Player Matchup

Ne Zha
Ne Zha
Gold I
 
Ne Zha
Gold I
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Hachiman
Hachiman
Gold I
Fett
Hachiman
Gold I
Level 107
God Stats
5W - 0L
1,782 SR
Queue Stats
116W - 65L
1,824 MMR
Solo
Agni
Agni
Platinum III
WingmanGhost
Agni
Platinum III
Level 149
God Stats
19W - 12L
1,781 SR
Queue Stats
178W - 169L
1,994 MMR
Party 1
Amaterasu
Amaterasu
Platinum III
YENROOF
Amaterasu
Platinum III
Level 154
God Stats
6W - 2L
1,500 SR
Queue Stats
48W - 43L
1,912 MMR
Party 3
Achilles
Achilles
Gold II
aprinceali
Achilles
Gold II
Level 154
God Stats
1W - 0L
1,500 SR
Queue Stats
40W - 21L
1,669 MMR
Party 3
Team Averages
Platinum V
Platinum V
Average Tier
Level 145
1,613 SR
1,780 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 130
1,647 SR
1,676 MMR
Medusa
Medusa
Platinum V
 
Medusa
Platinum V
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Loki
Loki
Gold II
 
Loki
Gold II
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sun Wukong
Sun Wukong
Gold I
HelpStepBro
Sun Wukong
Gold I
Level 89
God Stats
1W - 3L
1,571 SR
Queue Stats
206W - 203L
1,875 MMR
Party 2
Merlin
Merlin
Platinum IV
Zαnder
Merlin
Platinum IV
Level 154
God Stats
8W - 3L
1,975 SR
Queue Stats
241W - 247L
1,812 MMR
Solo
Ganesha
Ganesha
Gold II
wydstepbro69420
Ganesha
Gold II
Level 107
God Stats
81W - 76L
1,687 SR
Queue Stats
220W - 222L
1,693 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
10
3 / 2 / 4
6,391
639
2,973
5,823
1,642
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Hachiman
Fett
Hachiman
11
5 / 3 / 3
6,436
644
6,919
7,023
1,540
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

12
1 / 0 / 0
6,388
639
1,798
2,515
695
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Amaterasu
YENROOF
Amaterasu
12
1 / 0 / 1
7,132
713
3,764
3,945
2,871
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Achilles
aprinceali
Achilles
10
1 / 1 / 1
5,524
552
2,763
5,656
1,660
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Bans
GilgameshOdinBastetThothCliodhna

VS

Bans
KaliGebCamazotzSolAtlas
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
9
3 / 6 / 2
5,813
581
6,432
8,386
1,440
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Loki
 
Loki
10
3 / 1 / 2
5,660
566
3,206
5,736
996
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sun Wukong
HelpStepBro
Sun Wukong
9
0 / 2 / 0
5,345
535
1,676
5,054
1,884
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Merlin
Zαnder
Merlin
10
0 / 1 / 0
5,595
560
311
3,209
927
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

7
0 / 1 / 2
4,718
472
597
5,105
2,102
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
12
11
Kills
6
6
Deaths
11
9
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
 
Ne Zha
3
2
4
2.5
L
Medusa
 
Medusa
3
6
2
0.67
L
Loki
 
Loki
3
1
2
4
W
Hachiman
Fett
Hachiman
5
3
3
2.17
L
Sun Wukong
HelpStepBro
Sun Wukong
0
2
0
0
W
1
0
0
1
W
Amaterasu
YENROOF
Amaterasu
1
0
1
1.5
L
Merlin
Zαnder
Merlin
0
1
0
0
W
Achilles
aprinceali
Achilles
1
1
1
1.5
L
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,217
Damage
12,222
24,962
Taken
27,490
8,408
Mitigated
7,349
11,251
Healing
7,952
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
 
Ne Zha
2,973
799
85
1,993
5,823
1,642
0
264
5,202
0
21,182
L
Medusa
 
Medusa
6,432
2,791
0
1,300
8,386
1,440
0
0
8,386
0
25,477
L
Loki
 
Loki
3,206
1,117
0
2,108
5,736
996
0
240
5,496
0
25,683
W
Hachiman
Fett
Hachiman
6,919
3,182
0
2,007
7,023
1,540
724
114
6,909
0
33,214
L
Sun Wukong
HelpStepBro
Sun Wukong
1,676
398
0
1,348
5,054
1,884
0
0
5,054
0
32,228
W
1,798
196
0
1,264
2,515
695
0
377
2,138
44,723
0
W
Amaterasu
YENROOF
Amaterasu
3,764
2,135
0
3,014
3,945
2,871
0
0
3,945
0
48,163
L
Merlin
Zαnder
Merlin
311
80
0
933
3,209
927
0
1,374
1,835
37,247
0
W
Achilles
aprinceali
Achilles
2,763
1,318
0
2,888
5,656
1,660
0
153
5,503
0
32,883
L
597
66
259
2,004
5,105
2,102
0
184
4,921
8,401
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,871
Gold Earned
27,131
394
Minions Killed
288
0
Camps Cleared
0
1,065,373
Distance Traveled
1,000,457
15
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
6,391
639
34
3
0
220,733
2
L
Medusa
5,813
581
52
5
0
166,439
3
L
Loki
5,660
566
55
6
0
238,144
1
W
Hachiman
6,436
644
73
7
0
186,174
1
L
Sun Wukong
5,345
535
80
8
0
207,950
3
W
Agni
6,388
639
102
10
0
209,272
5
W
Amaterasu
7,132
713
111
11
0
221,439
2
L
Merlin
5,595
560
94
9
0
191,324
4
W
Achilles
5,524
552
74
7
0
227,755
5
L
Ganesha
4,718
472
7
1
0
196,600
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role