I
Level 160
God Stats
32W - 23L
1,619 SR
Queue Stats
173W - 126L
1,734 MMR
Party 1
Ne Zha
Ne Zha
Silver I
eHoK
Ne Zha
Silver I
Level 132
God Stats
4W - 5L
1,631 SR
Queue Stats
142W - 88L
1,439 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
DregenRen
Horus
17
1 / 2 / 11
13,496
675
8,193
17,506
21,147
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Scylla
Joshüa
Scylla
20
4 / 3 / 6
13,973
699
9,040
12,194
4,364
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

18
7 / 4 / 3
13,183
659
13,027
22,437
20,899
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Bans
BastetThothPersephoneAtlasArtio

VS

Bans
GilgameshAchillesAresMulanGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Szagreo
Sobek
18
1 / 2 / 8
14,241
712
7,548
18,579
27,442
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

19
6 / 4 / 3
14,140
707
21,046
8,137
3,250
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Ne Zha
eHoK
Ne Zha
18
2 / 6 / 5
12,745
637
13,664
15,911
8,737
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
25
12
Kills
9
9
Deaths
12
20
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Horus
DregenRen
Horus
1
2
11
3.25
L
Scylla
Joshüa
Scylla
4
3
6
2.33
W
Sobek
Szagreo
Sobek
1
2
8
2.5
W
6
4
3
1.88
L
7
4
3
2.13
W
Ne Zha
eHoK
Ne Zha
2
6
5
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,260
Damage
42,258
52,137
Taken
42,627
46,410
Mitigated
39,429
16,208
Healing
10,295
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
DregenRen
Horus
8,193
2,754
2,638
6,199
17,506
21,147
266
11,351
6,155
2,120
17,785
L
Scylla
Joshüa
Scylla
9,040
850
0
2,287
12,194
4,364
978
4,554
7,640
86,141
0
W
Sobek
Szagreo
Sobek
7,548
1,138
821
5,949
18,579
27,442
361
4,402
13,843
23,281
0
W
21,046
1,106
0
250
8,137
3,250
1,827
2,003
6,012
69,552
0
L
13,027
2,235
0
5,084
22,437
20,899
678
13,265
9,172
0
42,758
W
Ne Zha
eHoK
Ne Zha
13,664
3,837
0
3,275
15,911
8,737
1,532
3,561
11,756
0
57,144

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,652
Gold Earned
41,126
229
Minions Killed
229
10
Camps Cleared
6
1,055,432
Distance Traveled
1,124,074
6
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
13,496
675
14
1
0
332,139
2
L
Scylla
13,973
699
159
8
7
345,483
0
W
Sobek
14,241
712
32
2
1
392,281
7
W
Agni
14,140
707
119
6
4
361,023
6
L
Fenrir
13,183
659
56
3
3
377,810
4
W
Ne Zha
12,745
637
78
4
1
370,770
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role