Player Matchup

Gilgamesh
Gilgamesh
CasualRamen
Gilgamesh
Level 100
God Stats
12W - 5L
1,786 SR
Queue Stats
12W - 9L
1,521 Elo+
Solo
Apollo
Apollo
CopArmyDude
Apollo
Level 117
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 4L
1,871 Elo+
Party 2
Anubis
Anubis
MicolashBeDamned
Anubis
Level 104
God Stats
1W - 0L
1,745 SR
Queue Stats
10W - 5L
1,843 Elo+
Party 2
Kumbhakarna
Kumbhakarna
Warman9876
Kumbhakarna
Level 107
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 1L
1,712 Elo+
Party 2
Merlin
Merlin
ÿämï
Merlin
Level 99
God Stats
2W - 1L
1,729 SR
Queue Stats
11W - 15L
1,653 Elo+
Party 2
Team Averages
Level 105
1,652 SR
1,720 Elo+

VS

Team Averages
Level 114
1,375 SR
1,419 Elo+
Bellona
Bellona
 
Bellona
Level 99
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Medusa
Medusa
InvisivleSteele
Medusa
Level 89
God Stats
1W - 3L
1,414 SR
Queue Stats
1W - 6L
1,387 Elo+
Solo
Danzaburou
Danzaburou
LLux98
Danzaburou
Level 156
God Stats
6W - 3L
1,500 SR
Queue Stats
168W - 173L
1,544 Elo+
Party 1
Ah Puch
Ah Puch
LoganW98
Ah Puch
Level 102
God Stats
2W - 6L
1,176 SR
Queue Stats
123W - 147L
1,544 Elo+
Party 1
Geb
Geb
Maninthehat50
Geb
Level 122
God Stats
5W - 7L
1,285 SR
Queue Stats
9W - 12L
1,120 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
CasualRamen
Gilgamesh
13
2 / 2 / 12
7,972
797
7,271
9,851
8,320
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mace

Mace

+10
Physical Power

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Apollo
15
4 / 0 / 8
8,316
832
6,770
10,018
4,459
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
5 / 2 / 8
7,775
778
5,882
7,526
3,946
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kumbhakarna
Warman9876
Kumbhakarna
13
0 / 1 / 14
7,444
744
7,734
12,096
13,319
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Merlin
ÿämï
Merlin
14
4 / 3 / 6
7,730
773
9,208
6,758
2,558
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
11
0 / 4 / 2
6,248
625
3,982
10,028
8,201
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

13
1 / 2 / 1
6,835
684
7,961
11,602
4,074
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Bow

Short Bow

+15%
Attack Speed

Danzaburou
LLux98
Danzaburou
13
5 / 5 / 0
7,464
746
8,400
9,470
3,724
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ah Puch
LoganW98
Ah Puch
14
2 / 1 / 3
7,306
731
10,198
5,959
1,931
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

13
0 / 3 / 2
6,890
689
3,934
9,596
7,601
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
16
15
Kills
8
8
Deaths
15
48
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Bellona
 
Bellona
0
4
2
0.25
W
Gilgamesh
CasualRamen
Gilgamesh
2
2
12
4
W
Apollo
4
0
8
8
L
1
2
1
0.75
L
Danzaburou
LLux98
Danzaburou
5
5
0
1
L
Ah Puch
LoganW98
Ah Puch
2
1
3
3.5
L
0
3
2
0.33
W
5
2
8
4.5
W
Kumbhakarna
Warman9876
Kumbhakarna
0
1
14
7
W
Merlin
ÿämï
Merlin
4
3
6
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,865
Damage
34,475
46,249
Taken
46,655
32,602
Mitigated
25,531
12,357
Healing
13,720
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
 
Bellona
3,982
326
1,381
1,098
10,028
8,201
0
6,145
3,883
0
7,194
W
Gilgamesh
CasualRamen
Gilgamesh
7,271
1,354
1,775
1,733
9,851
8,320
154
2,674
7,137
0
12,920
W
Apollo
6,770
4,493
0
3,085
10,018
4,459
974
3,313
6,663
0
36,109
L
7,961
3,872
0
4,791
11,602
4,074
120
5,774
5,828
0
29,113
L
Danzaburou
LLux98
Danzaburou
8,400
3,116
0
854
9,470
3,724
0
4,603
4,867
0
16,639
L
Ah Puch
LoganW98
Ah Puch
10,198
408
102
2,682
5,959
1,931
116
3,207
2,752
29,293
0
L
3,934
467
1,045
1,767
9,596
7,601
225
3,095
6,501
9,887
0
W
5,882
475
0
1,945
7,526
3,946
499
4,206
3,241
18,320
0
W
Kumbhakarna
Warman9876
Kumbhakarna
7,734
654
87
2,873
12,096
13,319
117
2,332
9,366
14,869
0
W
Merlin
ÿämï
Merlin
9,208
534
74
785
6,758
2,558
589
1,607
5,120
26,389
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,237
Gold Earned
34,743
190
Minions Killed
123
0
Camps Cleared
0
1,037,142
Distance Traveled
919,433
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
6,248
625
5
1
0
177,598
1
W
Gilgamesh
7,972
797
6
1
0
217,497
0
W
Apollo
8,316
832
82
8
0
208,988
2
L
Medusa
6,835
684
47
5
0
189,815
1
L
Danzaburou
7,464
746
13
1
0
169,240
0
L
Ah Puch
7,306
731
47
5
0
187,949
2
L
Geb
6,890
689
11
1
0
194,831
3
W
Anubis
7,775
778
34
3
0
182,345
3
W
Kumbhakarna
7,444
744
22
2
0
227,580
2
W
Merlin
7,730
773
46
5
0
200,732
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role