Player Matchup

Sol
Sol
BigKorean
Sol
Level 148
God Stats
1W - 0L
1,500 SR
Queue Stats
80W - 36L
1,807 Elo+
Party 1
Mulan
Mulan
OddAwter
Mulan
Level 128
God Stats
5W - 1L
1,345 SR
Queue Stats
48W - 19L
1,761 Elo+
Party 1
Chang'e
Chang'e
Tarima
Chang'e
Level 63
God Stats
4W - 2L
1,559 SR
Queue Stats
29W - 13L
1,761 Elo+
Party 1
Team Averages
Level 113
1,468 SR
1,776 Elo+

VS

Team Averages
Level 76
1,564 SR
1,352 Elo+
Chernobog
Chernobog
BG Spyder
Chernobog
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
65W - 81L
1,319 Elo+
Party 2
Fafnir
Fafnir
CSG Doc
Fafnir
Level 108
God Stats
5W - 6L
1,500 SR
Queue Stats
64W - 82L
1,170 Elo+
Party 2
Nu Wa
Nu Wa
tinkerkaitlyn31
Nu Wa
Level 32
God Stats
7W - 9L
1,693 SR
Queue Stats
16W - 23L
1,566 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
6 / 0 / 9
7,574
947
10,470
7,551
2,670
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Mulan
OddAwter
Mulan
11
8 / 1 / 6
7,597
950
5,625
10,138
6,151
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Chang'e
Tarima
Chang'e
10
1 / 0 / 13
6,288
786
2,852
5,202
3,267
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
BG Spyder
Chernobog
8
0 / 7 / 0
4,830
604
2,470
7,164
2,388
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Fafnir
CSG Doc
Fafnir
8
0 / 4 / 1
5,174
647
2,357
7,570
6,720
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

9
1 / 4 / 0
5,663
708
4,157
5,794
1,841
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
2
15
Kills
1
1
Deaths
15
28
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Chernobog
BG Spyder
Chernobog
0
7
0
0
W
6
0
9
10.5
L
Fafnir
CSG Doc
Fafnir
0
4
1
0.13
W
Mulan
OddAwter
Mulan
8
1
6
11
W
Chang'e
Tarima
Chang'e
1
0
13
7.5
L
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,947
Damage
8,984
22,891
Taken
20,528
12,088
Mitigated
10,949
12,446
Healing
1,947
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chernobog
BG Spyder
Chernobog
2,470
1,322
0
292
7,164
2,388
0
4,282
2,882
0
9,465
W
10,470
4,329
0
3,517
7,551
2,670
2,131
2,360
4,957
38,009
3,948
L
Fafnir
CSG Doc
Fafnir
2,357
986
0
1,293
7,570
6,720
0
4,256
3,314
7,507
645
W
Mulan
OddAwter
Mulan
5,625
1,072
1,053
2,485
10,138
6,151
139
2,550
7,438
0
15,471
W
Chang'e
Tarima
Chang'e
2,852
518
2,870
2,521
5,202
3,267
257
989
4,103
15,426
0
L
4,157
1,331
0
362
5,794
1,841
0
3,789
2,005
14,026
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,459
Gold Earned
15,667
112
Minions Killed
54
5
Camps Cleared
2
437,396
Distance Traveled
344,125
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chernobog
4,830
604
26
3
0
107,144
2
W
Sol
7,574
947
65
8
2
144,537
2
L
Fafnir
5,174
647
6
1
1
112,131
1
W
Mulan
7,597
950
22
3
2
133,231
1
W
Chang'e
6,288
786
25
3
1
159,628
4
L
Nu Wa
5,663
708
22
3
1
124,850
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role