Player Matchup

Atlas
Atlas
Brunofon300
Atlas
Level 144
God Stats
13W - 13L
1,472 SR
Queue Stats
90W - 99L
1,434 Elo+
Party 1
Susano
Susano
MagCC
Susano
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
45W - 59L
1,390 Elo+
Party 1
King Arthur
King Arthur
PhD_Nyarly
King Arthur
Level 125
God Stats
2W - 11L
1,200 SR
Queue Stats
47W - 50L
1,149 Elo+
Party 1
Merlin
Merlin
Reycactus
Merlin
Level 148
God Stats
7W - 10L
1,492 SR
Queue Stats
207W - 206L
1,299 Elo+
Party 1
Sol
Sol
ejdlcp
Sol
Level 140
God Stats
3W - 0L
1,500 SR
Queue Stats
125W - 132L
1,465 Elo+
Party 1
Team Averages
Level 117
1,433 SR
1,347 Elo+

VS

Team Averages
Level 84
1,577 SR
1,442 Elo+
Gilgamesh
Gilgamesh
BigZchap
Gilgamesh
Level 16
God Stats
2W - 2L
1,867 SR
Queue Stats
4W - 7L
1,430 Elo+
Party 2
Hun Batz
Hun Batz
Kam_Snipez
Hun Batz
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 33L
1,454 Elo+
Party 2
Anubis
Anubis
Reece_VibeZ
Anubis
Level 102
God Stats
1W - 3L
1,217 SR
Queue Stats
8W - 13L
1,429 Elo+
Party 2
Hou Yi
Hou Yi
de_an_
Hou Yi
Level 102
God Stats
6W - 8L
1,554 SR
Queue Stats
12W - 20L
1,467 Elo+
Party 2
Geb
Geb
nate-058
Geb
Level 78
God Stats
1W - 1L
1,744 SR
Queue Stats
10W - 11L
1,429 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 2 / 8
9,937
552
8,566
18,680
17,300
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Susano
MagCC
Susano
16
4 / 1 / 3
9,907
550
7,662
12,349
4,147
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

King Arthur
PhD_Nyarly
King Arthur
17
4 / 0 / 4
10,978
610
10,516
12,142
12,591
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Merlin
Reycactus
Merlin
17
5 / 1 / 3
10,548
586
10,663
7,849
4,106
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sol
ejdlcp
Sol
15
1 / 1 / 4
9,713
540
9,180
6,301
2,625
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
BigZchap
Gilgamesh
14
0 / 3 / 0
8,152
453
2,023
11,444
7,195
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Hun Batz
Kam_Snipez
Hun Batz
14
3 / 3 / 0
8,755
486
7,170
15,171
4,927
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Anubis
14
2 / 5 / 0
8,433
469
6,484
13,457
6,088
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hou Yi
de_an_
Hou Yi
14
0 / 3 / 2
8,323
462
5,870
10,289
3,452
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

12
0 / 3 / 4
7,606
423
5,378
15,131
10,760
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
11
17
Kills
5
5
Deaths
17
22
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
BigZchap
Gilgamesh
0
3
0
0
W
3
2
8
3.5
L
Hun Batz
Kam_Snipez
Hun Batz
3
3
0
1
W
Susano
MagCC
Susano
4
1
3
5.5
W
King Arthur
PhD_Nyarly
King Arthur
4
0
4
6
L
Anubis
2
5
0
0.4
W
Merlin
Reycactus
Merlin
5
1
3
6.5
L
Hou Yi
de_an_
Hou Yi
0
3
2
0.33
W
Sol
ejdlcp
Sol
1
1
4
3
L
0
3
4
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,587
Damage
26,925
57,321
Taken
65,492
40,769
Mitigated
32,422
19,674
Healing
14,744
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
BigZchap
Gilgamesh
2,023
373
14
3,830
11,444
7,195
1,144
1,709
9,735
0
40,506
W
8,566
2,336
3,464
4,154
18,680
17,300
1,156
5,674
12,181
23,094
6,767
L
Hun Batz
Kam_Snipez
Hun Batz
7,170
1,397
0
323
15,171
4,927
0
4,351
10,608
0
56,085
W
Susano
MagCC
Susano
7,662
894
0
3,716
12,349
4,147
0
2,490
9,404
0
64,570
W
King Arthur
PhD_Nyarly
King Arthur
10,516
1,021
0
2,722
12,142
12,591
388
1,160
10,890
0
76,652
L
Anubis
6,484
238
0
4,299
13,457
6,088
292
7,549
5,908
60,668
0
W
Merlin
Reycactus
Merlin
10,663
1,678
0
3,337
7,849
4,106
2,490
1,292
6,467
78,387
0
L
Hou Yi
de_an_
Hou Yi
5,870
2,038
0
2,852
10,289
3,452
856
5,164
5,125
0
56,323
W
Sol
ejdlcp
Sol
9,180
3,547
0
2,281
6,301
2,625
4,744
690
5,611
60,602
7,285
L
5,378
462
600
2,826
15,131
10,760
0
7,625
7,506
25,309
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,083
Gold Earned
41,269
575
Minions Killed
440
0
Camps Cleared
0
1,829,526
Distance Traveled
1,694,881
24
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
8,152
453
99
6
0
310,495
6
W
Atlas
9,937
552
34
2
0
352,288
7
L
Hun Batz
8,755
486
94
5
0
359,260
2
W
Susano
9,907
550
102
6
0
410,588
4
W
King Arthur
10,978
610
160
9
0
393,932
4
L
Anubis
8,433
469
108
6
0
316,999
2
W
Merlin
10,548
586
140
8
0
320,067
4
L
Hou Yi
8,323
462
110
6
0
343,690
2
W
Sol
9,713
540
139
8
0
352,651
5
L
Geb
7,606
423
29
2
0
364,437
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role