Player Matchup

Chaac
Chaac
CoFFeeKiLLer9
Chaac
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 1L
1,766 Elo+
Party 2
Pele
Pele
FreshPrinceali93
Pele
Level 133
God Stats
4W - 7L
1,406 SR
Queue Stats
89W - 98L
1,356 Elo+
Party 3
Ymir
Ymir
KrisPbacun
Ymir
Level 85
God Stats
0W - 1L
1,288 SR
Queue Stats
4W - 1L
1,838 Elo+
Party 2
Scylla
Scylla
MagnAL1ty
Scylla
Level 78
God Stats
5W - 8L
1,059 SR
Queue Stats
89W - 106L
1,353 Elo+
Party 3
Medusa
Medusa
xshaz714
Medusa
Level 36
God Stats
5W - 7L
1,447 SR
Queue Stats
78W - 82L
1,378 Elo+
Party 3
Team Averages
Level 72
1,340 SR
1,538 Elo+

VS

Team Averages
Level 56
1,421 SR
1,486 Elo+
Freya
Freya
LoveOEnvy
Freya
Level 66
God Stats
1W - 1L
1,285 SR
Queue Stats
53W - 47L
1,453 Elo+
Party 1
Fenrir
Fenrir
OGKING_darkblood
Fenrir
Level 37
God Stats
19W - 27L
1,424 SR
Queue Stats
56W - 75L
1,380 Elo+
Solo
Ymir
Ymir
RippDadd
Ymir
Level 63
God Stats
4W - 8L
1,364 SR
Queue Stats
79W - 99L
1,388 Elo+
Party 1
Achilles
Achilles
SIL3NT HAV0K
Achilles
Level 64
God Stats
5W - 3L
1,211 SR
Queue Stats
71W - 88L
1,583 Elo+
Party 1
Medusa
Medusa
Tdoww
Medusa
Level 48
God Stats
9W - 8L
1,821 SR
Queue Stats
35W - 51L
1,625 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 7 / 0
4,913
409
456
7,114
2,241
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

13
1 / 0 / 0
6,735
561
1,381
5,725
1,786
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

7
0 / 3 / 2
5,448
454
1,885
9,298
6,183
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Scylla
MagnAL1ty
Scylla
10
0 / 3 / 1
5,817
485
3,921
3,859
1,024
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Medusa
xshaz714
Medusa
8
1 / 2 / 0
5,450
454
3,712
5,018
915
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 0 / 2
7,410
618
1,111
3,721
1,291
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

10
2 / 1 / 2
5,920
493
3,935
6,449
1,466
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ymir
12
3 / 1 / 1
6,856
571
3,405
6,588
2,380
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Achilles
SIL3NT HAV0K
Achilles
10
5 / 0 / 1
6,637
553
5,484
5,498
3,968
Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Medusa
Tdoww
Medusa
11
2 / 0 / 3
6,251
521
6,106
3,825
952
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
22
2
Kills
13
15
Deaths
2
3
Assists
9
Player
Kills
Deaths
Assists
KDA
L
0
7
0
0
L
1
0
0
1
L
0
3
2
0.33
W
1
0
2
2
L
Scylla
MagnAL1ty
Scylla
0
3
1
0.17
W
2
1
2
3
W
Ymir
3
1
1
3.5
W
Achilles
SIL3NT HAV0K
Achilles
5
0
1
5.5
W
Medusa
Tdoww
Medusa
2
0
3
3.5
L
Medusa
xshaz714
Medusa
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,355
Damage
20,041
31,014
Taken
26,081
12,149
Mitigated
10,057
7,503
Healing
5,847
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
456
249
0
322
7,114
2,241
321
0
7,114
0
10,104
L
1,381
367
0
3,741
5,725
1,786
0
931
4,794
0
44,536
L
1,885
362
185
2,298
9,298
6,183
0
388
8,910
10,968
0
W
1,111
278
0
2,591
3,721
1,291
634
1,729
1,992
36,710
3,965
L
Scylla
MagnAL1ty
Scylla
3,921
225
0
260
3,859
1,024
0
2,453
1,406
32,107
0
W
3,935
852
0
0
6,449
1,466
294
1,540
4,909
0
19,851
W
Ymir
3,405
513
0
456
6,588
2,380
424
1,875
4,713
40,764
0
W
Achilles
SIL3NT HAV0K
Achilles
5,484
1,450
0
735
5,498
3,968
610
60
5,438
0
24,808
W
Medusa
Tdoww
Medusa
6,106
2,682
0
2,065
3,825
952
300
602
3,223
0
40,011
L
Medusa
xshaz714
Medusa
3,712
1,793
0
697
5,018
915
0
688
4,330
0
24,992

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,363
Gold Earned
33,074
272
Minions Killed
318
0
Camps Cleared
0
1,096,040
Distance Traveled
1,219,085
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
4,913
409
22
2
0
166,431
0
L
Pele
6,735
561
102
9
0
281,749
0
L
Ymir
5,448
454
24
2
0
220,694
1
W
Freya
7,410
618
97
8
0
250,615
3
L
Scylla
5,817
485
64
5
0
212,308
3
W
Fenrir
5,920
493
36
3
0
235,488
1
W
Ymir
6,856
571
74
6
0
250,320
0
W
Achilles
6,637
553
43
4
0
248,453
2
W
Medusa
6,251
521
68
6
0
234,209
2
L
Medusa
5,450
454
60
5
0
214,858
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role