Player Matchup

Freya
Freya
 
Freya
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hercules
Hercules
AML528
Hercules
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 11L
1,427 Elo+
Party 1
Nemesis
Nemesis
ChibiNep
Nemesis
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 10L
1,380 Elo+
Solo
Bellona
Bellona
IM BIG TURBO
Bellona
Level 34
God Stats
1W - 0L
1,535 SR
Queue Stats
47W - 49L
1,464 Elo+
Party 1
Ah Puch
Ah Puch
Ragnar_-502-_
Ah Puch
Level 109
God Stats
1W - 0L
1,494 SR
Queue Stats
2W - 1L
1,505 Elo+
Solo
Team Averages
Level 63
1,506 SR
1,455 Elo+

VS

Team Averages
Level 68
1,608 SR
1,334 Elo+
Nu Wa
Nu Wa
DirtyDaJiMain
Nu Wa
Level 57
God Stats
2W - 1L
1,285 SR
Queue Stats
10W - 15L
1,241 Elo+
Party 2
Sol
Sol
Im12Inches
Sol
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 11L
1,241 Elo+
Party 2
Da Ji
Da Ji
Kingsnakefist
Da Ji
Level 143
God Stats
2W - 4L
1,676 SR
Queue Stats
170W - 185L
1,482 Elo+
Solo
Neith
Neith
TakingTheLs
Neith
Level 62
God Stats
1W - 1L
1,728 SR
Queue Stats
13W - 15L
1,466 Elo+
Party 2
Ganesha
Ganesha
Throwinggames010
Ganesha
Level 62
God Stats
3W - 1L
1,851 SR
Queue Stats
9W - 14L
1,241 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
 
Freya
17
9 / 0 / 1
9,984
908
10,516
10,643
3,235
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hercules
AML528
Hercules
14
4 / 4 / 5
8,290
754
4,993
13,048
10,905
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Nemesis
ChibiNep
Nemesis
14
3 / 8 / 5
8,429
766
7,203
11,376
4,215
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bellona
IM BIG TURBO
Bellona
14
1 / 4 / 6
7,904
719
3,109
10,724
5,650
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ah Puch
17
2 / 1 / 9
9,447
859
10,598
6,402
2,433
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
6 / 4 / 4
8,732
794
19,029
7,079
2,094
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

13
0 / 6 / 0
7,136
649
2,656
7,313
2,111
Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

14
4 / 6 / 5
8,391
763
7,027
11,544
6,118
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

17
7 / 1 / 4
9,483
862
6,889
9,351
2,484
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

16
0 / 2 / 12
9,010
819
6,834
11,114
9,929
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
42
19
Kills
17
17
Deaths
19
26
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Freya
 
Freya
9
0
1
9.5
W
Hercules
AML528
Hercules
4
4
5
1.63
W
Nemesis
ChibiNep
Nemesis
3
8
5
0.69
L
6
4
4
2
W
Bellona
IM BIG TURBO
Bellona
1
4
6
1
L
0
6
0
0
L
4
6
5
1.08
W
Ah Puch
2
1
9
6.5
L
7
1
4
9
L
0
2
12
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,419
Damage
42,435
52,193
Taken
46,401
26,438
Mitigated
22,736
12,626
Healing
6,714
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Freya
 
Freya
10,516
3,660
0
5,650
10,643
3,235
824
6,085
4,525
35,743
0
W
Hercules
AML528
Hercules
4,993
994
0
2,540
13,048
10,905
0
6,987
5,861
0
15,439
W
Nemesis
ChibiNep
Nemesis
7,203
3,726
0
1,351
11,376
4,215
142
5,251
6,009
0
21,120
L
19,029
4,144
0
250
7,079
2,094
0
2,497
4,463
35,841
0
W
Bellona
IM BIG TURBO
Bellona
3,109
419
0
1,395
10,724
5,650
0
7,757
2,847
0
15,601
L
2,656
809
0
173
7,313
2,111
0
3,083
4,115
15,440
0
L
7,027
1,922
0
410
11,544
6,118
0
4,048
7,336
0
17,722
W
Ah Puch
10,598
297
0
1,690
6,402
2,433
0
2,439
3,837
49,144
0
L
6,889
1,749
0
2,482
9,351
2,484
736
6,853
2,461
0
32,142
L
6,834
479
88
3,311
11,114
9,929
0
4,633
6,373
25,652
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,054
Gold Earned
42,752
236
Minions Killed
218
0
Camps Cleared
0
1,126,249
Distance Traveled
1,047,859
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Freya
9,984
908
55
5
0
224,940
1
W
Hercules
8,290
754
20
2
0
223,596
0
W
Nemesis
8,429
766
35
3
0
224,101
3
L
Nu Wa
8,732
794
55
5
0
212,340
3
W
Bellona
7,904
719
36
3
0
216,652
0
L
Sol
7,136
649
36
3
0
184,697
0
L
Da Ji
8,391
763
18
2
0
197,380
1
W
Ah Puch
9,447
859
90
8
0
236,960
0
L
Neith
9,483
862
85
8
0
227,857
0
L
Ganesha
9,010
819
24
2
0
225,585
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role