Player Matchup

Sol
Sol
 
Sol
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
Exdri1k
Bacchus
Level 63
God Stats
1W - 1L
1,500 SR
Queue Stats
94W - 91L
1,580 Elo+
Party 2
Horus
Horus
tdaltman
Horus
Level 65
God Stats
9W - 4L
1,321 SR
Queue Stats
100W - 94L
1,707 Elo+
Party 2
Team Averages
Level 96
1,440 SR
1,596 Elo+

VS

Team Averages
Level 84
1,671 SR
1,332 Elo+
Tsukuyomi
Tsukuyomi
Harbinger_Nex
Tsukuyomi
Level 154
God Stats
2W - 2L
1,692 SR
Queue Stats
4W - 15L
1,322 Elo+
Party 1
Sun Wukong
Sun Wukong
Makuddles
Sun Wukong
Level 80
God Stats
2W - 5L
1,876 SR
Queue Stats
6W - 16L
1,322 Elo+
Party 1
Nox
Nox
SerenaxTenebra
Nox
Level 19
God Stats
3W - 7L
1,443 SR
Queue Stats
4W - 12L
1,351 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
15
7 / 1 / 17
10,151
923
11,149
7,036
2,446
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Magic Focus

Magic Focus

+20
Magical Power

Bacchus
Exdri1k
Bacchus
13
5 / 0 / 21
10,243
931
6,930
10,453
12,661
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Horus
tdaltman
Horus
15
15 / 1 / 9
10,609
964
16,341
11,794
7,357
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
Harbinger_Nex
Tsukuyomi
11
2 / 8 / 0
8,077
734
6,695
12,306
3,856
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Sun Wukong
Makuddles
Sun Wukong
9
0 / 10 / 2
6,859
624
7,978
16,436
8,731
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

10
0 / 9 / 1
6,907
628
3,586
10,707
2,458
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

74
Kill Participation
5
27
Kills
2
2
Deaths
27
47
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
7
1
17
15.5
W
Bacchus
Exdri1k
Bacchus
5
0
21
15.5
L
Tsukuyomi
Harbinger_Nex
Tsukuyomi
2
8
0
0.25
L
Sun Wukong
Makuddles
Sun Wukong
0
10
2
0.1
L
0
9
1
0.06
W
Horus
tdaltman
Horus
15
1
9
19.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,420
Damage
18,259
29,283
Taken
39,449
22,464
Mitigated
15,045
11,190
Healing
3,952
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
11,149
2,840
0
2,548
7,036
2,446
2,287
440
6,401
51,203
4,115
W
Bacchus
Exdri1k
Bacchus
6,930
284
345
4,003
10,453
12,661
120
1,655
8,413
17,136
0
L
Tsukuyomi
Harbinger_Nex
Tsukuyomi
6,695
1,603
0
584
12,306
3,856
0
5,371
6,705
0
22,845
L
Sun Wukong
Makuddles
Sun Wukong
7,978
1,593
196
2,537
16,436
8,731
0
7,607
8,511
0
13,689
L
3,586
362
71
564
10,707
2,458
0
4,711
5,728
18,824
0
W
Horus
tdaltman
Horus
16,341
4,304
726
3,568
11,794
7,357
370
1,776
9,766
0
28,797

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,003
Gold Earned
21,843
134
Minions Killed
76
9
Camps Cleared
1
649,724
Distance Traveled
533,187
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
10,151
923
80
7
6
201,001
4
W
Bacchus
10,243
931
16
1
0
224,617
0
L
Tsukuyomi
8,077
734
33
3
0
200,451
1
L
Sun Wukong
6,859
624
10
1
0
172,965
1
L
Nox
6,907
628
33
3
1
159,771
0
W
Horus
10,609
964
38
3
3
224,106
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role