Player Matchup

Yemoja
Yemoja
Diocletian97
Yemoja
Level 85
God Stats
1W - 4L
1,500 SR
Queue Stats
152W - 126L
1,500 Elo+
Solo
Hun Batz
Hun Batz
Jenevy
Hun Batz
Level 129
God Stats
2W - 1L
1,500 SR
Queue Stats
154W - 99L
1,698 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
SwampPlatinum
Ah Muzen Cab
Level 158
God Stats
4W - 0L
1,775 SR
Queue Stats
135W - 97L
1,730 Elo+
Solo
Ah Puch
Ah Puch
Toxemicfall
Ah Puch
Level 127
God Stats
2W - 1L
1,662 SR
Queue Stats
170W - 166L
1,549 Elo+
Party 1
Odin
Odin
Webdoonger9994
Odin
Level 60
God Stats
1W - 1L
1,568 SR
Queue Stats
163W - 160L
1,551 Elo+
Party 1
Team Averages
Level 112
1,601 SR
1,606 Elo+

VS

Team Averages
Level 119
1,567 SR
1,609 Elo+
Sylvanus
Sylvanus
FrankLaDouché
Sylvanus
Level 157
God Stats
12W - 4L
1,998 SR
Queue Stats
20W - 14L
1,571 Elo+
Solo
Erlang Shen
Erlang Shen
JustRainDeath
Erlang Shen
Level 113
God Stats
0W - 1L
1,500 SR
Queue Stats
121W - 113L
1,735 Elo+
Party 2
Ne Zha
Ne Zha
PhilSais96
Ne Zha
Level 145
God Stats
2W - 5L
1,702 SR
Queue Stats
369W - 363L
1,513 Elo+
Solo
Agni
Agni
Sirciganek1
Agni
Level 113
God Stats
0W - 3L
1,310 SR
Queue Stats
337W - 308L
1,577 Elo+
Party 2
Merlin
Merlin
hailesteinfeld
Merlin
Level 68
God Stats
4W - 6L
1,326 SR
Queue Stats
222W - 205L
1,649 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
13
2 / 1 / 8
8,715
484
3,979
7,507
6,186
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Hun Batz
Jenevy
Hun Batz
19
13 / 1 / 2
11,767
654
11,578
14,267
5,145
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Ah Muzen Cab
SwampPlatinum
Ah Muzen Cab
18
3 / 1 / 5
10,882
605
9,792
8,205
2,751
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ah Puch
Toxemicfall
Ah Puch
17
5 / 1 / 7
10,786
599
10,457
6,512
2,146
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

16
1 / 0 / 8
9,979
554
8,560
15,214
15,868
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
16
1 / 6 / 0
9,584
532
11,350
16,088
9,065
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Erlang Shen
JustRainDeath
Erlang Shen
13
1 / 6 / 0
8,002
445
4,812
13,548
5,801
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ne Zha
PhilSais96
Ne Zha
12
1 / 5 / 1
8,399
467
7,411
13,392
10,671
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

15
1 / 3 / 1
8,950
497
5,221
8,422
2,567
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

16
0 / 4 / 0
9,214
512
3,065
9,639
2,278
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
6
24
Kills
4
4
Deaths
24
30
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Yemoja
2
1
8
6
L
Sylvanus
1
6
0
0.17
W
Hun Batz
Jenevy
Hun Batz
13
1
2
14
L
Erlang Shen
JustRainDeath
Erlang Shen
1
6
0
0.17
L
Ne Zha
PhilSais96
Ne Zha
1
5
1
0.3
L
1
3
1
0.5
W
Ah Muzen Cab
SwampPlatinum
Ah Muzen Cab
3
1
5
5.5
W
Ah Puch
Toxemicfall
Ah Puch
5
1
7
8.5
W
1
0
8
5
L
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,366
Damage
31,859
51,705
Taken
61,089
32,096
Mitigated
30,382
11,306
Healing
10,417
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yemoja
3,979
1,247
1,797
2,120
7,507
6,186
162
2,623
4,884
13,803
0
L
Sylvanus
11,350
2,804
398
4,998
16,088
9,065
82
4,003
12,085
56,918
13,146
W
Hun Batz
Jenevy
Hun Batz
11,578
4,559
0
947
14,267
5,145
0
4,811
9,265
0
101,922
L
Erlang Shen
JustRainDeath
Erlang Shen
4,812
2,712
0
1,016
13,548
5,801
0
3,288
10,260
0
53,940
L
Ne Zha
PhilSais96
Ne Zha
7,411
1,037
0
2,137
13,392
10,671
0
5,085
8,307
444
30,754
L
5,221
795
0
508
8,422
2,567
0
1,905
6,517
70,345
0
W
Ah Muzen Cab
SwampPlatinum
Ah Muzen Cab
9,792
4,291
0
1,830
8,205
2,751
272
1,304
6,901
0
104,095
W
Ah Puch
Toxemicfall
Ah Puch
10,457
638
0
1,500
6,512
2,146
212
2,388
4,124
66,512
0
W
8,560
1,962
0
3,112
15,214
15,868
43
7,870
7,344
645
54,420
L
3,065
356
0
1,360
9,639
2,278
456
341
9,298
78,365
86

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,129
Gold Earned
44,149
613
Minions Killed
596
0
Camps Cleared
0
1,796,612
Distance Traveled
1,489,121
22
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
8,715
484
14
1
0
336,186
6
L
Sylvanus
9,584
532
143
8
0
257,401
2
W
Hun Batz
11,767
654
153
9
0
418,593
9
L
Erlang Shen
8,002
445
99
6
0
317,686
7
L
Ne Zha
8,399
467
53
3
0
289,373
2
L
Agni
8,950
497
148
8
0
333,793
12
W
Ah Muzen Cab
10,882
605
175
10
0
347,336
1
W
Ah Puch
10,786
599
148
8
0
362,801
4
W
Odin
9,979
554
123
7
0
331,696
2
L
Merlin
9,214
512
153
9
0
290,868
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role