Player Matchup

Odin
Odin
EijiroKirishima
Odin
Level 14
God Stats
1W - 3L
1,500 SR
Queue Stats
2W - 9L
1,321 Elo+
Party 1
Yemoja
Yemoja
Netsin4bruh
Yemoja
Level 1
God Stats
0W - 3L
1,500 SR
Queue Stats
1W - 9L
1,500 Elo+
Party 1
Poseidon
Poseidon
TheCrystalClod
Poseidon
Level 51
God Stats
2W - 1L
1,500 SR
Queue Stats
6W - 21L
1,321 Elo+
Party 1
Team Averages
Level 22
1,500 SR
1,381 Elo+

VS

Team Averages
Level 128
1,504 SR
1,731 Elo+
Chiron
Chiron
KalebVlk
Chiron
Level 156
God Stats
5W - 3L
1,500 SR
Queue Stats
199W - 123L
1,822 Elo+
Party 2
Cthulhu
Cthulhu
Olvideminombre07
Cthulhu
Level 69
God Stats
16W - 10L
1,512 SR
Queue Stats
147W - 131L
1,549 Elo+
Party 2
Tiamat
Tiamat
keiderrojas
Tiamat
Level 158
God Stats
3W - 2L
1,500 SR
Queue Stats
223W - 154L
1,822 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 5 / 1
9,105
536
7,026
18,197
13,309
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Talisman

Talisman

+75
Health
+15
Magical Protection

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Yemoja
13
1 / 2 / 0
9,535
561
4,707
12,752
10,348
Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Poseidon
15
0 / 5 / 1
9,921
584
14,458
15,199
5,423
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
KalebVlk
Chiron
16
3 / 0 / 9
11,097
653
19,291
8,621
4,207
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

17
3 / 1 / 9
12,406
730
8,158
14,558
21,696
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tiamat
18
6 / 0 / 6
12,251
721
12,486
11,755
9,317
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
36
1
Kills
12
12
Deaths
1
2
Assists
24
Player
Kills
Deaths
Assists
KDA
L
0
5
1
0.1
W
Chiron
KalebVlk
Chiron
3
0
9
7.5
L
Yemoja
1
2
0
0.5
W
3
1
9
7.5
L
Poseidon
0
5
1
0.1
W
Tiamat
6
0
6
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,191
Damage
39,935
46,148
Taken
34,934
29,080
Mitigated
35,220
14,066
Healing
16,031
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,026
1,459
0
3,323
18,197
13,309
0
7,648
10,549
0
18,831
W
Chiron
KalebVlk
Chiron
19,291
6,549
1,824
4,343
8,621
4,207
1,656
4,366
4,255
0
37,936
L
Yemoja
4,707
1,673
953
4,380
12,752
10,348
0
4,891
7,861
14,900
0
W
8,158
355
2,165
3,569
14,558
21,696
0
8,068
6,285
38,081
0
L
Poseidon
14,458
2,682
1,035
4,375
15,199
5,423
0
8,566
6,633
60,532
0
W
Tiamat
12,486
1,185
0
4,130
11,755
9,317
620
7,765
3,990
67,380
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,561
Gold Earned
35,754
180
Minions Killed
213
5
Camps Cleared
11
765,325
Distance Traveled
955,173
9
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Odin
9,105
536
41
2
0
301,488
0
W
Chiron
11,097
653
46
3
4
319,635
6
L
Yemoja
9,535
561
23
1
1
183,684
6
W
Cthulhu
12,406
730
37
2
1
312,404
2
L
Poseidon
9,921
584
116
7
4
280,153
3
W
Tiamat
12,251
721
130
8
6
323,134
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role