Player Matchup

Gilgamesh
Gilgamesh
DevilsBadSide
Gilgamesh
Level 89
God Stats
23W - 17L
1,732 SR
Queue Stats
49W - 39L
1,613 Elo+
Party 1
Sylvanus
Sylvanus
KillaNinjaSheep
Sylvanus
Level 103
God Stats
19W - 15L
1,535 SR
Queue Stats
63W - 60L
1,528 Elo+
Party 1
Nu Wa
Nu Wa
TastiestLeech65
Nu Wa
Level 108
God Stats
0W - 1L
1,623 SR
Queue Stats
4W - 2L
1,773 Elo+
Party 1
Team Averages
Level 100
1,630 SR
1,638 Elo+

VS

Team Averages
Level 85
1,372 SR
1,537 Elo+
Bacchus
Bacchus
DudeOnARock
Bacchus
Level 65
God Stats
1W - 2L
1,278 SR
Queue Stats
32W - 37L
1,578 Elo+
Party 2
Cupid
Cupid
Mahon_SoLo
Cupid
Level 100
God Stats
6W - 3L
1,510 SR
Queue Stats
15W - 10L
1,642 Elo+
Party 2
Olorun
Olorun
nsie
Olorun
Level 89
God Stats
1W - 0L
1,327 SR
Queue Stats
22W - 31L
1,391 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
DevilsBadSide
Gilgamesh
14
2 / 3 / 3
11,262
662
13,908
21,414
24,751
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sylvanus
14
2 / 5 / 3
10,189
599
12,484
22,792
31,184
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

15
1 / 3 / 3
10,536
620
16,637
11,739
4,767
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
DudeOnARock
Bacchus
17
4 / 0 / 6
12,696
747
9,834
21,433
26,016
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cupid
16
4 / 4 / 6
11,491
676
17,913
15,532
6,418
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Olorun
nsie
Olorun
17
3 / 1 / 7
11,950
703
22,716
18,012
13,673
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
30
5
Kills
11
11
Deaths
5
9
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
DevilsBadSide
Gilgamesh
2
3
3
1.17
W
Bacchus
DudeOnARock
Bacchus
4
0
6
7
L
Sylvanus
2
5
3
0.7
W
Cupid
4
4
6
1.75
L
1
3
3
0.83
W
Olorun
nsie
Olorun
3
1
7
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,029
Damage
50,463
55,945
Taken
54,977
60,702
Mitigated
46,107
17,049
Healing
29,441
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
DevilsBadSide
Gilgamesh
13,908
2,415
2,101
2,322
21,414
24,751
0
11,036
10,378
1,062
29,346
W
Bacchus
DudeOnARock
Bacchus
9,834
1,378
2,028
9,896
21,433
26,016
65
11,961
9,472
30,867
0
L
Sylvanus
12,484
2,760
4,932
5,456
22,792
31,184
0
12,454
10,338
23,273
0
W
Cupid
17,913
8,394
2,047
4,936
15,532
6,418
1,503
7,670
7,862
0
73,174
L
16,637
5,752
1,341
897
11,739
4,767
0
6,819
4,920
57,570
0
W
Olorun
nsie
Olorun
22,716
10,144
1,405
9,129
18,012
13,673
1,026
10,747
7,265
69,951
6,417

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,987
Gold Earned
36,137
126
Minions Killed
263
4
Camps Cleared
8
859,476
Distance Traveled
943,648
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
11,262
662
33
2
2
328,290
1
W
Bacchus
12,696
747
35
2
0
346,228
1
L
Sylvanus
10,189
599
15
1
0
257,289
3
W
Cupid
11,491
676
105
6
3
287,037
4
L
Nu Wa
10,536
620
78
5
2
273,897
1
W
Olorun
11,950
703
123
7
5
310,383
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role